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Posts from МОД: Клинок Армагеддона / Armageddon's Blade Auto-translation in progress

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#546
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L'Garold
2 }{0TT@6bI4
In my opinion, if you redraw the texture, it could be an interesting concept. For example, a red, magmatic body with yellow lava inclusions. Yellow eyes and mouth (in the depths). And dark brown, almost black, obsidian wool needles.

Mizrael tried, she's still working on it)))


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#547
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The mane looks great; they should work on the back a bit more.
С уважением, }{0TT@6bI4
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#549
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Waterfall_13
Version 2 from our Mizrael from Discord (there will probably be version 3 as well) =)
It's closer to the demon theme now.
Wow! Listen... What about adding an animation to the lava parts of the texture, like the animation of the buildings in the Dwarf town? For example, on the magical conflux.
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#550
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Azgalor
Wow! Listen... What about adding an animation to the lava parts of the textures, like the animations on the buildings of the Dwarf town? For example, on the magical structures.

Most likely, the animation is applied to all parts at once... it will probably be difficult to separate one animation from all of them (I'm talking about the walls).
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#552
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I probably already bored you with wolves, right?))) But here's the third set of textures from our artist, Mizrael:




Added 31 seconds ago
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The animation on the Dwarf buildings works like this: a similar model is attached on top of the main model - it's "wider" and has shimmering textures.
I understand, I'll have to take a look at it sometime.
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#553
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Added the same red eyes effect to the third level upgrade as the Inferno Horses... it seems this is becoming a signature feature for creatures with the "Inferno" prefix =)



Added 23 hours and 14 minutes ago
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#554
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A new patch for Heroes 5 Armageddon's Blade v10.02.2022 is out. You can download it here: THIS LINK
Yandex Disk
Changes compared to patch 15.12.2021:

New creatures have been added (a pack of enhanced elementals).
Alternative Tier 3 creatures for the Inferno faction.
A bug with sworn enemies for the Rampart faction has also been fixed.
4 hero icons have been improved (you can find more details in the patch notes).
The chances of skills appearing for the original classes have been slightly adjusted to free up 4% for blank skills.

As usual, all changes are recorded in chronological order here, and you can read them in detail - Patch Notes
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#555
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I thought it would be a good idea to slowly start creating video reviews (I wanted to test out this YouTube feature called shorts), but I couldn't fit it into the 1-minute time limit. :)
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#558
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A new patch has been released - Heroes 5 Armageddon's Blade v20.04.2022: PATCH 20.04.22

Changes:
- Free Cyclops have technically been returned to the Stronghold Faction, but they cannot be recruited in the city (Ancient Wonders are still there). Why was this done? So that Barbarians and Warlords can give blood bonuses to free Cyclops if they join them.

- Fixed the upgrade of counter-spells for the Demon Lord and Chaos Lord.

- A huge number of hero icons have been reworked (all new faction heroes have had their icons from Heroes 3 mods removed; their own icons, stylistically similar to the icons from Heroes 5, with transparency, outline, etc., have been created). P.S. I only left Krag Hack with his square icon for now.

- Changed the camera on the adventure map.
                                                                         Now, the camera zoom out can be not 69 as it was in the original, but 119.
                                                                         Now, the camera zoom in can be not 11 as it was in the original, but 6.

- Dwarven Luck is now available to the Barbarian and Warlord.

- The arena with the eyes of mages in the corners has been fixed (dirt appears on the tiles); there was a problem with the ability to place creatures in the corner cells.

You can read about the changes in detail in the patch notes that I am keeping: Patch Notes
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#559
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2 Waterfall_13

Good day to you.
Could you please upload the camera mod separately?
Waterfall_13
- Changes the camera on the adventure map
                                                                         Now, zooming out the camera can be not 69 as it was in the original, but 119.
                                                                         Now, zooming in the camera can be not 11 as it was in the original, but 6.
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#560
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L'Garold
Good day.
Could you please upload the camera mod separately?
Well, it's not exactly a mod, it's a configuration setting.

Just put this file in the "profiles" folder, which is located in the root folder of the game.
Camera_H5AB

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