Skip to content

Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
User Avatar
4 years ago
Auto-translated
As far as I know, Heroes 5.5 also has its own new heroes, and quite a few.
NCF creatures can be activated by adding the creature pack to the data folder.

If the ID wasn't taken, everything is fine; if it was, we'll replace the existing creature. Since I haven't delved into the 5.5 files, I can't say which IDs are free.
In any case, you'll have to change two files: types.xml and Creatures.xdb.

I'll provide a detailed explanation when I have time.
4 years ago
I will make an NCF article soon. Stay tuned!
User Avatar
4 years ago
Auto-translated
How do I install a mod? I haven't done it in a while and I've forgotten. Could you please provide step-by-step instructions?
In reply to }{0TT@6bI4
4 years ago
Auto-translated

}{0TT@6bI4
Heroes of Might and Magic 5.5 has its own new heroes, as far as I know, and quite a few of them.
NCF creatures can be activated by adding the creature pack to the data folder.

If the ID wasn't taken, everything is fine; if it was taken, we'll replace the existing creature. Since I haven't delved into the files of 5.5, I can't say which IDs are free.
In any case, you'll have to change two files: types.xml and Creatures.xdb

When I have time, I'll write a detailed guide.

 

Hello again!

Thank you very much for your answer.

Of course, I'll be waiting for the details on how to do it, and in the meantime, I'll try to figure it out myself :)



Added 1 minute ago

dredknight
I will make an NCF article soon. Stay tuned!

Greetings!

Thank you for your reply about NCF!

Sure! I'll wait for the article :)

In reply to dredknight
User Avatar
4 years ago
dredknight
...
Please, can you give origin exe-file with only change "Expert Frenzy duration = 1 turn"?
This is very important change demanded by several mods.
4 years ago
Auto-translated
Instead, why not take the Berserk 3/3 skill? In the original game, it exists and works perfectly fine, without any modifications to the executable or any files at all.
User Avatar
4 years ago
Auto-translated
Um, in the original game, Berserk lasts for 2 turns.
In reply to }{0TT@6bI4
User Avatar
4 years ago
Auto-translated
}{0TT@6bI4
Um, in the original game, Berserk lasts for 2 turns.
vasik discovered that a unit with a whip attack and the Berserk spell applies Berserk for 3 turns; we discussed this in the ncf thread a long time ago.
In reply to fktifzobr@mail.ru
4 years ago
Auto-translated

fktifzobr@mail.ru
vasik found out that a unit with a whip strike attack and the Berserk spell applies Berserk for 3 turns; we discussed this in the ncf thread a long time ago.


So, for example, if the Shadow Mistress's Whip Strike ability casts Berserk, it will have a duration of 3 turns instead of 1?
Whip Strike spells are cast at advanced mastery if I am not mistaken?

In reply to dredknight
User Avatar
4 years ago
Auto-translated
dredknight



So, for example, if the Shadow Mistress's Whip Strike ability casts Berserk, it will have a duration of 3 turns instead of 1?
Whip Strike spells are cast at advanced mastery, if I am not mistaken?

Information from this message
User Avatar
4 years ago
Auto-translated
Fktifzobr, I understand, thank you.
In reply to dredknight
User Avatar
4 years ago
dredknight
here you go!

Thank you very much!

I see among your files a setting for the perk "+2 to vitality". Can you tweak the "+1 to max damage" perk to work for all races, not just elves?
Also I see "Chilling bones" from 5% to 10%. Can you do 15, 20, 25 and 30 variants to flexible skill settings?

Statistics

Welcome our newest member: recijeb