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Posts from Epic War Age (EWA) - Adapted Mod Collection
With some clever scripting, it might be possible to add them; I saw a discussion about it on their Discord. Well, then I don't know what to play either
5.5 is a fantastic mod, and new characters aren't needed. Because there are still so many old ones to learn, and you won't have enough time to play as them all.
5.5 is a fantastic mod, and it doesn't need new characters. There are already so many heroes that you can't possibly play as them all in one lifetime!)
I agree with you, but this person wants their own thing. Ultimately, it's their right. Besides, 5.5 has a very active community and developers (may they continue to support the project as long as people are playing it). Personally, I don't like the NHF mod at all. To be more precise: the technical ingenuity is worthy of respect, and I have great respect for the authors, but as a player, I don't like such an abundance. There are too many heroes, and you don't have time to get used to them or play them properly.
I agree with you, but this guy wants what he wants. Ultimately, it's his right. Besides, Heroes of Might and Magic 5.5 has a very active community and developers (may they continue to support the project as long as people play it). Personally, I don't like the NHF mod at all. To be more precise: the technical ingenuity is worthy of respect, and I give big kudos to the authors, but as a player, I don't like such an abundance. There are too many heroes, and you don't have time to get used to them, to play with them.
I don't like it either; I think it was improved quite well in 5.5. By the way, would you like to play together? Send me your Discord.
prime79
4 years ago
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I installed this mod today. I'm starting to explore it by playing through the scenarios and Campaigns included in the collection. So far, I'm happy with the collection.
I noticed that it fixes bugs and compatibility issues with many mods. That's a nice touch.
Also, among the Campaigns included in the collection, I saw Legends of the Ancients or "LotA" – this is an unofficial fan-made Campaign for the game Heroes of Might and Magic V: Tribes of the East. The EWA collection includes chains of Campaigns LOTA "Legends of the Ancients" ("Legends of the Ancients 1, 2, 3"). The mod author translated the Campaign into Russian and fixed bugs and compatibility issues with other mods. I started playing it. The Campaign is challenging, designed for experienced players who enjoy facing not so much random difficulty, but rather an intelligent opponent.
The setting of the Campaign is the world of Axia, shortly after the events of Heroes of Might and Magic IV. The Campaign is based on a written scenario consisting of four books and published on the mod's website (English), but only three of them have been implemented so far (the last one was released in February 2019, more than 10 years after the release of the second book). The author of the Campaign is the Frenchman Julien Pirou, who later became an employee of Ubisoft and worked on the 6th and 7th installments of "Heroes." Ubisoft found LotA so good that they hired him to work on Heroes VI and VII.
Plot
The plot of the first book begins with the campaign of the Krig warrior Malustar, who wants to take revenge on Goldot the Undead and seize power in Necropolis. But events unfold not as he planned, and in the following scenarios, numerous characters from the world of Might and Magic become involved, such as Solmyr and Emilia Nightshade, Ebora (Might and Magic IX), Lord Hark, Darkstorm, Nikolai Ironfist, Alita Eventide, and many others.
Mechanics
The mod introduces some changes to the general characteristics of the game (such as the assortment and balance of units and items), not counting new main heroes, their special skills, and one rarely used new city, but it stands out for the detailed development of scenarios, quests, opponents, events, and various kinds of puzzles, many of which are unique in terms of their implementation and have no analogues in Heroes of Might and Magic V.
Official mod website:https://lota.celestialheavens.com/
prime79
4 years ago
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Today I finished the Walkthrough of the scenario "Illusion of Victory" with the EWA mod. I wrote a review of the map:/topic/at/1234457/
Overall, I was pleasantly surprised by the build — improved graphics, many interface mods, graphical and balance mods + new music + new creatures, improved and expanded descriptions of skills, abilities, artifacts, a creature almanac, dynamic creature groups, and many other positive features! Most importantly, the build works like a charm — I noticed no crashes or bugs. Attaching screenshots.
In this build, for some reason, Hellfire and Devil's Chain deal an incredibly high amount of damage, which is most noticeable in the original campaign, but also on other downloaded maps where these spells are present, making the game very difficult.
It turns out that this is due to the "Ice and Fire" map, which modifies them for hero balance. Of course, it's clear that you need to delete all other maps before playing, even if the launcher complains about it.
In this build, for some reason, Hellfire and Devil's Chain deal an enormous amount of damage; this is most noticeable in the original campaign, but also on other downloaded maps where these spells are present, and it can be very difficult.
It turns out that this is due to the "Ice and Fire" map, which modifies them for hero balance. Of course, it's clear that you need to delete all other maps before playing, even if the launcher complains about it.
