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Posts from Another balance mod for Heroes of Might and Magic V: Tribes of the East.

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     Hello forum members and guests visiting the site. I present to your attention my mod. One way or another, this mod has a right to exist, as the author's personal take on the balance for a fan of Heroes 5. As you know, any mod, especially a balance mod, can be subject to various "fair" criticisms. Since there are many truths, one of them is the logic of the mod's author. It is generally accepted that the original game itself is the standard of quality, which some may like or dislike, and everything else is, so to speak, from the evil one, in other words, merely the author's view... As for me, the original suited me for a time, because the more you play, the more you want to see and diversify, to refine the logic... If you feel the same, I invite you to join me... I made the mod for myself and am ready to share it with you free of charge...  

       

BackstoryJust as a reader opens another book to get acquainted with the author's inner world, I suggest you also recall and play through another mission with this mod for an introduction. Or conduct duels between familiar and new heroes, compared to the original. And decide for yourself whether this mod is worth your attention, or to forget about it forever. It comes with a user map "Heroes of the Epic". This is a standard random map created using the author's 2P Travel template by the game itself and processed by the RTMG_1.5.6_en program. Based on the template's name, it is not hard to guess that the map was created solely for adventure (i.e., there are many treasure vaults awaiting their heroes), strategic development, and leveling the main character. And so it's not boring, there is also an enemy. I recommend playing this map with settings at least on Master difficulty. As on any other map, the player must choose a race, a main hero who will perform a strategic function, decide on a character development strategy, account for the "terrain" features, and the sequence of captures and battles. The key word in all this is choice — it determines everything (this effectively means the choice between victory or death). The treasure vaults may only yield to a few heroes with a strong army or powerful mages (so most heroes need not only to be leveled up, but also provided with a worthy army, as an unprecedented army may be encountered — the defeat will be brutal). In any case, you need to be patient (everything will come) and set yourself easier goals, such as winning a specific battle, and step by step approach the main goal — plundering the treasure vaults. The harder the goal, the more worthy the reward — the right hero choice and diplomacy will help you.

 

       The mod was developed and then refined many times over several years. Some aspects of the game were changed and reworked, particularly the guards for treasure vaults and the rewards, to create excitement and a rush to clear them, especially in the later stages of the game.  

AspectsIn this mod, you won't see new scripts (and why would you, since it's even more challenging and interesting this way). Like any balance mod, this one has undergone sometimes even radical changes, so it can be called a different game. Specifically, necromancy now raises only skeletons, but a full set of artifacts gives skeletons equal to the amount of dark energy; living creatures have not only an advantage (morale), but also a significant drawback — they can betray (if their numbers drop below 10%, they can no longer be returned by resurrection, and perhaps this is even a significant advantage since they can be recruited into your army for free). Magic and the hero's sword, war machines with new abilities (idea from HMM 5.5), as well as the hero's leveling system (Inspired by Quantomas AI mods with eight skills and a unique Extra mod leveling system) have been changed. Magic in general has become stronger and more effective (you cannot call yourself a full-fledged mage if you don't possess the Summoning or Chaos skill) since the gameplay requires epic battles with treasure vault guard mobs, and hero strikes are more powerful (a mighty hero who kills 2 little dragons with one blow and is satisfied would be laughable, especially if he's a Barbarian who knows no magic). Barbarians, since they lack full magic, have certain advantages, particularly, at the second level of rage, warriors have regeneration and are not subject to betrayal, i.e., they are loyal to their master unto death. And if they become a horde (i.e., gather a huge army), then even the devil himself doesn't scare them. The betrayal trait (according to the mod author's logic) is characteristic of living creatures that lack a samurai's bravery (exceptions: hounds, fairies, elementals, unicorns, nightmares, pit lords who are loyal to their master). Diplomacy and mentorship have been cut from the skills (logically, there is no need for them, since heroes with enhanced diplomacy have this skill from the start, and leveling up other heroes is fairly simple along a well-trodden path with a mighty army through, say, treasure vaults). Each race has its own strategic feature (side, gimmick) for defeating the enemy — this is the merit of the gameplay itself. For example, Knights have retraining, etc. In this mod, these features are perhaps more emphasized (the leveling system is borrowed from the Extra mod)... But one way or another, this is a strategic game... Here, the correct choice of character, strategic feature, and actions to improve these combined qualities are important... There are different heroes (useful and not so much) depending on the goals... For example, if we play as humans and have the racial feature of retraining, it might make sense to choose a hero with the Suzerain trait, since for retraining, say, squads of Monks into Knights, we will need much less money, which is always in short supply...

