Posts from 🌕Selenia
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Once upon a time, a merchant, a hunter, a knight, and a prostitute gathered, and the GM said to them...
2. I won't run a game with four players.
3. Will you be extending the game?
Ereba
・Dark
The priest becomes invisible, and to attack him, you need to either use area-of-effect attacks, pass a spirit check, or have the ability to see in the dark.
When a character is attacked, there is a 50% chance that the attack will be redirected to the mount.
Lepus
Critical chance is twice as high.
Scutum
Block chance: 30%
Blocks attacks, shots, and attacking spells.
6🟡
Goplon
Block chance: 25%
A successful block causes the opponent to become stunned for two turns. Blocks attacks and shots.
7🟡
Chaperon
+1 to spirit.
Horned helmet
-2 to dexterity, -1 to perception.
Attacks apply a fear effect.
5🟡
Laurel wreath
Allies under the character's command receive +0-1 to all rolls.
Selena's earrings
+0-1 water damage for each unit of spirit
9🟡
Water
OD is limited to 1. The character cannot shoot or cast spells. You cannot move and attack at the same time. Dodge and accuracy rolls are twice as low as usual.
Copper ring
0🟡
Additional weapon:
Do attacks against invisible units/attacks that ignore invisibility remove invisibility?
Do effects from items like shields (and earrings that add damage, for that matter) or rider skills like parry or counterattack apply to the mount? Is the mount's damage added to the rider's weapon damage, or is it separate and therefore reduced by armor? Do rider buffs apply to the mount?
Does it block any damage-dealing spells? Does it block spells that apply negative effects?
As far as I understand, this shield doesn't stun archers?
Do misses count? Spells? Effects like the hoplite's stun? Does the mount intimidate if its attack is separate from the rider's attack?
I assume this includes damage rolls? If so, does it not apply to spells with fixed damage? Does it work on mounts and summoned creatures? If a character has effects like Erebus's priest skill or Selena's earrings, does the character determine the type of bonus damage themselves? Or do they immediately receive +0-1 to weapon damage and +0-1 to damage from Erebus/Selena/the hunter?
Considering that the wording is different from a similar ability of Erebus, am I right in assuming that damage from spells/priest abilities is also increased? If so, does this also apply to the hunter's special ability? If a character with earrings attacks a gem guardian, will the armor reduce both the physical damage and the damage from the earrings by 5?
Can Neptunes cast spells freely, with the caveat that some spells (like fire magic) won't work?
Is the lack of cost a bug or a feature?
If a character with a bow/crossbow/two-handed sword/any other weapon that occupies both hands places a shield in the second slot, will it be used, provided that the character does not perform any other actions during their turn except for movement? For example, if they are trying to close the distance with a spellcaster and are simply unable to attack or are ambushed.

— In that case, allow me to join you. — The gruff voice of the Orc, who had been silent until now, inevitably drew the attention of both participants in the conversation. — My name is Gromm… I am a humble follower of the great Phos, and my mission is to eradicate the evil that has settled in Grasaik.
— An Orc who worships Phos?.. Listen, — the woman turns to the player again, — my first piece of advice is to stay away from Orcs… They only cause trouble in this region.
Whoever is generated first can choose to send them both away or agree to the company of one of them. The woman will give hints in some places to make it easier to understand the not-so-obvious rules of the game, while the Orc is a rather strong warrior-priest who, however, will not tolerate "evil" in his presence.
Title
Setting: a tavern in some village-town.
"So, you're an artist?" — a man asked incredulously, addressing the orc standing beside him at the counter, who sported a black eye and a bunch of bruises.
"Sort of."
"Sorry, friend, but by the looks of you... Doesn't seem like it," the man laughed. "I mean, seriously, look at your face!"
"A wolf is also a bird, but it doesn't fly high because it's always ready for rain."
"Heh, what?"
"Don't judge by appearances. I'd draw you, but I don't have any brushes."
"Yeah, sure!"
"They took them away, not my fault."
