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Posts from Scales of Fate

5.0 (3 ratings)
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Title: "Scales of Fate"
Type: Campaign
Number of missions: 5
Required: game version 3.1 or 3.0
Campaign version: 1.2 (minor bugs fixed, some texts revised)
Language: Russian
Dungeon: included
Recommended difficulty: medium (the map was tested on all difficulty levels, but Veteran or Hero is recommended for the best gaming experience)

Authors:
Zeus - campaign idea, plot, organization, testing
Gratch - first map of the campaign, scripts, testing, file hosting
Fox - second and fourth maps of the campaign, testing
harley - testing, organization, texts, dialogues
cobaka - testing, art
UnBravery - third and fifth maps of the campaign, testing
Hitman - file hosting, testing
Praetor - organization, testing, project press secretary
Heruvim - scripts, texts, dialogues, campaign assembly, testing
Developer contact: aldever@mail.ru
Special thanks to: Ogo-i, Arkhvarlok, Vortex, and Zombak-L
Note: the campaign includes a mod to expand the text message window.

Description:

“The Seventh Dragon is not dead. He will be reborn to save Ashan from the impending threat. The Silver Cities will raise their Messiah, who will elevate mages above the world and save it from destruction. It happened once and will happen again."

Background of events.

Prophecy speaks of the coming of a great mage – a direct descendant of Sar-Elam, who is endowed with extraordinary abilities. He can change the course of events throughout Ashan. The Silver Cities will soon flourish… but Irollan, who is on the verge of war with the mages, will not allow his new opponent to gain power. Irollan's wars have thrown all forces into the search for the legendary Messiah, but their search has been unsuccessful. Then the light elves decide to turn to those whom the mages no longer tolerate – to their dark brethren…

Installation:
Create a Maps folder in the game directory (if it doesn't exist) and place the campaign there. Then, in the game menu, Single Player – Modifications, load the Scales of Fate campaign and start the first mission.

Tip:
1. The campaign contains scripts, so conflicts with other mods or maps are possible. It is recommended to remove other maps from the Maps folder and mods from the Usermod folder (if any) for the duration of the campaign.

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Walkthrough of the Campaign from the hero-focused channel Heroes for fan:

Heroes 5 - Campaign "The Scales of Fate" (Mission 1)
Part 1 https://www.youtube.com/watch?v=o6T94b6Bgdw
Part 2 https://www.youtube.com/watch?v=o3rdDCuNbx4
Part 3 https://www.youtube.com/watch?v=MiybhaLTOcc
https://www.youtube.com/watch?v=BOvdCyb_I5E

Heroes 5 - Campaign "The Scales of Fate" (Mission 2)
https://www.youtube.com/watch?v=vl-UDDMsu7k

Heroes 5 - Campaign "The Scales of Fate" (Mission 3)
https://www.youtube.com/watch?v=a_1GF_ye_Gk

Heroes 5 - Campaign "The Scales of Fate" (Mission 4)
https://www.youtube.com/watch?v=2-RI8sNui78