 

        By the way, this mod includes all heroes, even the very imbalanced one with the Master of Initiative trait (the author believes, since the foundation of everything is the ability to have a choice, the choice should be complete, say for special maps... Plus, if a player wants to play as such a hero for variety, no mod will forbid them). Exclusively for greater strategic possibilities and variety, many heroes with identical traits were replaced with others, so that heroes are unique — therefore this is more suitable for scenarios rather than campaigns.

        The mod is based on the Quantomas AI mod with 8 skills and hero leveling up to 100. The author believes there is nothing superfluous in this mod (6 skills limit the development of a full-fledged mage or warrior, and leveling up to 40 has become uninteresting). As for the option of this mod concerning neutral heroes that help treasure and dwelling guard mobs, I personally do not use it (the treasure vaults are already hard enough to clear; this complicates things too much). For example, in 5 months I managed to fully level up Crag Hack to level 100 on the "Heroes of the Epic" map.  

       

ConclusionIn conclusion, I can note that this mod can delight with features such as replaying a battle or saving during a major battle in the game. The graphics have also been updated (unique hero models, map objects were taken from popular mods GEMNOD and xHero Replacer). The parameters of many artifacts have been slightly changed for greater effect, especially since you will have to work hard to obtain them, taking them from vigilant guards. As for new units, in my opinion, it's not worth the trouble and would only cause even greater imbalance in the game, so it was not even considered...

        All changes made were based on the principle of the minimum necessary and sufficient to impart logic — for example, Cavalry gets the Swift Attack ability, Angels get Children of Light, etc., new strategic possibilities where battles are won not by numbers, but by carefully selected skills and effective, useful squads... One way or another, it's unlikely that all imbalances were avoided (for example, Necromancers and Demons are among the favorites, if only because their mana is practically infinite... As in life, evil is very strong and insidious)... But good also has its fists — Knights and Angels; Dragons with Fairies and Dancers under the effect of luck are also formidable, etc. Everything is compensated by providing opportunities for thoughtful and as fast as possible leveling, considering the usefulness of the starting trait — there is no other way to fix the balance.

 

        In any case, one could list all the mod changes for a long time, but it's better to play once than to hear about it a hundred times... I hope you, like me, will spend many happy and thrilling hours enjoying a pleasant game of our favorite Heroes, and perhaps even discover something new for yourself (for example, that anyone can be a hero, even in everyday life).  

 

     

InstallationThis mod is quite easy to install — just drop 5 folders into the game's root folder, and from the bin folder create a shortcut from the file H5_NonCheatingAI_3146… Enjoy the game, friends… Great victories to you! You may use this balance mod for Heroes 5 free of charge and without restrictions, and even modify it as you see fit (there are as many opinions as there are people… any balance mod is a product of a subjective view on balance and, as a rule, introduces its own imbalance compared to the familiar game balance). If you truly liked the mod and want to thank the author, you can donate a purely symbolic amount. I will be grateful for any amount (even for a couple of bus rides). VTB card number: №5368290158678807 cardholder – SVETLANA IUREVA.

 

ч. 1: https://disk.yandex.ru/d/kkqnXRKYF_VjRQ
ч. 2: https://disk.yandex.ru/d/pLp3iTrbcww_tA

Instructions inside. Enjoy the game.

Fix updated from 30. 09. 2023

 

 

 

 

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Generally, it is recommended to embed the attachments within the text so that they can be viewed without opening them separately. Use a standard image format instead of a poor-quality BMP. biggrin

Reduce the size of the massive text blocks, provide informative descriptions of the changes... and include links to the authors/topics of the mods that were used. For example, I don't know if you obtained permission from xuxo to use GEMNOD, and I will now always promote this topic because the respected Spanish comrade doesn't appreciate it.
С уважением, }{0TT@6bI4
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}{0TT@6bI4
Generally, it is recommended to embed attachments within the text so that they can be viewed without opening them separately, and to use a standard graphic format instead of a poor-quality BMP image. biggrin

Reduce the size of massive text blocks, provide informative descriptions of the changes... and include links to the authors/topics of the mods that were used. For example, I don't know if you obtained permission from xuxo to use GEMNOD, and I will always promote this topic because the respected Spanish comrade doesn't appreciate it.

I also couldn't read through all the text, and balance mods don't interest me. As for Xuxo, that's why his project stands out and, for example, is not included in my compilation but is recommended for download.
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
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In general, I downloaded the mod, but there seems to be an issue with its functionality – the interface is compressed to a width of 1024. Additionally, the checkboxes for various 8 skills, etc., don't work, and the maps crash upon launch. HOWEVER, I haven't downloaded the second part. Let's see.