"Sure-sure..."
"Well, look here," — the orc, offended by the distrust, grabbed a napkin, did a bit of shamanizing with it, and folded it into a little boat. He plopped the resulting craft onto his interlocutor's head. — "That's all I can do right now."
"Alright then... So, you say bandits took everything from you?"
"No, of course, why would they take it... I gave it myself. Whoever blew on the tea knew what was coming."
"Eh?"
"Better to give it up willingly."
"Ahhhh... But they still roughed you up, didn't they, friend? Hehe."
"Not really. That was yesterday, the innkeeper at another tavern, along with his bouncer."
"What for?"
"Well, I don't have money."
"Ahhhh..." — the man mulled it over for a while. — "And you don't have any today either, do you?"
"Where would they come from."
"But how were you planning to... Well... You know? Pay."
"A well-fed wolf doesn't howl at the moon."
Setting: a street in some village-town.
"Thanks for paying for me. That's brotherly..." — said the staggering orc.
"Don't worry about it," replied the man propping him up. "How do you even make a living? I somehow... *Hic!* Don't believe those little drawings bring you income."
"Not much they do..."
"Then how do you live... *Hic!* How... *Hic!* Do you live then?"
"How do I liiiive?"
"Yeah..."
"How do I liiive? Man, I live great. You know, it's like I've already lived a thousand years. No, like I've already lived a hundred thousand years."
"Reall..?"
"Man, I've become so enlightened in my understanding that everything is clear to me now. Absolutely everything is clear. All those mages, scholars, priests — they keep searching and searching for answers to the big questions... But I already understand everything."
"Everything's clea...?"
"Yes, everything is clear. Do you know what Aether is?"
"Well, of course."
"What is Aether?"
"Well, he's the god of, what's-his-name, air there, sky there, weather there..."
"Nah. Aether is a substance!"
"Soup-stance?"
"Substance! The god Aether — that's also true, yeah. It's not for nothing he's called Aether. But AETHER permeates absolutely everything."
"Oh, really?"
"Yes. Aether — I am aether, you are aether, the Orikessian wolf is also aether. It's everywhere, you get it?"
"*Hic!* But that's bad, isn't it?"
"No. It's not bad. Drinking — that's bad. But aether — that's noooormal."
"Well, if you say s—"
"Do you even know what forty-two is? Do you?"
Setting: various places.
Fovl of the Black Wolves Tribe had been tossed around quite a bit by life. There was a period when he had to eat from the same trough as pigs ("The wolf is weaker than the lion and the tiger, but in the circus all three perform together"), there was a relatively calm period working as a night watchman ("Don't wake the trouble while it sleeps quietly"), and sometimes Fovl scraped by selling paintings for whatever he could get, despite the difficulties of such earnings for an orc ("The eyes fear, the hands buy").
In the end, having gained experience worth a hundred thousand years over his short life, he found himself, along with his trusty crossbow, on the road to Grasaiki.
Equipment
Weapon: Quality Crossbow Damage: 10 Range: 3(4) 6🟡
Secondary Weapon: -
Body: Leather Armor Defense +2. 2🟡
Head: Hood 0🟡
Footwear: Autumn Footwear Immunity to quagmire. 2🟡
Cloak:
Accessory 1: Copper Ring 0🟡
Accessory 2:
Slot 1:
Slot 2:
Attributes
Health: 36
Perception: 11
Agility: 6
Spirit: 2
AP: 3
Origin
Orikess
-6 to spirit, +18 to health, shooting range (crossbow) +1, perception +3.
Background
Artist
Painters, sculptors, and other people of culture.
+2 to spirit, +2 to perception.
Beliefs
Aether
+1 to AP.
Weapon Mastery
Crossbow
・Control.
Additional
Basic money, basic art supplies, a beautiful drawing of a nearly naked woman (author: Fovl)
If it were a choice, then, of course, in any unclear situation, you should choose the grandmother, but alas, it didn't work out this time.
