You can download it in the first post of the thread.
1. Basic changes.
1.1. "Protection from resurrection" now works for all objects (previously, it only worked for objects directly adjacent to the guard).
1.2. Added the ability to set a random range for restructuring to obtain any spell.
1.3. Added support for composite templates.
1.4. When generating objects, added the ability to specify the minimum/maximum distance to the road, the center of the zone.
1.5. When generating objects, added the ability to specify their "repulsion" from each other.
1.6. Fixed the non-functioning road settings.
1.7. If a zone has balancing enabled, all objects for the army are automatically excluded from generation.
1.8. Implemented balancing for neutral creatures.
1.9. Fixed the non-functioning zone placement settings.
1.10. Fixed the bug where only seers were always generated for the army.
1.11. Added the ability to specify the percentage of monolith guards relative to the base value of passage guards.
2. Plugin changes.
2.1. Native army reduces terrain penalty by 50% (was 100%, in the original it was 0).
2.2. Added "demonization hints," displayed in the hero window, city window, and exchange window (hover the cursor over the army).
At least one hero with pit lords in their army is required for them to appear.
2.3. Fixed the bug with saving the experience of a "zeroed" hero.
2.4. The following artifacts cannot be quest artifacts: skull helmet, dragon rings, cherry wood bow, health rings.
2.5. Wizards do not cast mass slow/haste if it is disabled in the template.
2.6. With the 4th restructuring of a 4th-level Grand Master, the second spell is also updated.
3. Legendary artifacts.
3.1. Value reduced to 30,000.
3.2. Excluded: Book of Fire, Necklace +3 to all.
4. Jebus LTE.
4.1. Revised the content and placement of objects in the central zone (including taking into account the distance to the road).
4.2. Changed the value of pandoras for magic.
All magic - 30,000 (original value).
All earth, all air, all 4, all 5 - 25,000.
All fire - 20,000.
4.3. In the cities of the central zone, a 3rd-level army dwelling and a forge have been built.
5. Added the "6lm10b Army Balance" template.
5.1. Objects for the army have been balanced in all symmetrical zones.
This eliminates situations where one player has "5 creatures along the road" and the other has nothing.
5.2. Improved road balance for players (Xocenk+Puzzz0).
5.3. The size of the zone is always proportional to the specified settings.
5.4. The city portal/Dimension Door appears after 1-3 restructurings (the restructuring counter is the same for each player).
5.5. The city portal always allows you to choose a city, regardless of the level of earth magic and the presence of any other element.
5.6. Legendary artifacts are enabled.
5.7. Pandoras for experience have been excluded from super-treasures.
6. Revised the "RAI" template/mode.