Skip to content

Posts from The Necromancer's Path.

4.6 (7 ratings)

Map details

Category
Map
Map type
Scenario
Map size
L
Author
AstralLein
#163
Auto-translated

Could you please update the link, it doesn't work.

Thank you in advance.

In reply to masgak
#165
Auto-translated
Hello, I encountered an error in the script while playing through a map. One of the creatures has an incorrect ID. Could you please advise on how to resolve this issue? The map is quite engaging, and I would like to complete it. (I don't have any other mods/maps installed, and even reinstalling the game didn't help).
Attachments 1
1 file attached • Total size: 2.7 MB
In reply to Za_korolevu
#166
Auto-translated
Za_korolevu
Hello, I encountered an error in the script while playing through a checkpoint. One of the creatures has an incorrect ID. Could you please advise on how to resolve this situation? The map is quite engaging, and I would like to complete it (I don't have any other mods/maps installed, and even reinstalling the game didn't help).
It seems I've figured it out. I had to open the editor and examine the battle script for the checkpoint. I removed the line that deleted a creature with ID 981 upon winning the battle at the checkpoint, and it allowed me to proceed. By the way, in the battle, the enemy also had 40 wolves with high agility, calling themselves Yetis. Perhaps a custom creature was created for the map under this ID, but that's what was displayed for me. In any case, I'll wait for a response from the author, but for now, I guess I'll have to start over.
#167
Auto-translated
Good day! Your Link: https://yadi.sk/d/l2sNl4xg3aj6Fj to download the map Title: "The Necromancer's Path" is not working. It says that the folder is empty!
In reply to Za_korolevu
User Avatar
#169
Auto-translated
Za_korolevu
Hello, I encountered an error in the script while playing through a map. One of the creatures has an incorrect ID. Can you suggest how to resolve this? The map is really engaging, and I want to finish it (I don't have any other mods/maps installed, and even reinstalling the game didn't help).

It would be helpful to know how this error affects the game. Does it cause a freeze?


Added 4 minutes later
I'll probably re-upload the links to Google Drive later. Yandex is not working for me, either completely or partially.
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
User Avatar
#170
Auto-translated
UPDATE!

v2.0 (06.06.2022)
- Graphical update of the map: many visual flaws have been fixed, including mountains.
- Texts have been proofread: typos and some awkward phrases have been corrected.
- Reverted script changes from the previous patch: the game's pace is now almost the same as before.
- Due to the visual update of the map, the cartographer has been moved to a new location.
- The special creature bank (Crimson Order) has been reworked: more rewards, more enemies, and a new model by fktifzobr@mail.ru.
- More buildings have been constructed in the blue player's cities at the start. The mysterious market restriction in Mortred has been removed.
- A small piece has been added to the player's territory with the second arena and a couple of mysterious locations accessible to the cartographer.
- The changing images when selecting a map in the menu have been changed to match the design updates.
- The icon for Elyssara has been replaced, but the player won't see it.

New working link to Google Drive in the topic header)
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#171
Auto-translated
I'll review it in the evening.

Added 6 hours and 7 minutes ago
elizbar1967
I'll review it in the evening.

I've played half of the map. There are some good things. Artifacts! Well. The rest after the weekend. Because! Because. Work, damn it))
In reply to AstralLein
#173
Auto-translated
The Dragon Ring and the armor of the fearless hero, or whatever they're called, are really quite good in the early stages of the game! Was it really like that in the previous version?
#175
Auto-translated

I don't know, I'm not really a map designer, so any comments from me might not be very helpful. Besides, you're probably busy enough already, so there's no need to spend more time polishing something when the map is already good.

All heroes respawn immediately (along with their armies) - yes, at the beginning there are a few difficult battles, but once you get used to it, it turns into some kind of circus - killing Giovanni or an Orc 3 times a week when you pass by their portal exits, and then you can just throw some random Necromancer with Imps at Bertrand. I don't know, maybe it seems normal to others. And there are also many additional quests/challenges, etc. - it looks nice and tempting, but in reality, you can manage without all of that, and there's no time to go through them.

Garrisons in cities without heroes. Well, maybe they shouldn't be some kind of boss fights (or maybe it's needed for some script), but next to Benedict/the Orc, they just look like a formality.

