A tournament is a tournament, and the rules are the rules, but that's not the point.
But a map with some interesting features, that's something that "inspires" :)
I can't even begin to describe that system object; it's beyond my poor understanding of what it is.
But even a few unused NWC spells are already exciting. Not to mention that one of those spells is clearly disabled and should cause the game to crash if you try to use it in battle.
I take my hat off to you! Top-notch map design!
Until now, I only knew one player who understood these spells. He was also a vampire, by the way.
I appreciate your words about the map design, but it's not quite like that. I know a lot about the editor and its capabilities. But I don't know everything about it. Regarding the map, it's a really good map that I created over three years. Of course, there were various modifications and different versions of this map. But I've put up the best version. I created this map with passion, hoping that one day other people would play it and appreciate my work. And I see that it has happened. This is the best map of all mine, but I only regret one thing... the size of this map. It should have been bigger. But even in this small map, you will find many interesting things.
Regarding the hidden objects: once, I was playing a map and saw a red flag. It wasn't in the editor. I went into the panel settings and created a separate section where I put all the objects that were in the editor (hidden and regular). Then I simply deleted all the objects that I had seen up to that point. And many other objects remained (hidden). There I found single-star portals, various circles, squares, a flag with 6 colors, and so on.
In general, if a spell exists and is officially allowed, I can use it as I want. It's analogous to "Force Field" in Might and Magic III. The ban was about the RANDOM generation of a "hiding spot" on the battlefield. But back then, no one knew anything about this clever spell! So now, because of incorrect rules, are we all going to be confused? :) Let's turn to the organizers and ask them to clarify this point when playing on this map.
I agree with IronAxe. I believe it is necessary to allow the creation of "hiding spots" on the battlefield using nature magic. Because these "stones" can be destroyed by both your own and enemy creatures simply by attacking them. As far as I remember, the "stone" has 800 HP. But it all depends on the organizer, and I think she will agree with my opinion and edit the rules and officially allow the use of "hiding spots" with nature magic.
And also: there is an object on the map that, for a certain fee, will increase your level by 1. To avoid unnecessary questions, I suggest saving before and after each use of this object. I also suggest doing the same when hiring the Dragon King.
Sincerely, General