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Posts from Doctor! Kaspar!

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4 years ago
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Hello. Today, we will analyze the main healer of Necropolis and try to understand whether this hero is truly the fastest in the game in terms of development, reaching the endgame with the maximum number of units, and the absence of problems in a very important and crucial aspect of the game – clearing maps.

First, let's consider what is most valued in Heroes when clearing the map of neutrals? Farming speed? The ability to quickly clear and gain access to the entire map? Or the absence of losses? It is quite interesting that good performance in all three areas means good tempo and development.

Kaspar, belonging to the "engineer" class, doesn't seem comparable to Vittorio or Daleb at first glance. His tent is pleasant, but it doesn't cripple a stack like the ballista of the Order faction or the demon from the Sheo faction.

"So, what's the catch?" you might ask. And the catch is healing, my friends!

Comparing Kaspar with other heroes in the game and even with his "brothers" from Necropolis, it becomes clear that the hero is slightly "skewed." He is incredibly strong at the beginning but incredibly weak in the late game. And with careful consideration and analysis, it becomes clear why some people place the healer at the very bottom of tier lists, while others place him at the top. He is truly a "gift" when clearing camps of neutrals. No other hero in the game allows you to develop so quickly and successfully as the healer from the city of the dead. There are few heroes with such tempo in general, and those that do have tempo are usually engineers, tied to their machines and, at best, able to take a tent, but unable to take a plague tent due to a lack of skill slots.

Yes, again, comparing him to Vittorio and Daleb, Kaspar won't turn a fragile stack of first-level creatures into a powerful force in the endgame like Vittorio, nor will he "warm up" the enemy's stack as well as Daleb. But his ability to clear the entire map without losing ANYONE makes you think of him as an alternative as a main hero in any Necropolis game.

If we compare him to other Necropolis heroes, we can note worthy alternatives to Kaspar in the form of Orson, Lucretia, and Naadir. These guys won't fall out of the game after two weeks and also clear the map well.

But when it comes to the perfect clearing of the map... your humble servant cannot find a better option.

                                                                                                               

                                                                                                                Want to reach the endgame with 0 losses? Take Kaspar.

4 years ago
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this tent has 3 bullets, so no matter what you do, it won't be very effective, and it's not worth dedicating an entire specialization to it for those 3 bullets. Maybe in a competition with miniature armies, where you only have 1-4 incomplete upgrades over 2-3 weeks, there might be some sense in it, but outside of that, it's useless.

However, if you take a normal tent with 5k HP, 20 base initiative, and 100 bullets, then it will be quite decent.
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4 years ago
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vasik
This tent has only 3 shots, so no matter what you do, it won't be very effective, and it's not worth dedicating an entire specialization to it. Maybe in a competition with miniature armies, where you only have 1-4 incomplete upgrades over 2-3 weeks, there might be some sense in it, but outside of that, it's useless.

If you take a normal tent with 5k HP, 20 base initiative, and 100 shots, then it would be quite decent.
Well, these three charges give you roughly 3 free revives or two revives plus one extra damage. This doesn't really do anything in the late game, but personally, I'd rather have a Necromancer for rushing than Kaspar.
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4 years ago
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Kaspar, with his tent, is my favorite hero, both within the faction and in general...
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4 years ago
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Yes, I agree. Kaspar is strong at the beginning, but weak at the end. However, if you upgrade the war machines and increase his **Knowledge** skill, which affects the damage of ballistae and catapults, and also equip artifacts that affect machines and knowledge, then he will be quite good even in a long playthrough.

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