Posts from Modding
Does anyone know about a program that can extract the names of bones from a gr2 skeleton file into a text file?

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
Yes, I posted it... it's on my page... this utility from the respected comrade CrazyPill should be in an archive with everything needed to export models!
Added 7 minutes later
I already realized it's not that, I'm searching further.
mesh2wrl? Is that it?
Added 7 minutes later
I already realized it's not what I'm looking for, I'll keep searching.

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Неудачное планирование ведёт к неудаче ...
NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
No... this is skel2mel - I found it on my flash drive!
Hello! I need help. I'm making a map where Nicholas is present – he’s the main hero there. I added effects to his body, but a problem arose: how do I make him ride a horse?
Attachment 68277
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UHM is a mod created by psatkha; you can find the mod on his website
The Nicholas skeleton is not suitable for cavalry animations; it's better to use the Nicholas model from UHM, or create a map with the UHM mod built in.
Added 1 minute ago
UHM is a mod created by psatkha; you can find the mod on his website.
Can you tell me how to replace a creature in a town with another one? Zakhar's guide isn't very clear, because it uses separate files as an example. My goal is to replace standard creatures with NCF creatures. Also, can you tell me how to take the griffin model from the NVS mod and replace the standard one? The base is EWA.
NCF units are fairly easy to convert into town units.
For example, there's the Chastener
it has a CreatureVisual file located at \GameMechanics\CreatureVisual\Creatures\Neutrals\Chastener.xdb
if you rename a couple of folders and the file itself so that everything looks like this GameMechanics\CreatureVisual\Creatures\Haven\Renegates\Longbowman.xdb
then the archer will get the Chastener's model, description, and icons
but that's only half the job — you also need to rework the map object
the Chastener is located at MapObjects/Neutral/Chastener.(AdvMapMonsterShared).xdb
the archer is located at MapObjects/Haven/Renegates/Longbowman.(AdvMapMonsterShared).xdb
besides replacing the files, you also need to change one line — at the very bottom of the file there's a line
<Creature>CREATURE_227</Creature>
you need to rewrite it to
<Creature>CREATURE_LONGBOWMAN</Creature>
and that's it, the unit is replaced
this scheme only works for old-school units, it can't be done with Zakhar's system
The griffin from NVS is more of a reskin, not an NCF unit.
Units from NCF are fairly easy to convert into Castle units.
For example, there's the Chastener
it has a CreatureVisual file located in \GameMechanics\CreatureVisual\Creatures\Neutrals\Chastener.xdb
If you rename a couple of folders and the file itself so everything looks like this: GameMechanics\CreatureVisual\Creatures\Haven\Renegates\Longbowman.xdb
then the shooter will get the Chastener's model, description, and icons.
But that's only half the job — you also need to rework the map object.
The Chastener is located in MapObjects/Neutral/Chastener.(AdvMapMonsterShared).xdb
The Longbowman is located in MapObjects/Haven/Renegates/Longbowman.(AdvMapMonsterShared).xdb
Besides replacing files, you also need to change one line — at the very bottom of the file there's a line
<Creature>CREATURE_227</Creature>
you need to rewrite it as
<Creature>CREATURE_LONGBOWMAN</Creature>
and that's it — the unit is replaced.
This method only works for old-school units; it can't be done with Zahar's system.
Thank you very much for the detailed explanation. And how do I take the griffin from another mod? It's not just a reskin there — the armor is completely redesigned
Thank you very much for the detailed explanation. And how do you get the griffin from another mod? It's not just a recolor; the armor is completely changed.
It's basically a regular griffin with armor attached to it using effects.
Are you talking about the griffin from Chaos Theory?
It's basically a regular griffin with armor attached through visual effects.
Here's that griffin from the Narrons Visual Solution mod.