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Posts from The Necromancer's Path.

4.6 (7 ratings)

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L
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AstralLein
In reply to AstralLein
#181
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AstralLein


How are things going, by the way?

And now I'm grabbing a beer and sitting down to finish it. I'll write back later.

Added 16 hours 47 minutes ago
Almost finished. Well, what can I say? It was a bit tough at first. But after the third month, after building up an army, it goes smoothly. Honestly, I didn't notice any major changes. It seems like it's become easier to play. Maybe because I already know the map by heart? What else would I like? First, the ability to collect a complete set of Necromancer units. Then, somehow, to make it possible to gain access to Giovanni's Castle at some point. Let's say, by fulfilling some condition. For example, by collecting 300 dragons. And I would also like to have Dungeons. The map is very good, but it's completed quickly. In general, I think it's one of the best single-player maps for Necropolis, on par with The Price of Loyalty. That's about it.
In reply to elizbar1967
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#182
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elizbar1967

Now I'm grabbing a beer and settling in to finish the game. I'll write back later.

Added 16 hours 47 minutes ago
Almost finished. What can I say? It was a bit tough at the beginning. But after the third month, after building up an army, it goes smoothly. Honestly, I didn't notice any major changes. It seems like it's become easier to play. Maybe because I already know the map by heart? What else would I like? First, the ability to collect the entire Necromancer set. Then, somehow, to make it possible to gain access to Giovanni's castle at some point. Let's say, by fulfilling some condition. For example, by gathering 300 dragons. And I would also like to have dungeons. The map is very good, but it's completed quickly. In general, I think it's one of the best single-player maps for the Necromancer, on par with "Condition of Blood." That's about it.

Thank you for the Walkthrough. Of the balance changes, I only restored the old guard posts, because with the ban on magic, it took a long time and was tedious to break through them with just troops, and I also gave the blue player more buildings at the start.

In general, I thought that it was possible to collect the Necromancer set, but apparently I messed something up.

Unfortunately, in the global storyline, Giovanni safely survived the invasion of Arantir in the Duchy of the Bull.

Thank you, I'm glad you appreciate it so much :з

P.S. Are there any saves left?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#183
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AstralLein


P.S. Are there any save files left?

Unfortunately, no. I'm already playing a different map, only with autosaves. I didn't save manually.
In reply to AstralLein
#185
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AstralLein
Okay) And why did I get a "morality" warning a couple of messages above?))
For the enjoyment derived from playing on this map.
In reply to AstralLein
#187
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AstralLein
"The map is very good."

Morale decreased due to the enjoyment of playing on this map...

L - logic)
Oops! Sorry! I meant to increase it. I clicked the wrong button. Sorry...
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#189
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I don't know what you're doing with the scenario, but it doesn't work on EWA (I understand the game's requirements, but still). Moreover, while the map is in the EWA maps folder, it doesn't launch. By the way, I have this scenario (I downloaded it sometime ago). It means it didn't launch back then either. It's a pity. All scenarios, even the most complex ones like "Heart of Darkness," always launched with EWA; sometimes, EWA would write "the scenario cannot be processed and will be skipped"—but yours crashes the game itself. WTF??
P.S. Judging by the comments (starting from the first ones), these are indeed the author's mistakes; EWA or not EWA doesn't matter. The author messed something up somewhere.
Всегда играю на Г.
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#190
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The only one who messed things up here is you, comrade)

Map description: "The map is a pure mod! A clean version of the game is recommended!"

You are trying to install a mod on a huge global mod. Of course, they will conflict. A lot needs to be done to make my maps work on EWA.

"Heart of Night" is not a mod in the broad sense: z

The first comments can be safely deleted: at release, the map crashed on low graphics settings, and this was fixed a long time ago.

Added 4 minutes ago
Why do I think it's "Heart of Night" and not "Heart of Darkness"? Well, because Google didn't find a map with that name, and I know "Heart of Night" very well) Except for the "Heart of Darkness" campaign from the original Heroes 5 for Arantir and Ornella.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
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#191
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Yes, that's correct. "Heart of Night" was created a long time ago. The author finished it, taking into account EWA (that's why I remember it – it was the only map that couldn't be completed with that mod). I've completed all the other maps on this site multiple times with EWA. Gerter, its author, is simply amazing. He wasn't angry; he improved it. :)))
Всегда играю на Г.
In reply to raspisnoy
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#192
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raspisnoy
Yes, that's correct. "Heart of Night" was created a long time ago. The author finished it, taking into account EWA (that's why I remember it – it was the only map that couldn't be completed with that mod). I've completed all the other maps on this site multiple times with EWA. Gerter, its author, is simply amazing. He didn't get angry; he improved it. ))
 
 
 

It just so happened that Gerter is more than just a mapmaker and modder. Combining incompatible things requires even greater skills, and unfortunately, I'm not a programmer. But Gerter has achievements that are even more significant than creating compatibility between maps and mods.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"