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Posts from 🌕Selenia Auto-translated

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#61
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The artist nodded, adding his signature with a flourish, and handed over the drawing. After that, he focused on chewing the meat. -- Delicious. And the information is useful; I guess I should visit the Guild. What do you think, Gromm? Although I would prefer to find a permanent job, but something is unclear about it.
 

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#62
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"You are right. We have regained our strength, so there is no need to delay. With each passing moment, the evil in this city grows stronger."
The duo heads to the guild. There, they must register with the receptionist named Fianit.

"You can find the available quests and jobs on the board in the center of the hall. If you have any questions, feel free to ask me."

Clearing the "Crimson Prism" Fort
A small gang of three orcs has settled in the abandoned military fortress, engaging in typical bandit activities – robbery, violence, and murder. The peasants have sold their belongings and gathered a substantial reward for those brave enough to rid the area around the city of this scourge, as they cannot expect help from the guard.
Reward: 300 kahos

Catching the Runaways
It is necessary to catch the runaway peasants and return them.
Employer: Mayor Aris Belrog.
Reward: 300 kahos

Justice
The city needs help in eliminating a dangerous criminal.
Employer: Captain of the Guard, Viper Lanis.
Reward: 300 kahos

Archaeological Exploration
The scholar needs assistants to explore ancient ruins.
Employer: Tiss Telson.
Reward: 80 kahos per person

Portrait
An artist is needed to paint a portrait of the city's mayor.
Employer: Mayor Aris Belrog.
Reward: 100 kahos

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#63
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-- Well, what do we have here...
Author
Clearing out the "Crimson Prism" fort
-- Two against three, and they're hiding behind a fence? It's a good thing, but they'll shred us...
Author
Catching the fugitives
Justice
-- No matter how you look at it, power is a very specific part of the psyche... Fowl said to himself, but loud enough for Gromm to hear. -- Some kind of suspicious assignments.
Author
Archaeological reconnaissance
-- Where are you crawling, Tiss Telson, it will devour you... I don't understand science, but if it's for security, then maybe. What do you think, Gromm?
Author
Portrait
-- No matter how you look at it, power... Oh, I said that. In general, I wonder if the guards at the mayor's office will shoot me immediately, or just throw me in jail if I go to him to paint a portrait. Although that would be nice, it's my specialty.
 

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#64
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— The local mayor is full of malice, so it’s best not to do him any favors, or you might get infected yourself. But getting rid of the bandits is a necessary and useful task, although for safety, you might want to invite someone else to join you. By the way, I won’t charge for this job, so the reward for others should be more enticing.
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#65
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-- I completely agree with you, brother; whoever jumps off a horse will end up needing repairs. There's no need to get involved in all sorts of suspicious activities. As for the Fortress, we need to team up with someone. He who waits will be rewarded.
 

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#66
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— You're right.
You can generate allies in the guild if you don't want to wait for players.

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#67
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Maybe I'll join a game today...
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#70
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Chandra Melis

In a small hunting cabin, sitting at a little table with the contents of a nearby sack dumped out onto it, a pair of bandits were contentedly examining and counting their loot. Since each of them kept his own tally, not trusting his companion, the process went slower than one might think. It didn't help that neither of them could really count properly. But they didn't get to spend much time on their task — they were interrupted by something heavy slamming against the door, followed by muffled cursing. Startled, the bandits grabbed their weapons and, exchanging silent glances, took positions by the door. Then came another heavy blow — the door wobbled slightly but still didn't give way. This time, instead of curses, silence followed. Expecting a third strike, the robbers exchanged puzzled looks, and it was precisely then that the silence was broken by the sound of a shattered window and a frame splintering into pieces. And right after, something red-haired and very displeased jumped onto the floor of their tiny cabin. That something darted toward the first bewildered bandit, pinning him to the wall, then hurled him with all its strength into the second, who hadn't quite expected such audacity from an uninvited guest. The brigands tried to get back on their feet, but each attempt was first cut short by the other's body, and then by the red-haired visitor's sword.
 — Ahem, — the guest turned out to have a woman's voice, — didn't go quite as I planned. Oh well, — turning her back to the dead bandits, the swordswoman headed to the table and swept the hut's former occupants' loot back into the sack, then made for the exit.

