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Posts from [Tournaments SoD + FreshMod] Hard Bots Tournament / Prize 10 000р

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Hard Bots Tournament
Tournament standings and player list!

Judge: Gorbunak
Organizer: Gorbunak
Sponsor, guarantor and idea author: Gorbunak (https://vk.com/gorbunak, ICQ: 172884435)
Tournament host: Armageddets (https://vk.com/armaggame, icq: 620163142, skype: armageddetss, Discord: Armageddets#5394)

Prize distribution:
1st place - 7000 RUB
2nd place - 2000 RUB
3rd place - 1000 RUB
Features: The tournament is played on the Diamond template, which is renamed internally to RAI to enable enhanced AI for computer players (they prioritize building their army). Computers also have unlimited resources and level up at an accelerated rate.
Players are required to stream their games on Twitch or Youtube. Game videos must remain available after the game. These streams may be used for tournament reviews.
The tournament is played on Heroes 3 Shadow of Death 3.2 (or 4.0) + HDMod + Plugin Pack (FreshMod 7.1 +UnlimitedResourcesPC)
Download RAI Diamond template (place in the Heroes 3\_H3data\Templates\ folder)
! Extract the folder from the archive (the folder should contain dll files directly, not another nested folder)
Download the plugin pack (place in the Heroes 3\_H3Data\Packs\ folder)
! For the rmg.txt file, create a folder (in the path above) with the name that will appear in the game (e.g. RaiDiamond) and place the file in that folder.
 

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Template settings:
8 players, Size L+U, Strong monsters, No water, Medium roads, Difficulty 160%

Game settings:
Tournament rules, GamePlayChanges, Mage Guild and Library rebuild, ban cartographers - check these boxes.
Simultaneous turns mandatory (115 by default).
Town and color selection: first trade for the town, then for the color.
!!! If identical towns are rolled - a new town pair is generated.
!!! A coin is flipped. The player who loses the coin flip speaks first about whether the pair suits them or not.
!!! If the town pair does not suit, each player may once, for 500 gold (paid to the opponent), regenerate a new town pair, with the option to ban any town before generation (so it cannot be rolled).

Computers play on different teams
Assigning towns to computers: The blue player crosses out 1 town that computer players will not play. The player creating the game assigns the remaining six towns to computer players in any order. All PC starting towns must be different (heroes and bonuses - random).

Timer: 16:00 + 8:00 + 1:30 (can be changed by agreement)
Restarts: 112 (2 restarts on the first day or 1 restart on the second game day, taken on your turn or immediately after passing the turn)


!!! Carefully check the settings. A technical restart due to incorrectly set settings is possible up to and including 112

!!! If computers, their bonuses and heroes are set incorrectly - the game does not count

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Tournament format: Group stage + playoffs, 1 game per week (first to 1 win), final (first to 2 wins)
Group stage tiebreakers for players with equal points, from highest to lowest priority:
1) Points scored
2) Berger coefficient
3) Head-to-head result
!! If all parameters are equal for 2 players in a group - a decisive game is played within the next 2 days.
!! If all parameters are equal for 3 players in a group - 2 decisive games are played within the next 2 days. By coin flip or agreement, one player skips the first game and plays the winner of the remaining pair for the higher group position.
================================================== =============================================
Necropolis is allowed to choose Galtran as the starting hero. 
Leveling and using Vidomina and Isra with expert necromancy is allowed.
Building the Necromancy Amplifier, Vampire Lords, Pixies, Magogs, and Phoenixes is allowed.
Diplomacy and Hill Forts are allowed (7th level creatures cannot be upgraded)
Using level 4-5 scrolls without building the Mage Guild is allowed.
Key RAI changes:
1. Computer players prioritize building their army.
2. AI receives triple experience and double effect from "boosters".
3. The "Angel Wings" artifact is excluded.
4. The cost of Town Portal, Fly and Dimension Door spells is increased 5 times.
5. Seer's Huts with value below 5001 are generated in the same zone as the sought artifact.
6. Raise Dead is reduced by half
7. Necromancy is reduced to 10/15/20, and the Necromancy Amplifier to 5%
8. The Skeleton Transformer does not convert units with less health than skeletons
9. Necromancy is weakened, especially for towns other than Necropolis (see details). Galtran selection is allowed.
10. Fly, Dimension Door and Town Portal spells cost 5 times more.
 