The map is difficult - when Giovanni, Benedict, and the Orc come to you for the first (and second) time to check how prepared you are. And then it all turns into a formality, and you can just build up an army to defeat Wessely/Bertrand. I don't know what to suggest or if it should be different - well, like - you withstand the siege - you pass, it just turns out to be similar to "Ambassador" or "Last Stand" - it's so well-developed that it could be divided into several full-fledged missions instead of one scenario.

(by the way, when the additional player loses to Bertrand, he loses his artifacts, but the artifacts don't drop from Bertrand (although it doesn't really matter anymore)).

In reply to Konstantin3105
User Avatar
#176
Auto-translated
Konstantin3105

I don't know, I'm not really a map designer, so any comments from me might not be entirely valid. Also, you're probably busy enough already to spend more time polishing this when the map is already good. It's not a big deal.

All heroes respawn immediately (along with their armies) - yes, there are a few difficult battles at the beginning, but once you get the hang of it, it turns into something of a circus - killing Giovanni or an Orc three times a week when you pass by their portal exits, and then you can just throw a random Necromancer with low-level units at Bertrand. I don't know, maybe it seems normal to others. And there are also many side quests/opportunities for improvement, etc. - it looks good and tempting, but in reality, you can manage without all of that, and there's no time to do them.

Garrisons in cities without heroes. Well, maybe they shouldn't be just another boss fight (or maybe it's needed for some script), but next to Benedict/the Orc, they just seem like a formality.

The map is difficult - when Giovanni, Benedict, and the Orc come to you for the first time (and the second time) to test how prepared you are. And then it all turns into a formality, and you can just build up an army to defeat Wessell/Bertrand. I don't know what to suggest or if it should be different - like, you withstand the siege - you win, but it ends up being similar to "Ambassador" or "Last Stand" - it's so well-designed that it could be divided into several full-fledged missions instead of one scenario.

(by the way, when the additional player loses to Bertrand, he loses his artifacts, but the artifacts don't drop from Bertrand (although it doesn't really matter anymore)).


I, who updated the map after 2.5 years: polishing is never too late. Although, I probably won't change these two maps unless absolutely necessary. A new one is in progress, you know.

The armies that blue heroes get when hiring in the tavern aren't that big. It's not the most difficult formula, even for a hero. And not all units. Besides, they are tied to cities: in the Orcish city, only an Orc hero is hired, so capturing a Human city will eliminate at least 2/3 of its blue options.

Bertrand wasn't designed to be a difficult boss. Subdue the archers, and they will bury Bertrand. Although it might ruin Bertrand's solid magic resistance). And I'm hearing for the first time about throwing reinforcements at Wessell: usually, he is defeated at the end of the third month at the latest, purely through tactics and magic. To overcome his army calculation formula, you need at least two fully built cities, and preferably all three. Of course, for a hero.

The idea is for the player to develop Arantir and any available Necromancer of their choice. The Necromancer defends the starting zone from Giovanni, while Arantir fights against the blue player.

Garrisons in cities are against small armies of the player to force them to attack with a more developed hero. Nothing more, nothing less.

Artifacts don't drop from Bertrand and Wessell.

So, for a complete experience, you need several heroes, which will allow you to complete side quests, control enemies, etc. By the way, the player's heroes are immortal and always return to the tavern.

Thank you for the playthrough! Do you have any saves left?

Added 3 minutes ago
elizbar1967
I'll check it out in the evening.

Added 6 hours 7 minutes ago

I've played half of the map. There are some good things. Artifacts! Well. The rest after the weekend. Because! Because! Work, damn it!

How are things going, by the way?
Карты для героев 5

"Плата за любовь"
"Путь некроманта"
"Темные грани"
"Рок Гримхейма"
In reply to AstralLein
#177
Auto-translated

He didn't know about the army calculation for Wessel – he didn't fight him that much.

Generally, yes – he just started leveling up the second hero too late, so he spent a lot of time locked in with them.

There are many saves left (there are even early battles, when they were difficult and he had to replay them several times).

One of them is from before the battle with Wessel.

Attachments 2
2 files attached • Total size: 14.8 MB