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Posts from The ninth stage of the Kanigem Tournaments Auto-translated

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#1
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THIRD OFFLINE HEROES 4 TOURNAMENT " Saving Angel "

1. To participate in the third offline Heroes 4 tournament « Saving Angel », you must register on our website and leave an application in this thread.

P.S. This tournament is held as part of the general Van Kanigem tournament, therefore all information, as well as its progress and results, will be displayed in that section.

This stage of the tournament is rated.




2. The tournament is played on the Russian version of Heroes 4: Winds of War by Buka. The save will be generated on the Russian version.

3. Game Goal – defeat the enemy.

The result will be evaluated primarily based on minimum time.
If several players have an equal completion time, the winner will be determined by points; if a favorite is still not determined, then by the amount of mercury.

4. Tournament Rules.

1) It is forbidden to use cheat codes during the final run of the save.

2) It is forbidden to restart or perform any other modification of the initial save.

3) Use of the "space" key.

3.1. Use of the "space" key is FORBIDDEN when boarding a boat.
3.2. Use of the "space" key is FORBIDDEN when disembarking from a boat to shore.
3.3. Use of the "space" key is ALLOWED when pulling a killed hero (grave) out from under monsters.

4) Bugs - SaveBag

4.1. Shifting monsters using saving - FORBIDDEN.
4.2. Additional hero upgrades related to saving - FORBIDDEN.
4.3. 65000 arrows for Elves using saving in battle - FORBIDDEN.
4.4. Digging up the Grail - e.g., visiting all idols, finding the burial place of the Grail, then loading a "good" save and attempting to dig up the Grail without visiting idols - FORBIDDEN.

5) Bugs - SinglBag

5.1. Overcoming obstacles on land, i.e., when dragging units with the mouse from upper slots to lower ones, they end up, for example, behind bushes that are normally impassable (the player does nothing forbidden, uses the mouse; during this operation, units lose some of their movement).
ALLOWED.

5.2. Overcoming obstacles when disembarking from a boat to shore, i.e., landing on shore without an indication that landing is possible (the anchor is not visible on the shore), again done with the mouse; units' movement is reset (space is obviously forbidden - see point 2).
ALLOWED.

5.3. Upgrading hero graves using a Thief. Upgrading hero graves using Grandmaster Stealth.

TARGETED upgrading of a grave in this manner is FORBIDDEN.

NON-TARGETED upgrading of a grave in this manner is ALLOWED.
You must provide a reasoned explanation as to why you were forced to accidentally upgrade the grave and why it was unavoidable.

5.4. Upgrading graves using ordinary units on attack, defense, or speed crystals (sapphires) in battle, or increasing magic points.
FORBIDDEN.

5.5. Units carrying a grave are allowed to visit stables, oases, wells, and other objects that increase movement points.
Therefore, EVEN TARGETED transport of a grave through these objects is ALLOWED.

5.6. Use of a hero's spellbook by the hero's grave on the adventure map.
FORBIDDEN.

6) It is forbidden to use "completely Dead-end external dwellings" on the battlefield.
(I will explain in more detail for those who don't understand. I consider a "Dead-end external dwelling" to be a COMPLETELY closed area, for example by rocks or logs, which contains
a small island for a unit, such as a fairy, harpy, vampire, etc.
That is, a place that cannot be entered on land by a unit of the smallest
size (3x3) and can only be reached by air—a kind of natural fortress). Having such an external dwelling, one fairy could beat a hundred Black Dragons and win an impossible battle; to prevent such situations, I forbid "Dead-end external dwellings" in this tournament.

7) Discussion of the tournament on the forum during its progress is FORBIDDEN!!!
(Players who violate this rule automatically disqualify themselves from playing the tournament; their results will not be counted and will be annulled).

8) EVERYTHING ELSE IS ALLOWED.
(unlimited number of heroes on the map beyond eight, and so on).