-- I'm not offended, if anything, you just wanted what was best.
After sitting for a while and thinking, Fowl realized that no other company awaited him except for an orc fanatic, so he sat down next to his fellow from Oric. No matter how much he might be wary of him internally.
-- So, where did the evil in Grasaiki come from?
-- Well, I've also gotten used to the fact that life isn't a walk in the park, but this is like being caught between two fires. She's right, -- he was clearly talking about the veteran.
-- Listen, -- Fowl said as quietly as possible. -- You seem like a decent guy, maybe we can stick together at first? You know, just to be safe. Two heads are better than one, and no head is not very good. And I think I already have an idea of what kind of people are here, -- he was talking about his fellow traveler. -- I really don't need any more problems; I'm an artist -- see, -- Black Wolf showed his brushes and paper. -- Otherwise, I have a feeling my life won't work out.
Fowl learns the following information:
Scar
+1 to Might.
Source: 50% chance to obtain when a character survives an injury that leaves them with 0-3 hit points.
Horrific Scars
Attacks inflict the Fear effect.
Source: obtain three scars.
Terrible Scars
Attacks inflict the fear effect.
Source: obtain three scars.
Title
Orikes
-6 to Spirit, +18 to Health, ranged attack range (crossbow) +1, Perception +3.
Priest
Access to priest skills.
Phos
+3 to Spirit
Attributes
Health: 46
Perception: 9
Agility: 6
Spirit: 4 (8)
AP: 2 (3)
Defense: 0 (2)
Light: 0
Water: 0
Earth: 0
Air: 0
Fire: 0
Darkness: 0
Weapon Mastery
Claymore
・Concussion on attacks.
・Damage is also dealt to enemies in cells adjacent to the target.
Spells
・Healing Light
Restores spirit*3 health to an ally anywhere on the map.
・Liberation
Removes negative effects from an ally anywhere on the map (bleeding, poison, concussion, horror, seduction, immobilization, burn, fear); grants immunity to these effects for one turn.
Equipment
Weapon: Skirmisher (claymore)
Damage: 15-19
+3 to Spirit.
Secondary Weapon: -
Body: Leather Armor
Defense +2
Head: Chaparon
+1 to Spirit
Boots: Traveler's Boots
+1 AP
Cloak: -
Accessory 1: -
Accessory 2: -
Slot 1:
Slot 2:
Traits
Scar
+1 to Spirit.
Terrible Scars
Attacks inflict the fear effect. Melee only.
Veteran
+10 to Health.
Inventory
33 kaho
Rizetta Askalif
Licilis
-6 to Health, +2 to Spirit, +3 to Agility, free spell selection for mages.
Mage
-6 to Health, ability to learn spells, 3 random spells at game start.
Terrone
+9 to Health.
Persuasion
---
Attributes
Health: 15
Perception: 6
Agility: 9
Spirit: 8
AP: 2
Defense: 0
Light: 0
Water: 0
Earth: 0
Air: 0
Fire: 0
Darkness: 0
MP: 6
Weapon Mastery
Bow
・+1 to attack range.
Spells
Speed of Light
Moves the selected character (teleports) to any other cell on the map. Enemies may make a Spirit check to resist the effect.
Wall
The character creates a continuous wall, whose length equals Spirit/2. The wall's health equals the caster's Spirit*3. It also has 5 defense against physical attacks. Range: 5.
Hand of Aether
The selected character makes an additional attack. Duration equals Spirit.
Equipment
Weapon: Bow
Damage: 5-9
Range: 3
Secondary Weapon: -
Body: -
Head: -
Boots: -
Cloak: -
Accessory 1: Phos Pendant
Saves the character from death, then breaks.
Accessory 2: -
Slot 1: Quiver of Arrows (20/20)
Slot 2: Quiver of Arrows (20/20)
Traits
---
Inventory
Wallet
23 kaho

— Well, what do you say, buddy, shall we stop by the tavern? We need to figure out what's what and where.