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Posts from MMH5.5 - Heroes of Might and Magic 5.5 Auto-translated

4.6 (10 ratings)
#1169
For any check, I always start a new game
In reply to cohopx
#1170
Auto-translated

Hello, I played the latest version 5.5 (not the beta/alpha) and have a few questions:

1) Is it possible to revert to the standard skill tree?

2) I tried using the executable from version 5.5 to prevent the game from crashing when loading saves on Windows 10 and large maps. It works, but the skill upgrade menu has shifted when the hero levels up. I'm not sure if this is due to the executable or not. It looks like this: https://i.yapx.ru/PHWCz.png

#1171
Hello BossGoblin!

1. Skill tree cannot be changed to original version. It is a lot of work and some perks would not make sense.
2. From the image i see there are other visual mods installed. Make sure you run 5.5 with no other mods and try again.
In reply to dredknight
#1172
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dredknight
Hello BossGoblin!

1. The skill tree cannot be changed back to the original version. It would require a lot of work, and some perks wouldn't make sense.
2. From the image, I see that other visual mods are installed. Make sure you run 5.5 with no other mods and try again.
The thing is, in the second point, I launched a clean game, but with your .exe file and without the 5.5 mod installed. Could the icons have shifted because of this? I only have a few mods installed, and the regular game never gave me this visual bug; I've been playing with them for about eight years, but I decided to try to fix crashes on huge maps using your .exe file.
In reply to BossGoblin
#1173
Auto-translated
BossGoblin
The thing is, in the second step, I launched a clean game, but with your executable file and without the 5.5 mod installed. Could the icons have shifted because of this? I only have a few mods installed, and a standard game has never given me such a visual bug; I've been playing with them for about eight years, but I decided to try to fix crashes on huge maps using your executable file.

MMh55 exes are not supported with ToE because they include some graphical changes that require specific XDB files.
What I can suggest is to use this patcher on standard ToE exe to extend the memory use from 2 to 4 Gb.
This way you won't need MMH55 exes and will achieve the same effect!
In reply to dredknight
#1174
dredknight

MMh55 exes are not supported with ToE because they include some graphical changes that require specific XDB files.
What I can suggest is to use this patcher on standard ToE exe to extend the memory use from 2 to 4 Gb.
This way you wont need MMH55 exes and will achieve the same effect!

Thank you very much, this at least eliminates the departures.

Your Mh 55 is a great job, I hope you will be fine. It's just that some things turned out to be too unusual and global for me.
#1175
That's all right. Heroes V comes in many shapes and sizes, enjoy it in your own way .
#1176
How to make a duel preset in MMH55_Editor_64 or MMH55_Editor or H5_MapEditor? They'r crashing on loading of preset creator after the MMH5.5 patch
#1177

I actually do not know as I never explored this part of Heroes V modding.

However you can inspect Skeggy's presents for 5.5. They are quite some dated now but will do the work. Download the files and check how he did it.

#1178
Thanks!
Can you please look at that bug? The map editor works fine with creating a map and campaign (its seems like in the first run of editor it requires Visual C++ libraries that I already have installed, and then in the 2nd run there is no error at all, just crashing on the half of loading)
#1179
I dont understand what you mean by first and second run. You mean second run of loading the map after it is changed ?
This may mean editor is search for something that is missing (XDB or image)
#1180
1) Launch first time MMH55_Editor_64 for example, select Duel preset - Name - OK, loading - on half of loading error about C++ libraries - Editor closing
2) Launch second time MMH55_Editor_64 for example, select Duel preset - Name - OK, loading - Editor closing on half of loading without error about C++ libraries
Is it normal that set's attributes doesn't work and when I have 4 on my char it's still shows 1/8?
In reply to idcwe
#1181
idcwe
1) Launch first time MMH55_Editor_64 for example, select Duel preset - Name - OK, loading - on half of loading error about C++ libraries - Editor closing
2) Launch second time MMH55_Editor_64 for example, select Duel preset - Name - OK, loading - Editor closing on half of loading without error about C++ libraries

I do tested it it works as you say but i dont know why. Probably because of the new heroes that were added. I do not know how to fix this. Skeggy created presets by directly creating and editing XDB files.

idcwe
Is it normal that set's attributes doesn't work and when I have 4 on my char it's still shows 1/8?

Not sure what you mean by this. 

#1182
I mean additional attributes when you collect all parts of the set
In reply to idcwe
#1183
idcwe
I mean additional attributes when you collect all parts of the set

Due to hardcodded issues Artifact text is static so it will always show 1/X, where X is the number of all artifacts in the set.
Set bonus becomes active as soon you close hero pane.