Skip to content

Posts from Hero replacer. Auto-translated

5.0 (3 ratings)
User Avatar
#138
Auto-translated
Personally, I find it much more interesting when each **hero** is a distinct **character** with **their own unique appearance.

**Of course, creating 128 characters that don't look alike is a huge amount of work.
Ссылка на мой мод Heroes 5 Armageddons Blade

Ссылка на мои уроки по модостроению в Героях 5

Ссылка на мой Artstation
User Avatar
#139
Auto-translated
This reminded me of the old UHM, where the heroes of the Djinn faction looked like Djinns – Nura was a shadowy witch with Djinn smoke and no legs. Many heroes were made using creature models; for example, Anwen was based on the Beast model, and Marbas was based on the Dancing Blade model. However, the overall quality left much to be desired, although it was enjoyable to tinker with these mods. I even created a female Ifrit based on Nura.
Мои мини-моды

Мод RTF

Мои NCF существа
User Avatar
#140
Auto-translated
2 Waterfall_13
I agree, but there should still be a balance between uniqueness and uniformity. So that even when seeing the game for the first time, you can immediately understand which heroes belong to which faction. And the hero's transport is also important, just like the flag, so that you can immediately understand that it is a hero and not a unit.
This, by the way, is one of the few drawbacks of my favorite mod for the fourth Heroes game. Some heroes are assigned unit models there. And the absence of a horse and a flag is very confusing, especially considering that in the fourth game, units can move without a hero =)
#141
Auto-translated
It doesn't work for me. I put it in the usermods folder, but nothing changes. Version 3.1.
In reply to Sokol_Paxa@mail.ru
User Avatar
#142
Auto-translated
Good afternoon! I'm working on the NVS project – Narron's Visual Solutions, which includes recommendations for selected graphical mods for the game, my own developments, collaboration with some modders, texture edits in other mods, etc. I really liked some of the solutions for the unique appearance of heroes. I would like to borrow individual models of female heroes, for example: Jora, Dyrael. Later, create one model for each female character from these Factions for the Academy and Forest Union. I am a proponent of unification, so not every hero will have a unique look; only campaign heroes will. It is important for me to understand: is each hero model a separate mod or is it a collection?
Sokol_Paxa@mail.ru
I made more changes.
Attachment 66181Attachment 66182Attachment 66183Attachment 66184Attachment 66185

And I was able to extract the visuals of Deleb and Jezebeth from RPW without changing their characteristics and edited their appearance.
Attachment 66186Attachment 66187

The archive contains 2 options: Deleb and Jezebeth separately, or xInferno with replaced models, and also updated textures for other heroes.
Downloadhttps://disk.yandex.ru/d/iyUQkK46-8UPmw
Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
User Avatar
#143
Auto-translated

A year later, I'm back, having reworked Haven, trying to make the icons closer to the original, I put each hero on an individual mount, added individual flag bearers and retinue where needed. (Heroes with creature specializations). All in 2K resolution. Feel free to use it if you need it.

Link to Google Drive.

Of course, thanks to the author for the original, I hope he will continue his work soon.

Ellaina

 

Rutger

 

Miv

 

Laslo

 

Dugald

 

Vittorio

 

Axel

 

Iris

 

 

P.S. Regarding the Elves and their mounts: I want to do them in 2K as well, so I won't upload them yet. It will be in the same format. I won't say anything about the other Factions yet.

User Avatar
#144
Auto-translated
Andrias_Bartlett, that's really cool, but there are a couple of inaccuracies... Vittorio couldn't possibly have a Renegades star on his saddlecloth...

Also, Iris has a falcon head on her saddlecloth - if I remember correctly, she's from the Falcon clan - Miv!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#145
Auto-translated

psatkha
Andrias_Bartlett, that's really cool, but there are a couple of inaccuracies... Vittorio couldn't possibly have a Renegades star on his saddlecloth...

Also, Iris has a Falcon head on her saddlecloth - if I remember correctly, she's from the Falcon clan - Miv!

Thanks, I'll try to change only the symbols on the saddlecloths, without changing the horses.

In reply to Andrias_Bartlett
User Avatar
#146
Auto-translated
Colleague, if it's not too much trouble, please read my personal message addressed to you. Thank you for your attention and understanding!
Andrias_Bartlett

 

Thank you, I'll try changing only the symbols on the caparisons, without touching the horses.

Мой проект:
NVS 3.0 (Narron's Visual Solutions for HOMMV)
- Ссылка на скачивание мода;
- Ссылка на Компендиум NVS 3.0;
- Сообщество проекта в vk.com
User Avatar
#147
Auto-translated

Fixed the capes of Iris and Vittorio, and now Mive has a falcon head on her shoulder pad. Updated the archive above.

Title

 

User Avatar
#148
Auto-translated
Andrias_Bartlett, looked at the game... a texture file size of 2048 is, of course, good, but simply increasing the texture size from 512 to 2048 should be done using specialized tools, for example, waifu2x-caffe is very advanced in this regard, and the result after its enlargement is very high quality!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#149
Auto-translated
psatkha
Andrias_Bartlett, I checked in the game... a texture file size of 2048 is, of course, good, but simply increasing the texture size from 512 to 2048 should be done using specialized tools, for example, waifu2x-caffe is very advanced in this regard, and the result after its enlargement is very high quality!

I hardly touched the original textures; I used the source files from here, except that I upscaled the faces using GFPGAN. In my opinion, they are quite good (there is a comparison), at least they are definitely better than the original.

In reply to Andrias_Bartlett
User Avatar
#150
Auto-translated
Andrias_Bartlett

I hardly touched the original textures; I used the source files from here, except that I upscaled the faces using GFPGAN. In my opinion, they are of good quality (there is a comparison there), at least they are definitely better than the original.

I see... the fact that it's better than the original... is possible, however, if you're going to resize, it's better to use specialized utilities! There will be less blur in the end... on large monitors (larger than 24"), this defect is visible!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
User Avatar
#151
Auto-translated
psatkha
Clear... it might be better than the original, but if you're resizing, it's better to use specialized tools! The result will be less blurry... this defect is noticeable on larger monitors (over 24").


Yes, I usually use Gigapixel AI, but it doesn't always give good results. I'd like to know what the author of the mod I mentioned above uses for upscaling.

Although, I still think that there might be some issues with the export settings. I export in DXT5, with bicubic compression. I have the feeling that it still blurs the image a bit.

In reply to Andrias_Bartlett
User Avatar
#152
Auto-translated
Andrias_Bartlett


Yes, I usually use Gigapixel AI, but it doesn't always give good results. I'd like to know what the author of the mod I mentioned above uses for upscaling.

Although, I still think that there might be some issue with the export settings. I export in DXT5, using bicubic compression. It feels like it still blurs the image a bit.


For modern systems, DXT5 can be safely used instead of DTX3, as it is essentially an improved DXT3. However, for modern systems and large monitors (24" and larger), the best choice is definitely ARGB 8888! It's perfect for enjoying the game!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1