Skip to content

Posts from Demon invasion.

5.0 (2 ratings)
User Avatar
4 years ago
Auto-translated

I barely managed to defeat Kha-Beleth. Based on what I read on the forum, I knew that battles against Duncan and Faydaen awaited me on the other side.
Unfortunately, at the very beginning of the mission, I decided to focus on leveling up Grol, betting on dogs. And that would have been fine, but I never managed to get the Darkness skill on him, and when I reached the mentor, he was already guarded by 4 stacks of angels, each with 400+ units. Without Darkness, with a weak Chaos faction, minimal spells, and growth from only one Castle (the other enemies had successfully burned down the rest), it was impossible to break through.
I later realized that I could have leveled up Nimus in parallel, but it was too late...

At that point, I only had one Castle left, and Vampirism appeared in it, which, in theory, could have been used to defeat the angels if I had gathered enough creatures.

But...
I didn't take any stat-boosting items with my secondary heroes, and therefore, Nimus was too weak in stats to perform well in that battle.

And there was simply no time to run around the map and collect them, when my only city was being besieged more and more often by another knight. And Kha-Beleth's creatures were also growing in numbers, and I had already spent too much time fighting him, and there was simply no way to continue.

What was the result? I had to free the mentor using a cheat... because without Darkness, my Grol simply wouldn't have survived.
I did manage to win the final battles even with my meager army, but because I still didn't complete the map without using a cheat, the aftertaste was bad, and I didn't get the sense of relief after completing such a difficult mission.

Knowing the map, it can be completed. But that's a completely different story, and I simply don't have the strength or desire to spend a lot more time replaying it without using a cheat.

As was written earlier in this thread, the Master is a great master in creating maps, but he is also a great master of disappointment. His maps cannot be completed on the first try (even on the easiest difficulty). They need to be worked on for a long time, constantly making mistakes and starting over...

This is not relaxing. It's just constant stress. I haven't encountered more difficult maps yet.

I don't even know if it's worth starting a war against the Orcs, if I already know that I'll have to replay.

In reply to Vrock
4 years ago
Auto-translated
Vrock

I barely managed to defeat Kha-Belekh. Based on what I read on the forum, I knew that battles with Duncan and Faidaen awaited me on the other side.
Unfortunately, at the very beginning of the mission, I decided to focus on leveling up Grol, relying on dogs. And everything would have been fine, but I never managed to get the Darkness skill on him. And when I reached the mentor, he was already guarded by 4 stacks of angels, each with 400+ units.
Without Darkness, with a weak Chaos hero, minimal spells, and growth from only one Castle (the other enemies successfully burned down the rest), it was impossible to break through.
I later realized that I could have leveled up Nimues in parallel, but it was too late...

At that point, I only had one Castle left, and Vampirism appeared in it, which, in theory, could have been used to defeat the angels if I had gathered enough creatures.

But...
I didn't take any stat-boosting secondary heroes, and therefore, Nimues was too weak in stats to perform well in that battle.

And there was no time to run around the map and collect them, as my only city was constantly being besieged by another knight. Besides, Kha-Belekh's creatures were also growing in numbers, and I had already spent too much time fighting him, and there was simply no room for further delays.

What was the result? I had to free the mentor using a cheat... because without Darkness, my Grol simply wouldn't have survived.
I did manage to win the final battles even with my meager army, but because I still didn't complete the map without using a cheat, the aftertaste was bad, and I didn't feel any relief after completing such a difficult mission.

Knowing the map, it can be completed. But that's a completely different story, and I simply don't have the strength or desire to spend more time replaying it without using a cheat.

As was written earlier in this thread, the Master is a great master in creating maps, but he is also a great master of disappointment. His maps cannot be completed on the first try (even on the lowest difficulty). They need to be painstakingly worked through, constantly stumbling over your mistakes and starting over...

This is not relaxing. It's pure stress. I haven't encountered more difficult maps yet.