A "non-dead-end external dwelling", or more accurately a semi-open one, is allowed in this tournament.
By semi-open external dwelling, I mean a place that a unit or Hero can
Enter on foot, while the attacking monsters, regardless of their size, must be able to reach the Hero or unit to strike them (the point of a Semi-open external dwelling is to limit the number of monsters attacking you simultaneously). Besides, it's not proper for a Hero to hide in an external dwelling while the enemies waste themselves on whatever. Our Heroes fight with open visors.

9) The player is required to save intermediate saves for each game day during the tournament run.
Intermediate saves may be requested by the tournament leader to verify the honesty of the run. If the use of cheat codes, or errors and game features explicitly forbidden in the rules, are detected, the player will be immediately excluded from the tournament.
It is also necessary to save controversial battles (e.g., a hero and a fairy against 100 dragons) so that the honesty of the victory in the clash can be verified.

10) Along with the final save, players are required to send a description of the final battle tactics (the more difficult the battle, the more detailed).
If the win depends on morale\luck rolls\specific actions of computer players, a full description of the battle is required—one that allows it to be repeated.

11) Send the final save to the email address Lu41k@yandex.ru. The sent save must contain the tournament number (3), the participant's number in the application table, the abbreviation (SA « Saving Angel » ), and the player's Nickname. Example: 3_1_SA _Lu41k.h4s

12) The tournament starts on October 1 and will last until October 31 (inclusive). The result will be announced on November 6, 2007.

13) After receiving your save, you will see in the application table that:

the save is accepted - indicated by a Bold Nickname

This list can be added to by new participants!
We invite everyone to take part in the tournament!


Saves will only be considered from players who are in this table, so make your applications IN ADVANCE!!!

PARTICIPANT LIST
NUMBERPLAYER NICKNAME
1 Lu41k
2 :( Starhan :(
3 vbn
4 BigAke
5 IronAxe
6 Undergrounder
7 Arandor
8 :( Kamikaze :(
9 General ZeT
10 ZYbr
11 midzhajj
12 SandroXXL
13 Brackman
14 :( StormS-K:(
15 LeSHiJ-Max
16 Fireball
17 Romanuel

Everything about the starting save


1. Download the save.

2. The downloaded save must be placed on your computer in the GAMES folder of the installed Heroes 4.

3. Load it and start playing at any time convenient for you, while remembering to make daily saves.

4. After reaching the final action (after which victory occurs), save again.

5. With the final save, describe this last step in detail (most likely a battle); then the results will be processed faster and there will be fewer suspicions of cheating!!!

6. A full description of the tournament map is encouraged (optional). If such descriptions are provided, a contest for the best description will be held; 10 of them (the very best) will take their place of honor in the "Hall of Fame" section!

7. Send this save to the specified address (in the rules of this tournament).

8. Wait for the results.

P.S. The map "Saving Angel" was taken from www.heroesportal.net, author Kolizey.

I wish all participants enjoyment of the game, a good time, and of course GOOD LUCK!!


With respect, tournament organizers Lu41k and Magnus!
P.P.S. We express great gratitude for help in organizing the tournament to Alan, Kyle, and Pandora! Thank you very much!!!!

ATTENTION all tournament participants!!!! The map and save have been replaced!!! Therefore, I ask you to download the new, edited version of the map and naturally the new save for it!!! Once again, I apologize for this incident and hope for your understanding!



- Changed October 5!


"Как это странно всегда..
Вроде бы взрослые люди,
А в голове ерунда..
Мечтаем как дети о чуде.."
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#184
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I didn't like splitting the cyclops into two squads. But in general, it could have been done that way.
I fought without regeneration, which was a mistake, and I lured out the cyclops' arrows and healed myself.
Just curious - who went against the Death Knight?
A marksman with a grandmaster of warfare.
I'll post it soon. But I can't access this site. I'll try, and if it doesn't work, I'll upload it to a file-sharing service and provide a link, like last time. Maybe even today, especially since the preliminary results are already posted.
We're waiting.
In reply to Fireball
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#185
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I'm trying to access the save files. You need to rename the archive so that the extension is 7z. You can open the archive with the appropriate 7z archiver, and WinRar should also be able to open it. The last save is on day 7, with the Druid standing before the Fortress of Life, but not in the middle of a battle. You can try the final battle yourself. It turned out to be not as difficult as I initially thought.
Fireball;123193
I fought without regeneration, which was a mistake, and I lured out the Cyclops' arrows and healed myself.
Wow, that's cool too. So, did you complete the rest of the map without regeneration as well?
Fireball;123193