Actually, all these checkboxes for 8 skills, etc., are from other mods. And I would really like to see references to the originals... or at least a statement that the authors have given their consent for free modification, and so on.

It would also be good to give the mod a name; otherwise, it's unclear what it is and how it works.

P.s. The only reason I'm downloading it is because I want to see the save feature in battles and the ability to replay them multiple times. I haven't seen anything like that anywhere else.
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And also these wonderful words about the "uniqueness of each faction and its characteristics." As if the rebalancing is the merit of the mod, and not the game itself.
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In general, the mod by the respected r6b75dfk looks very much like a scam. The screenshots contain no useful information (why are there multiple screenshots of the stats of archangels and knights Isabel?), and there is a lot of content that not only resembles, but actually looks like existing content. Furthermore, the respected author has not been seen on the heroes community, moddb, discord, or heroesworld before, and suddenly appears with his "own" mod, which contains many changes that only highly skilled and experienced modders like Mr. Q are capable of making. I really want to know your answer, respected author, what all this means, because it looks like a collection of content taken without permission and presented as your own, which is very bad. smile10
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Found a strange bug: Red dragons have the "Devastation" ability, but the button for it doesn't appear when attempting to attack.
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Elemorr
Found a strange bug: Red dragons have the "Devastation" ability, but there's no button for it when trying to attack.

The button always worked... There are conditions for this... the dragons must be on an adjacent tile.
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}{0TT@6bI4
In general, the mod by the respected r6b75dfk looks very much like a scam. The screenshots contain no useful information (why are there multiple screenshots of the stats of archangels and knights of Isabel?), and there is a lot of content that not only resembles but actually looks like it already existed. Furthermore, the respected author has not been seen on the Heroes community, ModDB, Discord, or HeroesWorld before, and suddenly appears with "his" mod, which contains many changes that only highly skilled and experienced modders like Mr. Q are capable of. I really want to know your answer, respected author, as to what all this means, because it looks like a collection of content taken without permission and presented as your own, which is very bad smile10

So, let's read carefully... How is the mod positioned? Correct, as a balance mod... therefore, the main changes are related to balance (creature abilities, magic, hero attack, perks – I mentioned that I borrowed them from the Extra mod... I also indicated the graphic elements above). The graphics are just a nice addition. Read more carefully, respected one... And if you consider it a scam, that's your right (everyone should believe what they want). By the way, if you copy the two UserMODs and Maps folders, you will get a mod for the original game (6 skills and the hero level is no higher than 40, if anyone needs it). And one more thing, in the profiles folder, only one file is needed, EE (the rest are duplicates). It seems that the graphics settings (video quality) are simple; I have the default settings, which seem to be fine. I agree that many screenshots are unnecessary; I uploaded them in a hurry. I wanted to show the changed abilities of the knights, in particular, bravery, swift attack, and crippling wound. Here are more screenshots of the Battle for Treasure. In any case, it's better to play once than to think a hundred times.
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}{0TT@6bI4
And also these wonderful words about the "uniqueness of each faction and its characteristics." As if the retraining is the merit of the mod, and not the game itself.

the uniqueness of each faction and its characteristics... This phrase is taken out of context. Not everyone on the forum is familiar with the aspects of the game... As for retraining, specifically, the author believes that 20 is too much and 10 is more than enough, especially if you retrain monks into knights.
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If the mod's main feature is a changed number of creatures, why isn't this mentioned in the topic header? Also, the visual changes taken from GEMNOD without permission look great in the balanced mod. If you haven't received permission from xuxo, I ask that you please remove everything borrowed from GEMNOD until permission is obtained.

Furthermore, the mod still lacks a name, a log of changes, and links to the original mods from which content was borrowed...
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If the mod's main feature is a modified number of creatures, why isn't this mentioned in the topic header? Also, the visual changes taken from GEMNOD without permission look great in a balanced mod. If you didn't get permission from xuxo, I ask that you please remove everything borrowed from GEMNOD until permission is obtained.

Furthermore, the mod still needs a name, a log of changes, and links to the original mods from which content was borrowed...
I fully support hotabych; if this mod includes other mods, why not simply recommend them for installation? This is often done on Nexus, or you could specify a mod as a mandatory requirement for installation.
Мои мини-моды

Мод RTF

Мои NCF существа
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}{0TT@6bI4
If the mod's main feature is the altered number of creatures, why isn't this mentioned in the topic header? Also, the visual improvements taken from GEMNOD without permission look great in a balance mod. If you haven't received permission from xuxo, I ask that you please remove everything borrowed from GEMNOD until permission is obtained.