Key changes of Fresh Mod
1. Native troops from Hives and Conservatories.
2. Always "good roads" for human players. Roads are guaranteed along all possible connections from spawn. 
3. One-way portals are excluded.
4. The appearance of "bugged" passages between zones is completely excluded.
5. Road guards have value no more than 1/3 of the zone maximum. 
6. On maps without water, the following are excluded - water spells, artifacts, and the Navigation skill.
7. Movement points calculation and transfer between heroes inside a town.
8. Balanced acquisition of "Town Portal" and "Dimension Door" spells. Also increased the value of scrolls with significant spells.

The full list of changes is easier to view in the table.
Full list of changes in version 7:
1. Improved random map generator:
- Always "good roads" for human players. 
- In all zones, guards with MaxValue Zone / 3 are generated along the road.
- Exit to one-way portals is excluded. The number of monoliths is increased to 32 = 2*(8 two-way + 8 one-way entrances).
- Connection between two identical zones always forms only one monolith/underground gate. 
- Improved object placement algorithm.
- Mines, passage guards and objects cannot be blocked by terrain.
- Improved zone shapes and proportions.
- The appearance of "bugged" passages between zones is completely excluded.
- Fixed the road entry point and guard for "wide" monoliths.
- The distance between passage guards is at least 1 tile.
- Implemented - "Double main passage guard". 
    A passage between zones with a road on the surface is guarded by 2 different guards.
    They are always generated so that you can enter another zone by breaking through only one of them.
- The appearance of water on the map is completely excluded: "flooded zones", "water strips", "lakes", etc.
- The appearance of "mountain" zones, as well as narrow strips of zones in the underground, is completely excluded.
- Improved road generation and display algorithm.
- The appearance of "shifted" guards is completely excluded.
- Fixed the appearance of a straight road going through all obstacles.
- Fixed a rare RMG crash during river rendering.

2. In Conservatories and Hives, the player receives not Angels and Wyverns, but 7th and 6th level creatures of their starting town, proportionally to the health points of Angels and Wyverns.

3. Diplomacy is returned to the game; it works even with the "HW rules" flag set, but with 2 restrictions: - neutrals whose total *AI Value* of the stack > 20,000 cannot join; for M and S maps *AI Value*> 4,000 - creatures do not join if the hero's army contains undead. 
4. The "First Aid" skill additionally gives all living creatures in the army +1,+2,+3 to health at basic, advanced, and expert levels.
5. "Eagle Eye" triggers not after battle, but during it, at the start of each round, when your unit gets its first turn, you can learn a spell that the opponent has cast. The dependence of the skill level on the level of the spell being learned is removed - now even with the basic skill you can learn a 5th level spell.

6. Artifacts that add health do not affect undead.
7. In the Hill Fort, 7th level creatures cannot be upgraded. It can only appear on snow, swamp, and lava.

8. Necromancers
- Necromancy skill percentages changed to 10%/15%/20%.
- Building the Necromancy Amplifier is allowed (gives 5%), but each subsequent one gives half as much as the previous one.
- The Amulet of the Undertaker gives 2.5%, the Vampire's Cowl - 5%, the Dead Man's Boots - 7.5%.
- Creatures with less health than a skeleton cannot be placed in the Skeleton Transformer.    
- Isra and Vidomina have their usual "leveling" restored.
- Building Vampire Lords is allowed. The Vampire Lord restores 50% of the damage dealt. 

9. Conflux
- Upgrading Magic Elementals is allowed. Its cost is 1350. 
- Building upgraded Sprites is allowed. The "Garden of Life" is required for construction.
- Firebird growth reduced from 2 to 1. Upgrading them is allowed. Phoenix growth remains unchanged - 2.

10. Inferno. Upgrading Pits requires only Mage Guild level 1. Inferno Gates do not require a Fort and cost 4000.

11. Tower.
- Astral doubles the spell power of Hypnotize at any level.
- Added Golem Factory generation on snow (value 4500).
- The Skyship gives 3-5 resources (originally 1-5).

12. Balanced acquisition of "Town Portal" and "Dimension Door" spells.  
    With the same Mage Guild building pace, the maximum gap in obtaining these spells will be 3 days:
    Initial Mage Guild construction - 0% chance
    1st rebuild - original chance
    2nd rebuild - original chance * 2
    3rd rebuild - original chance * 3
    4th rebuild - 100% chance

13. Using level 4-5 scrolls without building the Mage Guild is allowed.
Their value is changed:
    - 22500: Town Portal, Dimension Door, Fly.
    - 13000: Implosion, Resurrection, Armageddon, Summon Earth Elemental, Chain Lightning, Meteor Shower, Berserk, Inferno.
    - 4000: Sorrow, Counterstrike, Clone, Prayer, Fire Shield, Frenzy, Slayer, Magic Mirror, Sacrifice.
    - 1000-3000: Level 1-3 spells unchanged.

