Posts from Walkthroughs for custom maps.
How do you like this, Elon Musk?
Is there a video available?
Is there a video?
It's quite problematic to record a battle of 18.5 thousand rounds in its entirety. Even considering that the maximum animation speed was enabled, and where manual attacks were needed, an autoclicker was used, this took more than an hour of real time.
But when I was experimenting, I recorded the beginning of the battle, of course. There's nothing special about it. You just need to position the dragons so they attack each other and then shoot them down with towers. So, winning this battle is quite possible, it's just too long.
https://www.youtube.com/watch?v=MlGpJrwlO7E
How can I kill the last green and black dragons in one turn? Otherwise, the remaining one will take out one elf.
And secondly, will the dragons eventually start attacking each other when there are only a few left, enough to kill each other?
Here's a specific example: on auto-battle, the Towers killed almost all the green dragons, and even though the green dragon only has 4 HP left, the black dragons don't attack the sniper. Also, the HP of the last black dragon is reduced to a minimum, and both are killed by the Towers: one at the end of the round, the other at the beginning of the next. In fact, it's not even necessary to use auto-battle. You can reduce the HP of both dragons to 5-10 and kill them in one round. Artillery is overpowered.

https://www.youtube.com/watch?v=bTA0Ysy_haE
Is this definitely not a bug in Ashan or SoD_SP? I'm more than sure that I've encountered similar situations where dragons still attack if it's safe for them, i.e., the damage from their breath attack is less than their health.
Okay, I disabled SoD_SP, uncheck the HD+ box, and, to save time, reduced the number of enemy troops by 100 times, and then started the battle with the rusty ones. Here's what happened.
https://www.youtube.com/watch?v=QwTCKE7-1uc
I think it would be the same even without the HD mod. If you want to check, you can do it yourself.
In any case, it's a great idea. It's a pity that in terms of speedrunning, killing Le Strada doesn't give anything (and even the opposite - you can't escape or redeem with Fathom later).
I don't know about speedrunning, I'm not into it, but in a regular game, this trick gives some benefit, because immediately after getting the City Portal, you can learn such useful spells as: Blindness, Hypnosis, or Quicksand.
But again, this battle is more of an experiment, and I don't think that in a normal playthrough, many people will want to have a battle that lasts 15-20 thousand rounds, which doesn't offer much benefit.
But saving the Blade of Armageddon in the first week is a completely different story. Here, the game becomes noticeably easier in some places.
However, saving Armageddon's Blade in the first week is a completely different matter. In some places, the game becomes noticeably easier.
I read the very first walkthrough by RoseKavalier, and I understand that in that version, the map and the Faction were available for hire, and he even defeated (didn't destroy) Brewster and then immediately bought him back. Was this fixed, or is it something else in the version that is currently available, where Vertigo can be safely sacrificed?
If you simply run away with Fathom, he will learn Blind and other skills by the first week. And Fathom's support near the tavern will be very useful later on. He's not very helpful in the city, except for bringing in money, but there's already enough of that.
Armageddon's Blade is good, but what should you do with Rustify, who has damage and flight, plus an army that we can't break through at that time?
To kill the Wizards of Carrot Pit, it's not necessary to merge with Armageddon's Blade. You won't be able to capture the blue Dungeon located nearby later, and the final score will be lower, but it doesn't affect anything else.
I didn't quite understand the part about the blue Dungeon. If you kill the Enchanted creature with a Fireball spell, what prevents you from coming back and capturing the town?
However, this isn't really important. If it's possible to capture this Castle somehow, then that might even be better.
Before this Dungeon, there's a quest guardian who requires a blue ribbon, which Carrot Pit takes from the nearest Pandora's Box in exchange for Armageddon's Blade. If you don't give him the blade, he won't even reach the box. I'm not sure if it's possible to reach this box on your own in version 2.1.1, but there doesn't seem to be another such ribbon on the map. Although, I might be wrong – I haven't studied the map very thoroughly. Also, the flight bug didn't work for me on this castle. The hero stops at the gates, but can't enter the city.
However, this isn't really important. If it's possible to capture this castle somehow, then that might even be better.
Outpost of Progress is a good example; I remember sanyassh posting one of the early versions. Alcatraz Escape, where you have to play as two colors at once.
P.S. Is a new version of Ascension planned? Or has it already been released, and I'm just not aware? It's the most interesting map for HotA, after all.