Skip to content

Posts from "CHILLDEOUT.MX2" (Серия карт

5.0 (1 rating)
User Avatar
6 years ago
Auto-translated

Title: Sir De Out (part 01 - 06)
Map name: CHILLDEOUT00.MX2

Number of players: Set
Size: Set
Difficulty: Expert

Map author: S.D.

Description of the map series: A story about Sir Chille De Out, a self-taught necromancer (a parody-fan series)

Author's note: A series of custom maps made in a humorous style for one fan of "playing as a necromancer" (a streamer and tester). All characters are fictional; any coincidences are accidental (or almost accidental). By creating this "masterpiece," the author not only glorified/disgraced (choose one) himself as a writer but also wanted to diversify the streamer's gameplay, so the maps differ significantly from each other in this regard.

Part 1: "Family Matters or Who Does the Inquisition's Bonfire Weep For?" (a classic skirmish, one against all): In the best traditions of Rolando and Archibald, Chille De Out divides the ancestral lands with his brother Chad, and his uncle Chess cannot decide whose side he is on (although what's so difficult if his favorite nephew is Chad *peka*).

Part 2: "Winter Hunt for the Rooster, Sabzira, and Other Troubles" (a Multiplayer map on the islands, specifically for Sabzira): Having learned that De Out defeated his enemies unfairly, using necromancy, the Inquisition decided to roast someone's behind. Not waiting for the smell of roasting, our hero "sailed into the sunset" with his newly-made friend, the frostbitten zombie Sabzira. And they ended up on the Wolf Islands, and their unroasted behinds got involved in a rooster hunt.

Part 3: "A Race with Death, or Can a Squirrel and a Necromancer Fall in Love?" (a sprint map, without the ability to build): After defeating the mage from the Wolf Islands and a certain magical explosion, Chille ends up in a completely different world. Or maybe it's all just a hallucination? But a close encounter with "the skeletal one" doesn't promise anything good, even for a necromancer...

Part 4: "Dream, Reality, and Other Pop-Up Adventures of a Necromancer in the Looking-Glass!" (a dual map in an unusual setting, a quest for the Holy Grail): The mystery of the squirrel is revealed! But it doesn't make things any easier...

Part 5: "An Evil Genie or a Fat Troll" (one against all, with the "all" being viewers from the chat and Discord): The storyline of the "squirrel" is concluded, and in the end, she still tries to troll the protagonist (or antagonist?) and even succeeds! Especially the joke about the necromancer, who is now not really a necromancer anymore – and the primary task becomes to restore the color of his flag!

Part 6: "The Great Desert of Mambari" (again, one against all in a desert setting): So, the squirrel is gone, but is the troll gone? That's the question. And is the trolling gone?... But all this seems not so important anymore when one of the most powerful sources of dark power is almost within sight...

Attachments 2
2 files attached • Total size: 436.6 KB
User Avatar
6 years ago
Auto-translated
How is this even supposed to be completed? What kind of expert do you need to be? But, to be fair, in the first mission, I managed to survive for 4 weeks and 6 days; I didn't have enough time to properly test the second mission, the third mission is basically impossible, but I did manage to complete the fourth mission back when I was playing "Gates to Another World" (spoiler).
Thank you to the author for their work.
User Avatar
6 years ago
Auto-translated
update 1.1: parts 1-4 updated, part 5 added.
In reply to S.D.
User Avatar
5 years ago
Auto-translated
Update 1.2: Part 6 added.
In reply to S.D.
4 years ago
Auto-translated
I completed the first map in 66 days and received a rating of 301. It's a great and challenging map.
User Avatar
4 years ago
Auto-translated
it's a shame that you don't have a Russian version – the entire series of maps is a parody of the streamer (for whom these maps were created).

by the way, did you have any problems with the final boss? on what day did he appear?
In reply to S.D.
4 years ago
Auto-translated
It depends on which one is the final boss. If it's the one with a bunch of paladins, I barely managed to kill him. This hero had a weakness. With 170 mana, he would immediately start using it to cast antimagic on all creatures one by one. As a result, during the battle with an empty hero, he would waste 28 mana units. So, it was enough to send 6 empty heroes against him, and his mana would run out. There were about 600 skeletons. There was a 4th-level resurrection spell (not true resurrection), so I simply resurrected 1 champion rider with it and attacked the blinded enemy once. Of course, he was killed, but at least 600 skeletons could unleash their attacks without any consequences. It was impossible to shoot down such an army with archers because there was no artifact of infinite arrows.

