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Posts from Current questions and answers regarding the map editor.
Good evening, I've encountered a problem where the heroes I create aren't being saved. They are created in the correct folder, but after saving, they end up in the map's archive. However, after restarting the game, if the hero isn't being used, the map no longer recognizes the folder or the file. How can I fix this, or will I need to create a mod for my heroes to be displayed in AdvMapHeroShared?
Also, I've noticed that sometimes an index is created in the map. Under what circumstances does this happen?
}{0TT@6bI4
4 years ago
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The index.bin file is responsible for displaying the editor elements. The one generated by the editor in the map is "inactive" and constantly hides all paths.
In the case of a hero, you can always select any other hero and specify the exact path + name to their AdvMapHeroShared in the Shared field.
To ensure that heroes are always displayed, configure the Advanced Map Editor (the FAQ is in the section) and select the AdvMapHeroShared table. There, create a new hero, first clicking Resource=>Close MOD. All files of the new hero will be in the GameFolder/data/ folder, including the complete index.bin file with the saved information about the hero's shared data. When you finish working on the map, copy the files from data to the map archive.
Important! All files in the data folder will be visible to both the editor and the game, so there is no point in copying files at intermediate stages. Only at the end, before uploading.
Hello! I have a question: Is it possible to change the name and description of the map in scenarios as the plot progresses? I saw that there is a ScenarioInformation section in the left panel of the map, and there is an OBJECTIVE_SCENARIO_INFO option in the objects (or something like that), but the objects with this option don't work as expected. More precisely, it seems to work, but the name and description appear in the quests section. In principle, if the option of changing in ScenarioInformation doesn't work, it could be done through quests, but then is it possible to hide the name and description from ScenarioInformation so that it doesn't duplicate?
}{0TT@6bI4
4 years ago
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Mods might work, but I can’t find WindowSimple in the game files, which is responsible for the window… There are no other options, obviously.
Hello everyone, could you please tell me how to grant a mapmaker additional functions, such as verification?
}{0TT@6bI4
4 years ago
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Place any building on the map, in the Shared properties section of the object, click New => Enter the name of the new building => OK => A properties window will appear. In these properties, specify the model and animation from the corresponding fields of the map editor's shared data in Model and AnimSet, and in the Type(!) and messagesFileRef properties, specify the same as for the Dockyard.
Hello everyone, can you tell me how to increase the size of objects on the map, specifically the Arena (scale)?
Added 1 hour 23 minutes ago }{0TT@6bI4
Place any building on the map, in the Shared properties of the object, click New => Enter the name of the new building => OK => A properties window will appear. In these properties, enter the model and animation from the corresponding fields of the map editor in Model and AnimSet, and in the Type(!) properties, messagesFileRef, enter the same as for the Shipyard.
-thank you-
}{0TT@6bI4
4 years ago
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In the object's properties, within the Scale graph, set the size (in percentages).
P.s. Values greater than 200% will not be applied.
GameMechanics/RPGStats/DefaultStats.xdb, you can find Banks in the notepad using Ctrl+F
Thank you.
Added 6 hours and 52 minutes ago }{0TT@6bI4
GameMechanics/RPGStats/DefaultStats.xdb, you can find Banks in the notepad using Ctrl+F
Good day, could you please tell me how to change the icon on a building that appears when it is captured? (the icon rotates above the building - the color of the hero).
Hello everyone.
1. Is there a mod that adds animations for creatures on the map, similar to those in battles? (without writing scripts)
2. Maybe someone can help with a script: all mines give resources only if a certain number of, for example, level 1 units are located in their garrison (inside the mine).