Heroes 5 - Campaign "The Scales of Fate" (Mission 5)
Part 1: https://www.youtube.com/watch?v=_lmS0zCKNLY
Part 2: https://www.youtube.com/watch?v=HTR5ZwgcCAE
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By the way, this campaign is included in the EWA mod, and despite the large number of different mods included in the collection, as well as maps with scripts, there were no crashes during gameplay.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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For development and technical support inquiries, and for questions addressed to the developers, please contact aldever@mail.ru.
In reply to atlant108
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atlant108
For questions regarding development and technical support, or for inquiries addressed to the developers, please contact aldever@mail.ru.
@atlant108, please stop posting empty messages; it seems like you are trying to inflate your message count and gain attention. We have added it to the header, and that is sufficient.
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Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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I'm stuck on the first mission. How do I beat it?! I barely managed to defeat that monster on the elephant behind the castle walls, but he keeps resurrecting with a sizable army! I can't defeat him with clever logistics and boots! How did you beat him?
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)
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Interesting campaign. I like it.
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"Just as a bad story can become interesting if presented correctly, a good story can be ruined by poor presentation." And I'm glad I persevered until the turning point and then completed the campaign. IMHO: Its main problem is the first 2 missions; there are too many identical, respawning bots, and it's initially unclear what to do with them (and I really tried to fight them for a long time). But after that, it becomes an enjoyable continuation, especially the warm memories that arose while playing as the Mage. I don't know why, but I remembered the Dark Elves campaign from Hammers of Fate, and their mission involving running through the forests.
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Has anyone completed it? Can you tell me if there are any interesting quests in the elven territory in the fourth mission? I just killed the Ent guards of the treasury along the way, and if I click on Utopia, the mission ends. Or is it just about destroying the elves? It's a shame to miss out on potentially interesting content. Or is it the third mission (I think I got them mixed up)? And also: has anyone managed to defeat the army of the mentor in the first mission, where all the stacks of archmages have over 14,000 units each? Is there a quest related to them?
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Excellent campaign. I enjoyed playing through it. The first mission is difficult at the beginning, but mainly because it's not clear what to do. The last mission is easy, but it's also not clear what to do (even with the quest received, there is no progress counter; it feels like the 4th and 5th missions were made by different people). In the third mission, it's good that there is an option to stop the timer when removing the curse (I didn't actually use it, I was too lazy to go back without logistics and learn what I hadn't learned yet). In the fourth mission, it's also nice that you can simply defeat the Ents without overthinking. I saw that the enemy was running around with four Rakshasas and didn't want to try to complete the quests just for the sake of it (maybe these are the ones that joined me, and then there's no point in collecting them all, or maybe it's a dead end), so I just finished by taking the treasure. But I'm having trouble with the last one. So - HELP ME, masters of the console! At the start, I went up through the Cyclops, and didn't go to the right. I cleared everything except the green area to the right of the start. Near the pit leading to the Town, I cleared out, it seems, the Orcs, and it said that the blue faction had been defeated. But I wasn't allowed to enter the Town. I returned to the unexplored area - there was no one there. After crossing the bridge (lower right of the map) and going back to the left, a dialog box appeared about the attack of another mage, and that's it - endless hourglasses. Can this bug be fixed with the console?
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Hello!

I've started the Walkthrough of this campaign, and I hope I won't be criticized for posting in small chunks. I've completed two missions so far.

In the first mission, there was some initial confusion, and it wasn't clear what to do, but after exploring the surroundings, everything became clear.
1) At first, it wasn't clear what to do, so I spent a long time and tediously kiting slow creatures like peasant legions, armored warriors, etc. However, I made a mistake and didn't take the peasant hut, so peasants wouldn't accumulate. As a result, when I started the quest for 150 peasants, there was nothing left to do but just wait for weeks...
2) I think the level limit in the first mission could be raised, although then the second mission would be too easy. I only reached the underground, and I already hit the level limit...
3) I didn't complete the dragon quest; what ring are you talking about, guys? Let's move on from here!))
4) It's cool that the angel's wings break, but it implies that if you're not ready, you shouldn't get involved.
5) I tried to defeat the mentor's legion of mages, just for the sake of it, but it was impossible. If they were in one stack, it would be even harder! However, it doesn't really matter, especially since there's a level limit, and besides, they disappear after the prison is opened.
6) The chase after opening the prison. No one chased me; maybe it's because I had beaten Nius three times before, and after opening the prison, he stopped running...
7) Maybe it's because I flew to the mage from above, from my Castle, instead of from below as the developers probably intended?
8) And of course, it's nice to play as an overpowered character!))

As for the second mission, it's quite easy, but there are a couple of things I don't understand.

1) There's a well near the central Castle, and next to it is a resource that can't be taken.
2) The quest for the Tear of Asch is cool and not too difficult overall, but if I had known, I would have taken it first.
3) The necromancers who attack don't cause much trouble (especially in the light with Wrath; a few holy words, and that's it).
4) The mage raids and city rebuilding happened at a time when I didn't know they were coming, and the cities were being converted into units. It was frustrating to see the Castle being rebuilt from scratch. Maybe it could be implemented so that the level remains the same? (although it's not essential, but it would be cool).
5) And they attacked a few times; Nius came, and I kicked him away with my left foot, and that was it.

In conclusion, after two missions: the campaign is going well, and we'll see what happens next, although I've tried playing as a mage, and it's a bit difficult. And what about the nymph quest that can't be completed, or am I missing something?
In reply to Flame_Haze
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Flame_Haze

5) I had a legion of mages with the mentor, and I tried to defeat them in various ways, just for the sake of it, but it was impossible to defeat them in one stack. However, it doesn't make much sense, especially considering the level limit, and the fact that they disappear after opening the dungeon.
Mine didn't disappear - that's strange.
In reply to Player100
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Player100
I didn't experience this issue – that's strange.