Archer with Grand Master of Warfare.
And did he defeat the Death Knight alone and without any magic? Then, I think you also have original battles. I'll take a look at Under's save files for the battles. Maybe I'll have to look at yours too to improve my experience in conducting battles. For now, everyone who is interested can check out my save files.
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#186
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Wow, that's cool too. So, you completed the rest of the map without regeneration as well?
Nothing special. I remembered about regeneration, but I didn't have time to test both options, so I chose randomly. Now it seems like I made a mistake, although healing with the Mage Staff was quite pleasant.
And did he defeat the Death Knight alone and without any magic? Then, I think you also have original battles. I'll take a look at Under's saves for the battles. Maybe I'll have to look at yours too to improve my battle skills.
Don't be modest, "to improve your skills." It's unlikely that you'll see anything new in my playthrough, as I heavily relied on your methods from the 4th stage. I threw Holy Water at the Necromancer; it's simple and effective.
Feel free to check out my saves.
I'm going to take a look.

Yes, regeneration is a powerful thing. I'm interested in two battles: the nightmare with the Medusas and the vampires on the bridge. Can they be defeated head-on, or are there any tricks?
In reply to Fireball
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#187
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Fireball;123240
Yes, regeneration is a powerful ability. I'm interested in two battles: Nightmares versus Medusas and Vampires on the bridge. Are they straightforward, or are there some tricks involved?
Nightmares versus Medusas:
Besides the Bulwark and Regenerator, two Squires and a Fairy were taken. This allowed the Nightmares to be divided into four squads. The Medusas remained as one squad.
A map with a secluded area was chosen. In the first few turns, the Nightmares stayed in place. They inflicted Terror, but the Paladins countered this magic with save-loading. Then, they moved into the secluded area. One Squire died. In the secluded area, they positioned themselves as follows: the Regenerator, Fairy, and Squire hid behind the Bulwark. Only one Nightmare squad could attack. Moreover, it could reach the Squire, but through save-loading, it was ensured that only the Bulwark was attacked. The Medusas fired at the Bulwark because it shielded everyone (they might have been able to hit the Squire, but they didn't – perhaps they didn't want to waste their attacks on a single target). Regeneration was cast on the Bulwark, and possibly some other spells like Armor and Retribution – I need to check (I can send the saves if needed). At the beginning, the Bulwark constantly pressed the Defense button until the Nightmares were reduced to two. Then, thanks to Regeneration, its health gradually increased to full, and the Nightmare died. The next Nightmare squad approached, and the cycle repeated. This was repeated three times. Then, they went to eliminate the Medusas.
Vampires on the bridge:
A difficult battle. It was only possible to divide them into three squads thanks to the Fairy; the more squads they were divided into, the easier the battle would be. The Bulwark moves forward, the Regenerator retreats to the lower right corner. The Fairy flies there as well. Three Vampire squads attack the Bulwark. It constantly presses the Defense button. Regeneration, Armor magic (and a sword and armor are also equipped on it) are cast on the Bulwark. But the Vampires only die from Retribution, and their health decreases slowly. Regeneration isn't enough, so healing is required once or twice. As soon as one Vampire dies in each squad, the need for healing disappears because Regeneration starts to cope with the health loss. And as the number of Vampires gradually decreases, things get easier :)
------------------------------------------------
That's why I want to see what path you took without Regeneration and how you managed the battles. Without it, a lot of healing will be needed, even with a staff. Where can mana be replenished? Regarding the Archer, it's clear that you provided a lot of potions with holy water. Although, ideally, it might be better to go with Holy Word magic and a staff for the fight against the undead. That is, with a different hero. I gave the Archer a Cleric with Holy Word as a backup for the fight against the undead.

