
Title: Sir De Out (part 01 - 06)
Map name: CHILLDEOUT00.MX2
Number of players: Set
Size: Set
Difficulty: Expert
Map author: S.D.
Description of the map series: A story about Sir Chille De Out, a self-taught necromancer (a parody-fan series)
Author's note: A series of custom maps made in a humorous style for one fan of "playing as a necromancer" (a streamer and tester). All characters are fictional; any coincidences are accidental (or almost accidental). By creating this "masterpiece," the author not only glorified/disgraced (choose one) himself as a writer but also wanted to diversify the streamer's gameplay, so the maps differ significantly from each other in this regard.
Part 1: "Family Matters or Who Does the Inquisition's Bonfire Weep For?" (a classic skirmish, one against all): In the best traditions of Rolando and Archibald, Chille De Out divides the ancestral lands with his brother Chad, and his uncle Chess cannot decide whose side he is on (although what's so difficult if his favorite nephew is Chad *peka*).
Part 2: "Winter Hunt for the Rooster, Sabzira, and Other Troubles" (a Multiplayer map on the islands, specifically for Sabzira): Having learned that De Out defeated his enemies unfairly, using necromancy, the Inquisition decided to roast someone's behind. Not waiting for the smell of roasting, our hero "sailed into the sunset" with his newly-made friend, the frostbitten zombie Sabzira. And they ended up on the Wolf Islands, and their unroasted behinds got involved in a rooster hunt.
Part 3: "A Race with Death, or Can a Squirrel and a Necromancer Fall in Love?" (a sprint map, without the ability to build): After defeating the mage from the Wolf Islands and a certain magical explosion, Chille ends up in a completely different world. Or maybe it's all just a hallucination? But a close encounter with "the skeletal one" doesn't promise anything good, even for a necromancer...
Part 4: "Dream, Reality, and Other Pop-Up Adventures of a Necromancer in the Looking-Glass!" (a dual map in an unusual setting, a quest for the Holy Grail): The mystery of the squirrel is revealed! But it doesn't make things any easier...
Part 5: "An Evil Genie or a Fat Troll" (one against all, with the "all" being viewers from the chat and Discord): The storyline of the "squirrel" is concluded, and in the end, she still tries to troll the protagonist (or antagonist?) and even succeeds! Especially the joke about the necromancer, who is now not really a necromancer anymore – and the primary task becomes to restore the color of his flag!
Part 6: "The Great Desert of Mambari" (again, one against all in a desert setting): So, the squirrel is gone, but is the troll gone? That's the question. And is the trolling gone?... But all this seems not so important anymore when one of the most powerful sources of dark power is almost within sight...