Maybe there are some mods that cause this? I'm using a clean client...
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Hello! I'll continue with my thoughts on the campaign; I've completed it.

In short, overall, I was satisfied, but there are some questions. I'll try to elaborate on each mission.

Mission 3
1) I got lucky at the start; they gave me a Warlock. Since there's a time limit and you need to take it, I decided why not, and I managed to complete it on the first try, even though I initially thought I'd have to replay it.
2) The quest with the nymphs and fairies was cleverly designed. I initially approached them all, and they just laughed, but it turned out to be simpler than I thought, and I didn't need to approach any of them; everything just happened on its own.
3) I didn't complete the clover quest, probably like most players, because there were too many losses.
4) Overall, I had time to explore everywhere, thanks to the logistics. In the end, I ended up with a Chaos Mage, a Light creature (they gave it in a hut; I thought, why not?), a Warlock, a Charon, and an Imp. I defeated the bandit, the Ents that give a lot of experience later, and the Silvan Elder, and the final Ents... I'll post screenshots of the battles.

Mission 4
1) I completed it on the first try, but I had some questions about breaking through the fort on the hill. Fortunately, there's a Berserker nearby, and I used him to break through the mine to get rid of some units and then headed for the Wizard's Guild and the Berserker.
2) The key guardian was a bit annoying. As soon as you enter the hut to activate the attack on them and the mines, I didn't understand why it wasn't possible, but in the end, it all made sense.
3) I lost most of my mage army, but it's not a big deal; there's an Elven Castle where I can replenish my forces...

Mission 5
1) I really enjoyed this one. The only thing missing, in my opinion, was a mentor, and there were very few artifacts.
2) I protected my army like the apple of my eye, and I don't think I lost anyone, but what's the point if they take it away from me at the end?...
3) If you don't want to bother, stay with the Dark Elf, and everything will be fine. But if you want to challenge yourself, you'll have to fight the Elf, and there are some questions about how to kill this overpowered enemy that you raised yourself... but I managed to defeat him after the third or fourth attempt. You need to take the Armor of the Forgotten Hero from him because there was a situation where the Ents standing randomly near the Unicorns simply resisted three Earth Shocks in a row.
4) What's the purpose of the Mage City? They could at least add some kind of artifact shop there.
5) Bonus: If you're bored and want some fun, you can kill 24,000 Cyclops, which is what I did. If you're interested, I'll attach the replay.

And yes, playing with an Elven army and a Mage is more fun than with my own, maybe because I played through the Light faction. Overall, it's a great campaign; respect to the creators!

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I used to play it on Veteran difficulty... I came across it again. The author never added autosaving before the start of the first mission. Launching the game and having to go back to the main menu is quite a hassle. It's so simple to implement. Be prepared to save before every turn... thugs jump out of the forest and give you a beating. But let's chalk that up to the author's design choice. I had to replay 4 battles, and to ensure progress after the start, it's best if the archers, horses, and dragons survive... I had to replay a lot. Later on, it's mostly Phoenixes and Walls of Swords. The map is recognizable by the giant chasm in the middle of the world at the end of the mission. There are a couple of flaws in the first one... you can't get a resource and kill a group of peasants. The Castle is only useful for experience; it's completely useless otherwise. Utopia is also only for experience; no spells or loot. We also fight a million Cyclops for experience. I'll write more later. I chose Light-Dark because there aren't enough mass units.
2nd... you can capture the very first abandoned mine, even though the conditions state that all mines are blocked. Maybe it's a feature or an oversight, but it can be used to sort and replace joining troops. Elemental Gargoyles joined me off-script, but there's no way to upgrade them into the required Obsidian Gargoyles in the Fortress. Why?
3rd... It's strange to place Witch Huts at the entrance, filling all the hero's skill slots. There's also no time to develop the Beetles because of the bot spawns, not to mention their journeys to the garrisons. I wanted to finish the third one with a (Win) because I was so annoyed by the meaningless spawns of the same type of bots (they could have come three times... no, they attacked five times!). This is a big minus.
Last one... an underdeveloped Guild and Artifact Forge... the same question, why? Is it about balance? Because there isn't any. The mage spams troops daily, right out of thin air.
Overall, this "campaign" doesn't deserve 5 stars. I put "campaign" in quotes because it's essentially 5 separate maps with the hero developing from scratch or with forcibly added skills. Overall, it's not bad in terms of combat, but it's not great either... it's chaotic and inconsistent.
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