If it's the one with a bunch of thieves, archers, and 6000 peasants, then I easily defeated him because I had about 1000 skeletons and a paralyzer.
User Avatar
4 years ago
Auto-translated
talking about the Inquisitor with a bunch of paladins: "in the end, he lost 28 mana units per battle against an empty hero." - clever (I'm glad he became a tough opponent and I had to use a non-standard tactic).
In reply to S.D.
4 years ago
Auto-translated
The first map was great. I restarted it four times. In the first three playthroughs, I survived for about two weeks each, but then I figured it out and completed it in 45 days. I practically won without any tricks, just by defeating everyone. The main strategy against the guy with the Paladins is that he leaves a portion of his army behind when he captures a castle. Essentially, the only trick I understood and used (after three restarts) was to use the information that is supposedly only known to the enemy who appears near me from the start. Thank you very much, let's move on.
In reply to dll
4 years ago
Auto-translated
Another map. I set it to a high difficulty level, so I was careful, but in reality, I methodically defeated everyone one by one. I think the Archmage is disproportionately strong. I spent almost two months gathering a large army after everyone else was already dead. At the same time, I attacked him every day with a couple of Phoenixes and retreated. But it still took 141 days. Thank you very much for the map. You can feel the creativity and the well-thought-out moments. I'm moving on.
In reply to dll
User Avatar
4 years ago
Auto-translated
If you have any constructive suggestions regarding the Archmage's army, I'd be happy to hear them.
In reply to S.D.
4 years ago
Auto-translated
S.D.
If you have any constructive suggestions regarding the Archmage's army, I'll be glad to hear them.
Perhaps it would make sense not to give him such a large army right away, but instead give him a castle with all the buildings constructed next to the hero, and probably an artifact +1 to sand or a mine, so he can afford to buy dragons. And then it would be that the sooner you come to him, the weaker he will be, and if you take too long, it's your own fault, and you have to deal with a hundred dragons however you want. Because it was a bit frustrating to demonstrate tactical skills to quickly defeat everyone, and then just sit and watch the time pass.

Added 1 hour 30 minutes later
Hmm... I'll probably finish it on the third try. I managed to take the tent, but there's this damn dead end, and I'm stuck in it. And there's no boat on the map:( So far, I haven't come up with anything other than replaying the last month, hoping that the enemies will move differently.
User Avatar
4 years ago
Auto-translated
Regarding the second part – I agree, I think something along those lines can be improved. With the third part, it’s true that it’s not that simple; I wanted to create something non-standard, but the result was a map that relies on saving and loading.
In reply to S.D.
4 years ago
Auto-translated
Part 5. Well, of course, all the praise goes to the author. With such "wisdom," it's a super mega brilliant solution; I can't even imagine how it was done – it's awesome. I successfully eliminated everyone, leaving only the Necropolis and a castle on the lower left, but when I realized that I still couldn't get the green Knight's castle because it's on an inaccessible tile, the desire for methodical, Armageddon-like Necropolis destruction disappeared. Many thanks for the map, but the climax wasn't reached :( because I had to stop right at the end.
In reply to dll
4 years ago
Auto-translated
The 6th part is also great; I didn't take any spirits (without a general slowdown, it's not very clear how to get that many spirits). Thank you for the entire series. I couldn't figure out how to enter the Sphinx correctly, so I looked it up in the editor. As always, a plus to your karma for enticing elements like the "alchemist's laboratory." But that "wisdom" thing is just awesome.

Statistics

Welcome our newest member: recijeb

Users Online 1 users 1258 guests