***
Returning within the walls of the mercenary guild, the warrior found the receptionist chatting with a man she didn't recognize.
 — Ah, here comes our sister of strife, — the receptionist smiled, spotting the swordswoman returning with a sack over her shoulder, — swears like a drunken sailor, ha-ha-ha!
 — Very... — the warrior chose her words carefully, unwilling to immediately confirm the man's jocular claim, — ... interesting jokes you've got there.
 — Ha-ha, don't be sore. Better smile — just the thing after a hard day's work!
 — I'll smile when I get paid, — the swordswoman quipped back and shifted her gaze to the second man, who had been silently watching their exchange. — And what kind of... fellow is this?
 — Well now, this here's a new job, my dear! A merchant, heading to (name of settlement near Grisaiki), needs an escort. Interested?
 — Hmm, I get paid upon arrival and don't have to endure another one of your jokes? Sounds tempting!

***
Having escorted the merchant to his destination, the swordswoman decided to point her steps toward Grisaiki, being the nearest major settlement. Given the proximity of orcs, finding suitable work there would hardly pose much of a problem.

Origin
Settlement (F)
+1 to agility, +2 to spirit.
Background
Priestess
Those characters who possess deep knowledge of their faith. 
Access to priestly skills.
Conviction
Sisters of Strife
Settlement (F) only
+2 to perception, +1 to agility.
Attributes
Health: 18
Perception: 8
Agility: 8 (10)
Spirit: 8 
AP: 2
Skills
Sisters of Strife
・Fight to the last.
The character survives one attack that would bring their health to zero or below. This ability recovers after the battle ends or each time lethal damage is dealt to an enemy.
Equipment
Weapon: Quality claymore
Damage: 14-18
7🟡
Secondary weapon: 
Body: Battle dress (F)
+2 to agility rolls
3🟡
Head: Hood
0🟡
Footwear: 
Cloak: 
Accessory 1: Copper ring
0🟡
Accessory 2: 
Slot 1: 
Slot 2: 
Inventory
Money
Attachments 1
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#72
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Grisaika didn't stand out with any particularly unusual points of interest, except perhaps for the mercenary guild and the arena, which weren't found in every city. However, Chandru wasn't primarily interested in the sights; she came here to earn some money and hone her skills, and if there were any beautiful places, they would be just a pleasant bonus. But so far, the only pleasant bonus was a juicy steak that the warrior decided to have at the tavern. She needed to catch her breath before starting to look for work. Or fight in the arena, but that idea didn't appeal to her much. The conditions were far from a real battle, and the risks were too high compared to the promised reward, especially considering that orcs were likely to be the majority among those who enjoyed fighting to the death. But mercenary contracts promised greater profit and more useful life experience. Mostly profit, though. You might fight on an empty stomach, but not on an empty head. Fortunately, the guild board was covered with various announcements. But half of them, in one way or another, involved performing the guard's duties for them. It wasn't uncommon for mercenaries, but still. You could hunt bandits, for example, although not alone. The task of helping a scholar was also worth considering – not only was there a chance to gain future battle companions, but it was also an intriguing adventure in itself. Who knows what kind of creatures might have infested the ruins? But the announcement about searching for an artist surprised Chandru a little – most of the local residents, if they could draw at all, did so with blood on the battlefield. And it wasn't even clear what kind of person the mayor was; he could easily be one of those who would be offended by either a portrait that was too flattering or not flattering enough. However, this question didn't particularly concern or affect her.
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#73
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— Hey.
While Chandra was carefully examining the quest board, someone called out to her. It turned out to be a lifa she didn't recognize.

— You look like someone who's used to taking orcish hits. Want to clear out the fortress with me?

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария

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#74
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Perhaps, in the context of this establishment and the offer, it was a compliment. Or maybe it was just a straightforward way of saying, "You'll distract the orcs while I pepper them with my arrows." Still, the elf who addressed her didn't seem like someone who was "used to taking orcish blows." She would probably break after the first hit.
— Well, I definitely wouldn't mind some company in this endeavor. I doubt I could handle all three of them on my own. And even with two of us, it might still be difficult. I think it would be a good idea to find a third, or even a fourth, member for the group, just to be on the safe side.
For example, two of my own orcs.