Furthermore, the mod still lacks a name, a changelog, and links to the original mods from which content was borrowed...

Inattentiveness, and again, inattentiveness... The header contains a lot of text written in a literary style... and there isn't enough space... You are right, I will re-upload the links later; I included some unnecessary things. The passage of time has affected my experience... Graphics are just a decoration in strategy games... The main feature of the mod is the balance adjustments in Might and Magic (although this is a purely subjective view, as there are as many opinions as there are people, so some will agree with the author's logic), the variety of hero classes, the unique use of war machines (these are not just supply wagons that are carried around for no reason, but combat vehicles that are often deployed first in battle), summoned creatures, living creatures with their own flaws (betrayal), expanded and corrected creature abilities, and more powerful artifacts (if you think about it, an artifact is a source of great power, not just +1, etc.). And what you call the altered number of creatures is the result of either enslaving living creatures in many battles or strong protection of treasure vaults, so that not every hero can dare to try (depending on which screenshot is being referred to)... The objective aspect of the mod is that it provides more mechanisms for hero development (whether through special diplomacy, well-thought-out battles, the use of magic and squad abilities, war machines, hero combinations, artifacts with perks, racial abilities, etc.), which neutralizes imbalances (and they always exist and will exist regardless of the version)... And I actually like the name - another balance mod. We'll come up with a better name together once players start enjoying it. Right now, it's just a placeholder.

Added 6 minutes ago
fktifzobr@mail.ru
I fully support hotabych. If this mod includes other mods, why not just recommend them for installation? This is often done on Nexus, or you could specify a mod as a mandatory requirement for installation.

That's all correct... but sometimes there are different circumstances... For example, I worked on it for over a year with long breaks and added a lot of things... And memory isn't eternal; I forget some things, and then the main thing is not to break the functionality... So, it turns into a mishmash.

Added 1 hour 35 minutes ago
Please wait a bit; I will re-upload the files and update the links soon.

Added 13 minutes ago
r6b75dfk

Please wait a bit; I will re-upload the files and update the links soon.

Part 1: https://disk.yandex.ru/d/kkqnXRKYF_VjRQ
Part 2: https://disk.yandex.ru/d/pLp3iTrbcww_tA
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r6b75dfk

Inattentiveness, and again, inattentiveness... There's a lot written in an artistic style in the description... and it turns out there wasn't enough space... You're right, I'll re-upload the links later; I included some unnecessary things. My experience has faded over time... Graphics are just a decoration in strategy games... The main feature of the mod is the balance adjustments in Might and Magic (though this is a purely subjective view, as everyone has their own opinion, so some will agree with the author's logic), the variety of hero classes, the unique use of war machines (these aren't just supply wagons that are dragged around; they are combat vehicles that are often deployed first in battle), summoned creatures, living creatures with their own flaws (betrayal), expanded and corrected creature abilities, and more powerful artifacts (if you think about it, an artifact is a source of great power, not just +1, etc.). And what you call the changed number of creatures is either the result of capturing living creatures in many battles or strong protection of treasure vaults, so that not every hero can dare to attack (depending on which screenshot you're referring to)... The objective aspect of the mod is that it provides more mechanisms for developing the main character (whether through special diplomacy, well-thought-out battles, the use of magic and abilities of units, war machines, hero combinations, artifacts with perks, racial abilities, etc.), which neutralizes imbalances (and they always exist and will exist, regardless of the version)... And I actually like the name – it's another balance mod. We'll come up with a better name together that players will like. Right now, it's just a placeholder.

Added 6 minutes ago

Everything is correct... but sometimes there are different circumstances... For example, I worked on it for over a year with long breaks and added a lot of things... And memory isn't eternal; you forget something, and then the main thing is not to break the functionality... So, it turns out to be a mishmash.

Added 1 hour 35 minutes ago
Wait a bit, I'll re-upload the files soon and update the links.

Added 13 minutes ago

Part 1: https://disk.yandex.ru/d/kkqnXRKYF_VjRQ
Part 2: https://disk.yandex.ru/d/pLp3iTrbcww_tA

What's new in your mod? Or did you fix some bugs? The mod is very fun. It's interesting to play duels, but it's inconvenient to play as the League of Shadows in Heroes of the Epoch (I like the demonic terrain).

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