P.S. Do you need additional saves for these battles? Which ones? Saves at the beginning of the battle, before the attack, so I can try it myself? Or saves from the middle of the battle?
#188
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To be honest, VBN surprised me the most. I used it for the second time, intending to play a bit. But here, I was completely outmatched. It seems that someone can become even stronger than Lenin's Mountains, not just in the early versions. Be afraid, Iron One!
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#189
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With an open formation, everything becomes clear. I avoided this battle because without regeneration, it's difficult, plus the medusas petrify. And the vampires, as expected, I just wasn't sure if it would work.
I played the battles completely differently. My entire group rushed to the knight and replenished mana. By that time, the archer had taken Nature with fairies, so two heroes already learned Walk and Haste, and the third learned Holy Word. This is how I tried to compensate for the lack of boots. With the support of Holy Water, the troops fought normally against the undead, and mana was also replenished at the bridge with mummies. I killed the vampires with one hero, cutting off their wings with sticky liquid and summoning fairies.
Of course, I can upload the corresponding saves, but I think it's clear enough as it is. I didn't have a single battle on the edge, everything went smoothly, almost without reloads.
In reply to Fireball
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#190
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Fireball;123245
I played the battles quite differently. I had the entire army rush to the knight and replenish mana. By that time, the archer had taken Nature with fairies, so two heroes had already learned Walk and Haste, and the third had learned Holy Word. This is how I tried to compensate for the lack of boots. With the support of Holy Water, the undead troops fought well, and mana was also replenished at the bridge with mummies. I killed the vampires with one hero, crippling them with sticky goo and summoning fairies.
Now I understand. But this option is not suitable for improving the result because you need to go straight to the center to the vampire spawning point. I didn't replenish mana anywhere, only through the natural income each turn. I didn't even go to the fountain behind the ice bridge. I think it's only possible to break through without replenishing mana on this map with regeneration and a staff. And I was wondering who to use this potion on, but in the end, I didn't use it on anyone. :) The battle with the barbarian in the central fortress. Is there a glitch there? He sometimes offers money to leave the battle, about 5000. If you agree, he runs away and gives you the money. But if you refuse, he disappears somewhere and gives neither money nor potions. In short, I had to refuse the money and use load/save to prevent this window about surrendering from appearing, because the Regenerator was out of mana and couldn't break through the Archers and Peasants without the ice potion that I was trying to get from this barbarian. It could have been done without it, but that would have required replaying and giving the Healer and Regenerator at least one healing potion to take with them on the journey.
Fireball;123245

I can, of course, upload the corresponding saves, but I think it's clear enough. I didn't have any battles on the verge of defeat, everything went smoothly, almost without reloads.
No, I understand now. I don't need the saves anymore. I thought you also defeated the Nightmares. I was wondering how he managed to do it without regeneration, so I wanted to see.

Added 7 minutes ago
Romanuel;123244
to be honest, vbn surprised me the most. I've played 4 a couple of times with the intention of getting something out of it. And here I was like a standing post. This is someone who can become even stronger than Lenin's Mountains, not just in the early versions. Fear me, Iron!
:) Well, there are many people you need to, let's say, not be afraid of, but be wary of. But for vbn to improve his game in 4 offline, he needs to constantly play it in tournaments. And I know that Fire and vbn have recently started playing in 4 tournaments, or rather, this year. But it's already clear that they are quickly mastering it. They might even give us a run for our money
In reply to IronAxe
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#191
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Thank you very much, 2 IronAxe! He showed me some interesting features in Heroes 4 back in the spring. And he was always willing to share helpful links or suggest some useful tips. But I'll try not to play Heroes 4 again, honestly. :o And there's plenty to keep me busy as it is.
Клан Homo homini