14. Campaign heroes are allowed (everywhere except mirrors), except Gelu. Dragon's starting army is changed to the standard Tower starting army. These heroes cannot be selected from the start (similar to Mutare)
15. *AI Value* changed. Efreet Sultans: *2842* (was 1848). Faerie Dragons: *31,000* (was 19580). Monks: *565* (was 485).
16. Mage Guild rebuild is possible from any level (in Rampart, to rebuild the Mage Guild level 1, you need to click on the Mage Guild roof).

17. You can view spendable movement points by holding the "Alt" key
18. Pressing "E" allows trading between heroes in a town
19. Neutrals guard objects around them, except resources, chests, and campfires.
20. You can decline a skill at the Witch Hut and the Scholar.
21. The "Conflux" town is allowed to appear in all zones (relevant for JC).
22. In "Conflux", the Grail cannot be built if there is no town with Mage Guild level 5 built.
23. Fixed the "anchor hex" bug - Fire Wall and Force Field can be placed on any available hex.
24. When attacking banks, the guard description is shown
25. In battle, the duration of applied spells is shown
26. In battle, damage is shown as the number of creatures killed
27. You can enter the Mage Guild with a hero without a spellbook or money
28. Extended spell descriptions in the spellbook on right-click on a spell. Skills, specialization, artifacts, and hero SP are taken into account. Shown - Fire Wall damage, number of summoned elementals, number of resurrected HP, TP and DD cost in MP, etc.
29. In battle, when applying a combat\healing spell, the number of creatures killed\resurrected is shown

Ютуб канал со стримами, обучениями, новостями, шоу-турнирами с призовыми
Огромная пополняемая сборка игр разных игроков
Твитч канал
Гудгейм канал
Группа Вконтакте

Беседа для поиска соперников в ICQ (460+ человек) - ICQ Heroes 3 Chat (460+ peoples)
https://icq.com/chat/AoLCp9xL2UAnLZKubgc

По вопросам организации и спонсорства шоу турниров с полным освещением писать в ЛС
Финансовая поддержка

In reply to WiZarDX_576
WiZarDX_576

found an earth book in nearby t-zone, guarded by 80+ droids. which could take easily after few hives.
Theorodus got all needed skills, like loga, intelligence, earth, and air at the end. also had earth orb, +3 speed. so decided to push.
by view earth found a short way to go towards opponent's main town. which could reach on 127 and we had finalka. opponent halfed my army with chain lighting, but own army was pretty small, so at the end Gurnisson needed to retreat via escape tunnel.
at 132 scouted and took air book on opponent territory.

after that Norbak surrendered.

TFP!


TFP!
In reply to Armageddets
TFP!
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Эльшар / Elleshar Main Hero Эльшар / Elleshar
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Аламар / Alamar Main Hero Аламар / Alamar
Map Template
Diamond
Game Length
141 days
Game Date
4/3/2022
Reported
4/3/2022 4:56 PM
Rating Impact Archived
Norbakk 1559 1580 +21 ↑
ckotuHa 1732 1711 -21 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/4/2022 5:24 AM

In reply to Norbakk
User Avatar
Norbakk
TFP!
TFP!
:smile19:698286888
In reply to Norbakk
Auto-translated
Jedit didn't immediately secure the ground, but otherwise, everything went linearly, he easily gained an army, stats, and full control.

Thank you for the game!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Джедитт / Jeditte Main Hero Джедитт / Jeditte
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Diamond
Game Length
131 days
Game Date
4/9/2022
Reported
4/9/2022 10:03 AM
Rating Impact Archived
Dima Surmay 1694 1713 +19 ↑
WiZarDX_576 1795 1776 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/9/2022 11:34 AM

In reply to Dima Surmay
Auto-translated
Dima Surmay
Jedit didn't catch the earth spell right away, but otherwise everything was linear; I easily got the army, stats, and full control.

Thanks for the game!

A playable layout with the air book.
True, the supports leveled up everything except air, and without scouting - I didn't want to take any reckless actions. Considering there were Dragon Utopia - there was plenty to do.
When taking another one - that's where they got me with an advantage in all parameters.

Thanks for the game!

.
http://heroes3.tv/WiZarDX_576
http://goodgame.ru/channel/WiZarDX_576/
создатель мода ХВ рулз :
/topic/10609/

In reply to Gorbunak
Auto-translated
Finally, this tournament has come to an end. 1st place: WiZarDX_576 2nd place: Dima Surmay 3rd place: bubuch Congratulations to the winners! Also, a huge thank you to all the participants! It was a bit difficult without Armageddon, but let's hope he'll be okay and delight us with new tournaments.

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