Skip to content

Posts from Flame of Vengeance (version 1.2). In the name of Urgash! Auto-translated

4.5 (2 ratings)

Map details

Category
Campaign Map
Map type
Campaign
Author
Urgash
#16
Auto-translated
Hello! I've completed this campaign and would like to share my overall impressions. The campaign featuring Biara, who might seem like a weak hero in terms of lore, but I enjoyed crushing enemies. Although the description says the campaign is more challenging, it's actually quite easy, without any major obstacles. And the fact that we get a very powerful unit by the fifth mission is a bonus. While Rina isn't weak, having 100 attack power means there's no chance for the enemy. I didn't try to reinvent the wheel; I chose the central perk, spells, and machines. Let's go through it step by step... Mission 1: - It's a "hit and run" scenario, a short and simple mission with a few choices. Do you kill Grol or not? This determines whether archdevils will join you. Also, if you kill him, will Grol be absent in the fourth mission's dungeon? Just curious. Mission 2: - "Finding old friends," a simple and quick mission. Once, someone chased us, and we defeated them. Then, we leisurely collected everything. Mission 3: - They give you Tralsaya, who is two levels away from the central perk. I thought, why not level him up? Of course, the demon army is expensive (60k), but what can you do? I didn't try to break through the Phoenixes immediately. I waited for the AI to approach, and then I headed to the demon Castle. The army turned out to be insufficient, so I bought a couple more caravans, killed some Phoenixes to reach the development limit, and continued... - You can't let Ruby escape; otherwise, she'll act like the main character of the mission, and that's not right. Mission 4: - This mission is quite generous. If someone says there's a lack of resources, it's funny. I would say there's an abundance. I even had Grol at level 35, a helpful companion. The development limit was a bit disappointing, but there's a way out through an underground passage with many trees and a mentor. I think I reached him at level 32 or 33, visited a couple of trees, and that was it. Overall, the limit could be reduced, although those 5 levels wouldn't make a huge difference. But we, as avengers, should be as powerful as possible (even though we already are). - There's a cool option to use the Black Dragon Legion. There's a mentor nearby who specializes in them. I took the defense skill, used it, and then switched to machines. But I think it's not crucial what you choose; you could also keep the defense skill or the charm skill. It's a matter of taste. - You can adjust Lady Victoria's stats. Mission 5: - A short final mission. Since we're playing on a higher difficulty, there were no problems. I even wanted to break through the garrison, which I did. I stayed at the outpost, and Rina ran into our arms. The main thing is to get the cloak and staff. - There's a mentor and everything you need (although you can't mentor for a large amount, like 10k, but still). Overall, it's a good, solid campaign with an interesting storyline, even though the plot revolves around revenge. But I enjoyed it, and even though the hero might be a bit overpowered, it's nice to have a break and just have fun. Thanks to the author. P.S. There's a typo in Rina's hero description
In reply to Flame_Haze
#17
Auto-translated
The game crashes if I capture and destroy two Elven castles with Baiar at once, but only if one of the castles was first captured by a secondary hero and remained under my control for some time, and then I decided to enter it with Baiar. At the same time, the third secondary hero already has the Tear of Ash. I think this is related to the fact that I can't have two blue keys? It's a strange issue.
In reply to Марта
User Avatar
#18
Auto-translated
Martha
The campaign is simple but charming.
I didn't play it before because I wasn't inspired to play as Biara; there's simply no character in the game scarier than her.
But when I finally figured out how to give her a normal succubus model and even added my own texture, it became a different story. The aesthetic aspect is, after all, the most important thing for me.
The linguistic aspect is also important. So, I had to rewrite all the text and remove an incredible number of grammatical errors.
I just don't understand – people write such complex scripts, but they don't know the great and mighty Russian language.

Otherwise, I liked it. I had a bug in the 4th mission – when entering any Castle of the Shadow League, Biara would die, and the mission would fail, but this was probably because I changed the model.
I cleared those Castles with Grok, and although the quest wasn't completed, it was a side quest and didn't affect anything; the purple player still lost.
Thank you to the author, if he still visits the forum.
You're not the only one with this problem. I also have a problem in the 4th mission: if you capture or enter a Dark Elf Castle, a funny text immediately appears. It says that you found a key and the game is over.
P.S. The freed Grok and mercenaries can freely enter the Castles; they naturally don't receive the key. The second Castle of Yeshad is impossible to capture. I defeated Vaishan in it, and the victory was counted; all the Dark Elves were eliminated, but no one can enter the Castle (neither the main character nor Grok)... it's completely white, and troops are accumulating there! You can't attack it again. The secondary quest "Fulfill Tralsay's request" is not counted, but the Dark Elves have been eliminated =). There are probably zombies wandering around in their Castle.
P.S. I guess I jinxed it; I liked that the optimization was excellent. In the fourth mission, there's an obvious excess of mentors, and the surface is literally packed with wells, but there are none in the Dungeon.
The dogs have some kind of inflated recruitment rate; I gathered almost three hundred of them in one mission.
In the console, there's nothing but complaints about the lighting (screenshot). The game is clean as a whistle – only installed.
P.S.S. Still, it could be made even more difficult... Summoning + Darkness. In the last battle, if you rush without gates, you'll be defeated by Divine Retribution... so you build gates and only receive attacks from hand-to-hand combat.
Всегда играю на Г.