Could you please update the link, it doesn't work.
Thank you in advance.
New here? I'm Roha — want a quick tour?
Could you please update the link, it doesn't work.
Thank you in advance.
Could you please update the link? It doesn't work. Thank you in advance.
Hello, I encountered an error in the script while playing through a checkpoint. One of the creatures has an incorrect ID. Could you please advise on how to resolve this situation? The map is quite engaging, and I would like to complete it (I don't have any other mods/maps installed, and even reinstalling the game didn't help).
Good day! Your Link: https://yadi.sk/d/l2sNl4xg3aj6Fj to download the map Title: "The Necromancer's Path" does not work. It says that the folder is empty!
Hello, I encountered an error in the script while playing through a map. One of the creatures has an incorrect ID. Can you suggest how to resolve this? The map is really engaging, and I want to finish it (I don't have any other mods/maps installed, and even reinstalling the game didn't help).
I'll review it in the evening.
I don't know, I'm not really a map designer, so any comments from me might not be very helpful. Besides, you're probably busy enough already, so there's no need to spend more time polishing something when the map is already good.
All heroes respawn immediately (along with their armies) - yes, at the beginning there are a few difficult battles, but once you get used to it, it turns into some kind of circus - killing Giovanni or an Orc 3 times a week when you pass by their portal exits, and then you can just throw some random Necromancer with Imps at Bertrand. I don't know, maybe it seems normal to others. And there are also many additional quests/challenges, etc. - it looks nice and tempting, but in reality, you can manage without all of that, and there's no time to go through them.
Garrisons in cities without heroes. Well, maybe they shouldn't be some kind of boss fights (or maybe it's needed for some script), but next to Benedict/the Orc, they just look like a formality.
The map is difficult - when Giovanni, Benedict, and the Orc come to you for the first (and second) time to check how prepared you are. And then it all turns into a formality, and you can just build up an army to defeat Wessely/Bertrand. I don't know what to suggest or if it should be different - well, like - you withstand the siege - you pass, it just turns out to be similar to "Ambassador" or "Last Stand" - it's so well-developed that it could be divided into several full-fledged missions instead of one scenario.
(by the way, when the additional player loses to Bertrand, he loses his artifacts, but the artifacts don't drop from Bertrand (although it doesn't really matter anymore)).
I don't know, I'm not really a map designer, so any comments from me might not be entirely valid. Also, you're probably busy enough already to spend more time polishing this when the map is already good. It's not a big deal.
All heroes respawn immediately (along with their armies) - yes, there are a few difficult battles at the beginning, but once you get the hang of it, it turns into something of a circus - killing Giovanni or an Orc three times a week when you pass by their portal exits, and then you can just throw a random Necromancer with low-level units at Bertrand. I don't know, maybe it seems normal to others. And there are also many side quests/opportunities for improvement, etc. - it looks good and tempting, but in reality, you can manage without all of that, and there's no time to do them.
Garrisons in cities without heroes. Well, maybe they shouldn't be just another boss fight (or maybe it's needed for some script), but next to Benedict/the Orc, they just seem like a formality.
The map is difficult - when Giovanni, Benedict, and the Orc come to you for the first time (and the second time) to test how prepared you are. And then it all turns into a formality, and you can just build up an army to defeat Wessell/Bertrand. I don't know what to suggest or if it should be different - like, you withstand the siege - you win, but it ends up being similar to "Ambassador" or "Last Stand" - it's so well-designed that it could be divided into several full-fledged missions instead of one scenario.
(by the way, when the additional player loses to Bertrand, he loses his artifacts, but the artifacts don't drop from Bertrand (although it doesn't really matter anymore)).
I'll check it out in the evening.
Added 6 hours 7 minutes ago
I've played half of the map. There are some good things. Artifacts! Well. The rest after the weekend. Because! Because! Work, damn it!
He didn't know about the army calculation for Wessel – he didn't fight him that much.
Generally, yes – he just started leveling up the second hero too late, so he spent a lot of time locked in with them.
There are many saves left (there are even early battles, when they were difficult and he had to replay them several times).
One of them is from before the battle with Wessel.