The saddest thing is that EWA is not compatible with the Unit rebalancing. Because there are quite interesting abilities for the units there. And without them, it's not very enjoyable to play. The game seems cut down.
L'Garold
4 years ago
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2 Ellemor
What kind of rebalancing is this? If it's not too much trouble, could you point me in the right direction so I can take a look?
Lw_player
4 years ago
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Good afternoon. For some reason, half of the maps don't have heroes; they don't appear at the start, and you can't hire them in the tavern. Also, when generating a new map, there are no heroes either. What could be the problem?
gekkogod
3 years ago
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FIXED
NO LONGER RELEVANT - I fixed it myself :)
Hello, I want to improve Heroes 5, so I installed the EWA, GEMRED 0.5, and a new mod called NVC (all mods are available on this forum). It seems like I can configure everything as I need, except for one thing: because of EWA, I can't replace the texture of the turn arrows (specifically, the green turn arrow and the green target), but I really like the arrow textures from NVC, not from the original game.
In other words, visually, this is how it should look - https://ibb.co/0CbHjmx VS and this is how it looks with the three mods (GEMRED 0.5, by the way, shouldn't play any role here) - https://ibb.co/QMNhHnG
With EWA, the turn arrows from the NVC mod have a black background. Yes, the texture itself has a black background, but it should become transparent, but EWA somehow takes everything literally, like a very straightforward woman. :] I searched through the EWA files in data - it seems like nothing there affects the textures (I checked by deleting files, but only EWA Core didn't allow me to do this, otherwise the game wouldn't start). I also looked at the file in UserMODs called EWA_VisiblePath. I only managed to delete it once, launch the game, and see that the file didn't automatically restore (because if you delete it and launch the game, it will restore itself). When I started checking the turn arrows, they were simply gone: no green, red, or gray ones. I was very surprised that the EWA turn arrows have priority over other mods and even the original game. I replaced the files in EWA_VisiblePath with the ones from the HeroPlotitng folder from the NVC mod - it still didn't help; it's still the same - the NVC arrows have a black background.
In general, if you know how to help me, I will be very grateful! I will continue to work on this myself. I just want to play with beautiful turn arrows(((
Tiana
3 years ago
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Hello!
I understand that the mod is not currently being developed, but perhaps someone knows how to help. I would be immensely grateful.
In the wonderful "Beginning of the End" Campaign, a flaw has been discovered: the storyline for the Shadowmarked does not have the necessary high stats to defeat the final boss of the episode. Instead of the required parameters, it only adds +1 to the stats due to the mod. Therefore, it is impossible to defeat the boss. To solve the problem, I wanted to use cheats and simply complete the mission, but there is a catch: the console does not open at all, although, judging by the text files, all the lines for the console to work have already been written by the mod developers. Pressing the tilde key does not produce any result, and attempting to edit the text files results in the game not launching (even if everything is returned to its original state).
Please tell me, is there a way to launch the console? It would be a pity to abandon the campaign halfway through; it is incredibly interesting and well-made.
Hello! I understand that the mod is not currently being developed, but perhaps someone knows how to help. I would be immensely grateful.
In the wonderful "Beginning of the End" Campaign, a flaw was discovered: the storyline for the Shadowmarked does not have the necessary high stats to defeat the final boss of the episode. Instead of the required parameters, it only adds +1 to the stats due to the mod. Therefore, it is impossible to defeat the boss. To solve the problem, I wanted to use cheats and simply complete the mission, but here's the catch: the console does not open at all, although, judging by the text files, all the lines for the console to work have already been written by the mod developers. Pressing the tilde key does not produce any result, and attempting to edit the text files results in the game refusing to start (even if everything is returned to its original state).
Please tell me, is there a way to launch the console? It would be a pity to abandon the campaign halfway through; it is incredibly interesting and well-made.
Try an older version of EWA; perhaps something is bugged in the new one.
I've been playing with this mod for a long time, but recently an error has occurred in the game. I can't skip the video at startup, the mouse wheel doesn't work (i.e., it doesn't zoom in or out), and I can't rotate the map. Windows 11. What could be causing this?
I've reinstalled the game several times, but it doesn't help.
Hello everyone, I have a question: how can I disable the open helmets on griffons in the EWA build? I don't like this mod, and it's really annoying.
N3FoZ(ed)
3 years ago
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It would be nice to add descriptions of the new "Fortress-specific" creatures, especially their spellbooks (if they exist), because even in the Fortress, you can't see what spells a unit has.