Charity suffereth long, and is kind; charity envieth not; charity vaunteth not itself, is not puffed up,
Doth not behave itself unseemly, seeketh not her own, is not easily provoked, thinketh no evil;
Rejoiceth not in iniquity, but rejoiceth in the truth;
Beareth all things, believeth all things, hopeth all things, endureth all things. Charity never faileth...
In reply to vbn
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#192
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vbn;123279
But I'll try not to play Heroes 4 again, honestly. :o There's plenty to do as it is.
Well, what if you participate in the Kanigam tournament again next year? You'll probably have to, otherwise you'll lose points. You're already missing out on the top five.
In reply to IronAxe
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#193
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IronAxe;123264
A battle with a Barbarian in the central Castle. Is there a glitch there? Sometimes he offers money to leave the battle, about 5000. If you agree, he runs away and gives you the money. But if you refuse, he disappears somewhere and gives neither money nor potions.
Start the battle with your army and hero, including units – it's more illustrative. And consider what buttons there are for retreating.
There are two of them – with troops for money, and without troops for free, right?
Well, the AI also has both of these options. A glitch, a glitch... :D
IronAxe;123264
In short, I had to refuse the money and use load/save to make sure that this surrender window didn't appear.
It's a difficult task, by the way; it doesn't always work.
I am not useless - I can be used as a bad example!
In reply to Undergrounder
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#194
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Undergrounder;123292
Start the battle with your army and hero, and units – it's more illustrative that way. And figure out what buttons there are for escaping.
There are two of them – with troops for money, and without troops for free – right?
Well, the AI also has both of these options. Glitch, glitch... :D
When I was killing his allies, he still offered money to escape. So, when I refused the money, you're saying he just ran away. Well, that sounds plausible :)
Undergrounder;123292

It's a difficult task, by the way, it doesn't always work out.
:) It wasn't very difficult for me. It's not just about save-loading; you need to initiate a battle with him, take damage from him, press "wait," and not press "defend." In short, give the jerk hope that he supposedly has a chance to win :)
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#195
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I didn't need the potions, so I let him run away for money, and I got the money and then killed him for experience; he was just standing near the Castle and didn't even move.
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#196
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IronAxe;123296
When I was killing his guys, he still offered money for me to retreat.
That's interesting, it seems like suboptimal AI behavior. But nothing more.
IronAxe;123296

:) It wasn't very difficult for me. It's not just about saving and reloading; you need to engage him in battle, take damage from him, press "wait," and not press "defend." In short, give the jerk hope that he supposedly has a chance to win :)
Yeah, I solved it the same way when I had to. The main thing is not to scare him, pretend to be weak, sneak up with clubs, and then...
LeSHiJ-MaX;123298
I didn't need the potions, so I let him run away for money, got the money, and then killed him for experience. He was still standing near the Castle, didn't even move.:)
Well, yeah, those are standard actions. But in that case, the situation was complicated – I was playing as IronAxe. For him to let someone go with a full potion?! Hmm, yeah... He'll tear anyone apart for a potion! The barbarian was just unlucky...:D
I am not useless - I can be used as a bad example!
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#197
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If you don't mind, IronAxe. I'll bother you with questions, small and silly, but important to me. 1. Why did you move the squire to the castle, then to the trough, and then give him to the heroes to send him to his death? Does this somehow increase the duration of the Heroes' turn? I think I'll have many such questions (can I ask them here?) and in general, can I ask them, since they are not relevant to checking the fairness of the game?:D Damn, there are such brilliant moves!!! Romanuel, please, share your save from the end of the first turn!!!

Added after 36 minutes
Well, IronAxe is celebrating his victory:smile49: :smile49: :smile49: WELL DONE, and I'm here bothering him with silly questions:D P.S. okay, I'll stop for today. I'll go study further))).
С самого начала позаботься о своем месте в жизни, чтобы не уподобиться маятнику. /Херберт. Ф./
Клан: "Смертельный Альянс" - "Mortal Alliance"
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#198
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Just try to replicate the turn management of Iron mode, and see how the hero's movement range changes when different units are added. The patterns are simple, and they are easy to notice. And, at the very least, this question of yours will resolve itself.