I don't even know if it's worth starting a war against the Orcs if I already know that I'll have to replay.


Yes, the second map is the most difficult. After that, everything seemed to get easier. Tactical warfare without hordes of creatures.
In reply to Kent305_n
User Avatar
4 years ago
Auto-translated
Kent305_n

Yes, the second map is the most challenging. After that, everything seemed to get easier. It's more of a tactical war without hordes of units.

I've calmed down a bit now and I'm planning to replay it.
Now I know the map's tricks and I think there shouldn't be any problems with completing it.
4 years ago
Auto-translated
Yeah, I've seen complex maps, even more complex ones, but I've never seen a hero get nerfed like this. Why can't they just make the game more challenging without cutting perks and removing spells? And why add hundreds or even thousands of enemies? Chaos magic becomes useless, leveling up a hero is pointless, so the concept of creating a build is gone. It's not a campaign, it's just a collection of scenarios. I played "The Awakening," finished the third map, and now, on the fourth map, I have to start all over again, even though they said the fourth and fifth maps would carry over the hero! Magic is completely useless! This isn't "Heroes of Might and Magic," it's just "Heroes of Might"!!!
4 years ago
Auto-translated
1. The first 2 missions are good, the rest are quite mundane.
4 years ago
Auto-translated
and what are the scenarios related to the campaign?
User Avatar
3 years ago
Auto-translated
I understand, I experienced crashes when I clicked on "modifications" due to the "Invasion from the Underworld" scenario.
Одна голова хорошо, а две - уже не красиво!
3 years ago
Auto-translated

I couldn't play without a couple of cheats, especially for money.

But overall, it's very interesting to see what would have happened next.

I really like how the story was developed and what was planned. As I understand it, Master won't finish this saga anymore. Oh well.

Thank you for the hours spent in my favorite world!

User Avatar
3 years ago
Auto-translated
A good and challenging map, the Archipelago of Pao. One drawback – the Fortress on the hill doesn't produce the troops that the Castle does. This leaves a slightly negative impression of the map.
Всегда играю на Г.
In reply to raspisnoy
User Avatar
3 years ago
Auto-translated
raspisnoy
A good and challenging map of the Archipelago of Pao. One drawback is that the Fortress on the hill produces different troops than the Castle. This is what leaves a bad aftertaste from the map.
What did you think, these are maps made by masters, they completely break the game for me.
Одна голова хорошо, а две - уже не красиво!
In reply to Вариматас
2 years ago
Auto-translated
There is a bug/exploit in mission 4. If the Cave Goblin units from the hero's specialization eliminate all enemies with a Fireball spell at the beginning of the battle, and the battle ends, they remain and are added to the army (interestingly, this doesn't work in battles against demons). Out of curiosity, I completed the mission using this bug, and by the time Duncan arrived, I had 10,000+ Cave Goblins.
In reply to Ёжъ
User Avatar
2 years ago
Auto-translated
Yozh
There is a bug/exploit in mission 4. If the Cave Dweller units from the hero's specialization defeat all enemies with a Fireball spell at the beginning of the battle, and the battle ends, they remain and are added to the army (interestingly, this does not work in battles against demons). Out of curiosity, I completed the mission using this bug, and by the time Duncan arrived, I had 10,000+ Cave Dwellers.

Thank you for the information.
In reply to MasteR
2 years ago
Auto-translated
Is a continuation of the story planned?
In reply to Ёжъ
User Avatar
2 years ago
Auto-translated
Yozh
Are you planning to continue the story?

I plan to finish the final campaign, but not in the near future.
In reply to MasteR
2 years ago
Auto-translated
MasteR

I plan to finish the final campaign, but definitely not in the near future.
Holy crap, you're still alive! I thought I'd never find out how my first fan-made campaign ends. Well, I hope we'll see each other again in a few years.

Statistics

Welcome our newest member: recijeb