Posts from 🌕Selenia
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The duo heads to the guild. There, they must register with the receptionist named Fianit.
"You can find the available quests and jobs on the board in the center of the hall. If you have any questions, feel free to ask me."
Clearing the "Crimson Prism" Fort
A small gang of three orcs has settled in the abandoned military fortress, engaging in typical bandit activities – robbery, violence, and murder. The peasants have sold their belongings and gathered a substantial reward for those brave enough to rid the area around the city of this scourge, as they cannot expect help from the guard.
Reward: 300 kahos
Catching the Runaways
It is necessary to catch the runaway peasants and return them.
Employer: Mayor Aris Belrog.
Reward: 300 kahos
Justice
The city needs help in eliminating a dangerous criminal.
Employer: Captain of the Guard, Viper Lanis.
Reward: 300 kahos
Archaeological Exploration
The scholar needs assistants to explore ancient ruins.
Employer: Tiss Telson.
Reward: 80 kahos per person
Portrait
An artist is needed to paint a portrait of the city's mayor.
Employer: Mayor Aris Belrog.
Reward: 100 kahos
Clearing out the "Crimson Prism" fort
Catching the fugitives
Justice
Archaeological reconnaissance
Portrait
In a small hunting cabin, sitting at a little table with the contents of a nearby sack dumped out onto it, a pair of bandits were contentedly examining and counting their loot. Since each of them kept his own tally, not trusting his companion, the process went slower than one might think. It didn't help that neither of them could really count properly. But they didn't get to spend much time on their task — they were interrupted by something heavy slamming against the door, followed by muffled cursing. Startled, the bandits grabbed their weapons and, exchanging silent glances, took positions by the door. Then came another heavy blow — the door wobbled slightly but still didn't give way. This time, instead of curses, silence followed. Expecting a third strike, the robbers exchanged puzzled looks, and it was precisely then that the silence was broken by the sound of a shattered window and a frame splintering into pieces. And right after, something red-haired and very displeased jumped onto the floor of their tiny cabin. That something darted toward the first bewildered bandit, pinning him to the wall, then hurled him with all its strength into the second, who hadn't quite expected such audacity from an uninvited guest. The brigands tried to get back on their feet, but each attempt was first cut short by the other's body, and then by the red-haired visitor's sword.
— Ahem, — the guest turned out to have a woman's voice, — didn't go quite as I planned. Oh well, — turning her back to the dead bandits, the swordswoman headed to the table and swept the hut's former occupants' loot back into the sack, then made for the exit.
***
— Ah, here comes our sister of strife, — the receptionist smiled, spotting the swordswoman returning with a sack over her shoulder, — swears like a drunken sailor, ha-ha-ha!
— Very... — the warrior chose her words carefully, unwilling to immediately confirm the man's jocular claim, — ... interesting jokes you've got there.
— Ha-ha, don't be sore. Better smile — just the thing after a hard day's work!
— I'll smile when I get paid, — the swordswoman quipped back and shifted her gaze to the second man, who had been silently watching their exchange. — And what kind of... fellow is this?
— Well now, this here's a new job, my dear! A merchant, heading to (name of settlement near Grisaiki), needs an escort. Interested?
— Hmm, I get paid upon arrival and don't have to endure another one of your jokes? Sounds tempting!
***
Origin
Settlement (F)
+1 to agility, +2 to spirit.
Background
Priestess
Those characters who possess deep knowledge of their faith.
Access to priestly skills.
Conviction
Sisters of Strife
Settlement (F) only
+2 to perception, +1 to agility.
Attributes
Health: 18
Perception: 8
Agility: 8 (10)
Spirit: 8
AP: 2
Skills
Sisters of Strife
・Fight to the last.
The character survives one attack that would bring their health to zero or below. This ability recovers after the battle ends or each time lethal damage is dealt to an enemy.
Equipment
Weapon: Quality claymore
Damage: 14-18
7🟡
Secondary weapon:
Body: Battle dress (F)
+2 to agility rolls
3🟡
Head: Hood
0🟡
Footwear:
Cloak:
Accessory 1: Copper ring
0🟡
Accessory 2:
Slot 1:
Slot 2:
Inventory
Money
While Chandra was carefully examining the quest board, someone called out to her. It turned out to be a lifa she didn't recognize.

— You look like someone who's used to taking orcish hits. Want to clear out the fortress with me?
— Well, I definitely wouldn't mind some company in this endeavor. I doubt I could handle all three of them on my own. And even with two of us, it might still be difficult. I think it would be a good idea to find a third, or even a fourth, member for the group, just to be on the safe side.
For example, two of my own orcs.