Varya receives 825 experience points.
Varya receives 825 experience points.
New here? I'm Roha — want a quick tour?




"Golimus"
Final version – "Android"
— That's right, I was thinking of trying my hand at this craft. After all, despite all the complexities associated with the magical arts, they open up unprecedented opportunities for a person. In the end, even modern technologies, as far as I know, are based on the use of pururuta's magical energy. So even if I decide to dedicate my life to promoting technological progress, the knowledge and skills I acquire will not be wasted. But I can't say how things will actually turn out; perhaps during my studies here, I will discover other talents in myself, which I will consider my calling. I'm also quite good at the military arts. As for the difficulties, I've heard about them. But many career paths are associated with them, and if I don't try, I'll never know; I might even stop wondering, "What if...". Time will tell. Or the stars," Leyla smiled. "Speaking of stars, all this astrology reminded me that our new friend, Buddlea, has a birthday on the eighth. Of course, it won't be possible to go to the city to buy a gift. But," the Taimanian girl took a pouch out of the bedside table, "I took precautions for this when I was packing my things," she untied the string and laid out various shells on the table, large and small, some of which were combined into homemade bracelets or necklaces. There was even an armored shell of a hermit crab, which reminded Leyla of Ixora. The Taimanian girl also had other souvenirs, not limited to the beaches of her homeland, such as a set of chips from a bankrupt casino, but she decided that Buddlea would hardly be interested in such things. "I would like you to help me choose something that could be a good, even if symbolic, gift for her. Of course, if it doesn't inconvenience you.
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Claymore | No penalty | Attack +3 | Crit +10% | Health +30 | Damage is dealt to characters on the sides of the target. | Paralysis | Final damage +30% | Attack +3 | Additional damage equal to 25% of the enemy's maximum health. | 50% damage is dealt even if the character's attack misses the opponent. |
Spear | No penalty | Attack +1, Accuracy +1, Evasion +1 | Attack range +1 | Health +30 | Damage to all enemies in the line of attack. | Willpower +3 | Attack range +1 | Willpower +3 | If the character's accuracy is higher than the enemy's evasion, their attacks always hit. | If the character's willpower is higher than the enemy's willpower, the attack deals a critical strike. |
Sword | No penalty | Evasion +3 | AP +1 | Willpower +3 | Final damage taken is reduced by 25% | Immobilization | AP +1 | Health +30 | Counterattack on evasion. | Crit on counterattack. |
Shashka | No penalty | Accuracy +3 | AP +1 | Crit +10% | Parrying melee attacks. | Bleeding | Crit +10% | Speed +1, Evasion +1 | Parrying works against ranged attacks. | Parrying works against offensive spells. |
Sabre | No penalty | Accuracy +3 | AP +1 | Crit +10% | Speed +3 | Bleeding | Crit +10% | Evasion +3 | Dodge +15% | Dodge +20% |
Rapier | No penalty | Accuracy +3 | AP +1 | Evasion +3 | Evasion +5 | AP +1 | Evasion +3 | Accuracy +3 | Damage +1 for each unit of accuracy. | Crit +1% for each unit of accuracy. |
Dagger | No penalty | AP +1 | Crit +10% | Crit +10% | Can use two daggers simultaneously | AP +1 | Crit +10% | AP +1 | Additional attack for the first dagger. | Additional attack for the second dagger. |
Flail | No penalty | Attack +3 | Health +30 | Accuracy +3 | -50% to enemy defense | Paralysis | Attack +3 | Health +30 | Damage +1 for each unit of enemy defense. | Accuracy +1 for each unit of enemy defense. |
Axe | No penalty | Attack +3 | Accuracy +3 | AP +1 | -50% to enemy defense | Bleeding | Crit +10% | Health +30 | Additional attack. | Additional attack. |
Hammer | No penalty | Health +30 | Attack range +1 | Willpower +3 | Attack +5 | Health +30 | Willpower +3 | Health +30 | Attacks deal area damage 1+1. | Attacks deal area damage 1+2 |
Glaive | No penalty | Evasion +3 | Attack range +1 | Health +30 | AP +2 | Evasion +3 | Health +30 | Crit +10% | Health +50% | Defense +50 |
After listening to her neighbor's speech, Ixora thought for a long time, as if weighing different options in her mind, but in the end, she refused to provide her assistance in Layla's endeavor.
— I'm sorry, but I don't think it would be appropriate for me to participate in choosing a gift for someone I don't know yet, because it would be a gesture born out of obligation, not genuine friendship. I understand that my judgments don't apply to everyone, but I wouldn't want to be in the role of the recipient, because it would require me to express gratitude in return for something I wouldn't be genuinely happy about.