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Posts from Tactics for the Stronghold.

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Yes, I don't think we've told you anything new about the Barbarians. I was just thinking about it and remembered that once I played as Barbarians against the Wizards (the ones underground). It was the second week, I had Crag Hack, a prefecture was built, there were Orcs, birds, and I was preparing to build a municipality. And then I decided to buy out the entire army and, instead of building a municipality, clear the territory. That's when I developed very quickly. It was surprisingly fast... all the buildings plus a leveled-up hero. I only realized later that the Barbarians' weakness is that their average unit speed is still not fast enough. With their imbalance in attack and defense, they must ALL go first. And I had a speed cloak at that time.
I'm writing to say that the ability to strike first is one of the most important issues for the Barbarians.
From this:
- maybe it's better to upgrade Goblins and Wolves right away?
- try to get speed artifacts.
- an Air Expert with acceleration.

I haven't experimented with this much, but maybe my paradoxical idea has some merit.)))))
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Yes, you need to manage the Barbarians as quickly as possible. The idea about upgrading the first three levels is a good one. In general, I think the bird units are built very quickly; build them and then go into battle. Upgrading them is, of course, necessary.
Step aside from the way of a better man than you
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up

There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
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An air expert with speed boost is a useful addition to almost any army.
Upgraded wolves are much stronger than regular ones, I agree. But for some reason, I didn't realize this until the third week. An upgrade to the third level? Interesting thought, although I almost never built the third level in this castle; I took other castles and stocked up on archers there.
Although there were other cases as well. Here, too, hidden units have an impact - if you have a couple of external orcs and a Jabarkas, it might turn out to be interesting.

And also, by the way, revival works well on upgraded wolves.

Орден Фениксахаризматический :) лидер
In reply to Qwerty
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Qwerty;123007
An upgrade to the third level? Interesting idea, although I almost never built the third level in this Castle, I took other Castles and stocked up on archers there.

But why not, as long as there's nothing to replace them with? They are quite suitable for the initial clearing...
Qwerty;123007
Although there were other cases. Here, too, the starting units matter - if there are a couple of Orcs and a Jabberwock, it might turn out to be interesting.

He can be used as a starting hero; Orcs are always present, plus ranged attacks...

Qwerty;123007
And also, by the way, revival on upgraded
wolves works well.

What did you mean by that?
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to badping
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badping;121251


By the way, there might be some rational basis for the strategy of building an outpost for the Barbarians – since their army constantly suffers defeats from the armies of other states, perhaps it makes sense to supplement it with units from captured castles?
Of course, this is expensive, but the Citadel is very cheap in terms of unit cost and construction... and with the rapid map control using the "Dess" spell, can this factor be used to achieve victory?
What do you think...
I'm actually doing just that))) Citadels have the ability to develop quickly and capture 1-2 castles, rebuild them, and equip an army. A very powerful combination is Citadel + Conflux or Citadel + Rampart.
In reply to РУХ-ЧУДИЩЕ-ОГР
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I completely agree. :)
I especially like the combination with the Conflux.
Actually, I used to think that the Stronghold was a weak castle, but I soon realized that I was wrong. :)
In reply to gamer-kirill
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gamer-kirill;122952
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I only realized later that the Barbarian's weakness is that the average speed of their units is still not fast enough. With their imbalance in attack and defense, they absolutely must move first. And I had a speed cloak at the time.
I agree 100%. The army is too weak to confidently take the brunt of the attack, and it lacks the speed to strike first. The same problem exists for the Swamp, but their defense is better, especially when paired with a Tazar, so it's not fatal for them, but it is fatal for the Barbarians.
gamer-kirill;122952

I'm saying that the ability to strike first is one of the most important aspects for the Barbarians.
Tactics + Expert Speed. This is already a big plus, but the army is still too weak. It is essential to capture another Castle and recruit more specific units there. By the way, I usually don't build captured Castles because it drains resources. But the Barbarians are a special case. Their own Castle is cheap, so there are excess resources that must be used to develop a second Castle!
gamer-kirill;122952

From here
- maybe it's better to upgrade Goblins and Wolves right away?

I used to do that. Upgraded Goblins are great :) And they're not a waste either :) I always upgrade Birds for their speed and only buy them later.

Let me summarize:
1. Aim to deploy creatures in the first week.
2. Build upgraded Birds and use them to break through archers.
3. Move quickly and capture all resource locations (Orcs - go home!), collecting resources for the second Castle.
4. Quickly capture the second city and quickly develop it.
5. A hero with Tactics and Expert Air becomes twice as scary! :)
6. If you don't hide, Crag Hack is not to blame! :))
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Yes, the Castle develops quickly, and the birds are good both in battle and in terms of cost (cheap to build). On smaller maps, the Stronghold is dominant.
In reply to KoR
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KoR;123190

Let me try to summarize:
1. Aim to deploy creatures in the first week.
2. Build upgraded Griffins and use them to break through archers.
3. Move quickly and capture all resource locations (Orcs - go home!), gathering resources for your second castle.
4. Quickly capture your second town and start developing it.
5. A hero with Tactics and Expert Air becomes twice as powerful! :)
6. If you don't hide, Crag Hack isn't to blame! :))
Yes, I somehow forgot about tactics, and that was a big mistake.
And Crag Hack is a very formidable hero; it's an honor if he decides to visit the tavern in your town!
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Regarding reviving upgraded wolves: the thing is that in the case of an unanswered attack (you need to remove the retaliation beforehand), upgraded wolves deal one of the highest amounts of damage per HP. And reviving them, considering their low HP, is quite easy even with moderate magic stats.

I was thinking, Sir Mullich would probably look good with barbarian troops.

For me, the only problem with this castle is the start. Gurnisson has helped me out a LOT many times. And of course, the free goblin mines... Plus, Grechin has performed so well for me a couple of times that I've come to respect him a lot. I'm talking specifically about the start, the first week.

Орден Фениксахаризматический :) лидер
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For a good start, it's best to choose a hero with a ballista; it deals damage and draws enemy attention, which is perfect for the early game.
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Qwerty is as logical as ever and can convey a lot with just a few words. After him, there's nothing left to add.
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And why did you forget about the Cyclops?
In my opinion, they are really cool. Especially if you have a golden bow.
But the price is quite high.
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Of course, if you have a lot of crystals, you can build them, but it's still better to upgrade your bears. And cyclops are great because, without ballistics, you can easily destroy the castle gates...
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Cyclops are very weak... They are only good because they can throw rocks at walls.

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