FreshMod 8.0 is ready.
You can download it in the first post of the thread.
1. Basic changes:
1.1. Extended template generation settings have been implemented, you can set*:
- 1.1.1. Mandatory/excluded roads, additional zone connections.
- 1.1.2. Zone location (underground/surface), zone size variance, exact matching of zone sizes to specified proportions, monster strength along roads, excluded faction types (from already generated ones), location of Seer's Huts, pre-built buildings in towns.
- 1.1.3. Dynamic limits/bans on generating map objects, artifacts, and spells.
- 1.1.4. AI bonuses.
- 1.1.5. AI Value of monsters, value and frequency of map object appearance.
- 1.1.6. Balancing zone filling based on army.
- 1.1.7. “RAI” mode, “Native Troops”, Diplomacy Limit, “Legendary Artifacts”, restrictions on Resurrection/Animate Dead, Summons, mass Slow/Haste, the Grail location zone(s). Balancing of Town Portal.
1.2. Improved the algorithm for automatically adding army.
1.3. Right-clicking on external dwellings shows the number of available creatures.
1.4. Guard descriptions are always displayed in a numerical range.
1.5. Animation speed in battle has been increased, at the maximum level.
1.6. When changing the "Tournament Rules" flag, other flags are automatically set taking into account the "GamePlayChanges" flag.
1.7. Bug fixes.
The save format has been changed; games started on other versions of the mod can only be finished on those versions.
*Templates in the folders “6lm10b”, “Jebus LTE”, “mt_Jebus (Fresh Mod)”, “RAI” are replaced with each mod update. Therefore, you need to create separate folders for your own versions of these templates.
2. Optional changes (flag “Gameplay changes”):
2.1. Canceled changes (fully original behavior restored):
2.1.1. Native troops from Hives and Conservatories. Can be enabled via the template parameter “NativeArmyFromHivesAndConservatorys”.
2.1.2. Creatures with health less than a Skeleton's cannot be placed into the Skeleton Transformer.
2.1.3. Firebird growth reduced from 2 to 1.
2.2. New changes:
2.2.1. Terrain penalty is ignored if the player's army has at least one creature for which it is native terrain.
2.2.2. A killed/dismissed hero is “zeroed out”. The calculation of MP for a new hero is always based on the current army, thus “2000” heroes and heroes with virtual “golem-gnomes” are excluded.
2.2.3. Mysticism gives 10/15/20% of unspent mana (without considering Intelligence).
2.2.4. Mana Vortex activates upon clicking it.
2.2.5. Heroes with an army always have a 3rd stack. (The flag HW “Always 2nd stack” must also be set).
2.2.6. Artifact values changed:
- 2.2.6.1. “Cape of +2 Speed” became Relic, was Major.
- 2.2.6.2. “Endless Sack of Gold” became Major, was Relic.
- 2.2.6.3. “Vial of Dragon Blood” became Major, was Relic (allowed to appear on random maps).
2.2.7. Accumulation of creatures in external dwellings captured by the player has been implemented.
2.2.8. Necropolis heroes cannot get Diplomacy.
2.2.9. Increased the value of external dwellings, Pandora's Boxes, and Seer's Huts for Vampires/Vampire Lords.
2.2.10. In the tavern, on day 111, for heroes with an army, the following restrictions have been added:
- 2.2.10.1 A second native hero cannot appear in the right slot.
- 2.2.10.2 Ufretin, Lorelei, Piquedram, and Straker cannot appear in the left slot.
- 2.2.10.3 In the right slot for Necropolis, a hero from Tower, Dungeon, or a specialist in level 1 creatures cannot appear.
- 2.2.10.4 Miner and Galthran cannot appear in the left and right slots.