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In reply to kirill20148888
5 years ago
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kirill20148888
Regarding the fact that you went through something similar to the third battle, I would be interested to see it. If it's not too much trouble, I wouldn't refuse a link.
It's been over 10 years, and there was a detailed discussion on a Chinese forum around that time.
Regarding the time spent on the battles. You guessed the first battle correctly.
I didn't guess; I just wrote how long it took me to successfully complete each of the battles. I'll add that for the first battle, I didn't look for a tactic; it was obvious right away. For the second battle, I spent half an hour, then read your message again, and when I saw that I could lose 1 Vampire, the solution came to me immediately.
It seems to me that without them, it will be either too difficult or completely impossible to overcome the established level of difficulty in the Heroes community, called hardcore.
I agree with you in the context of the work done to prepare the battles. Indeed, it's more interesting to play with minimal, but tactical, elements. However, I think the battles could be made a little shorter and easier; they would only benefit from it. In the first one, divide the stack size by 4; in the second, remove the attacking magic from the computer; it doesn't add complexity, but it greatly reduces the chances of implementing the tactic.
In reply to Nik 1
5 years ago
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Nik 1
It's been over 10 years, and there was a detailed discussion on a Chinese forum around that time.
I wasn't guessing; I simply wrote down how long it took me to successfully complete each battle. I'll add that for the first battle, I didn't look for a specific tactic because it was obvious right away. For the second battle, I spent half an hour, then read Vasche's message again, and when I saw that you could lose 1 vampire, the solution came to me immediately.
I agree with you in the context of the work done to prepare the battles. It's true that it's more interesting to play with minimal, but effective tactics. However, I believe the battles could be made a little shorter and simpler, which would only improve them. In the first battle, divide the stack size by 4; in the second, remove the attacking magic from the enemy; it doesn't add complexity but significantly reduces the chances of implementing the tactic.
I would be very happy if you could share the tactics for completing both the first and second battles because I believe we are talking about different things. The monotony of the first battle won't be significantly reduced by dividing the stack size (perhaps by 5-7%). The issue lies entirely elsewhere.
Regarding the second battle, it all revolves around offensive magic; without it, it would be a typical battle on the sands.
Overall, I would really like to hear your tactics for completing these battles. It would be great if it were in video format, and then I would gladly tell you about the author's ideas
4 years ago
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maddayman
I'll leave a few words about the JEDI STRIKES BACK map.


Thank you very much for the review! As others have mentioned here, the map is playable with Craig (the main option), Malekith (skilled players have managed to complete it using magic), and Tazar (Glenn is currently struggling with it on streams, but he's making progress). However, a walkthrough with Orrin, and such an epic one, is rare. In my opinion, this shows that the map is very well-designed and allows for different strategies to be used with different heroes, meaning it's of full quality. It's one of my favorite maps, which I might play again someday.

And yes, I want to add that there are at least 2 more advantages to playing as Orrin, in addition to those described by the author, related to combat:

1) Titans behind a force field deal damage every round, whereas with the Archdevils tactic, this can usually only be done once every 2 rounds,

2) This directly leads to a huge mana saving on the force field due to faster enemy elimination, which is very important on the Iron Edition map without intelligence.

4 years ago
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maddayman
Regarding the air book pillar – it’s not meant to be used as a general strategy, because, in my understanding, these items are emergency assistance for players who are struggling on the map but still want to finish the game (this pillar with items is the only one accompanied by a text message, and most likely, if Russian-speaking players had the opportunity to read it, everything would fall into place, and there would be no misunderstandings).



I didn’t edit the translation, but it’s understandable as is.

– To combat emergencies! Please don’t use them under normal circumstances. The usual solution in an emergency is to try to adjust the actions of previous days; if that still doesn’t work, use these soldiers to destroy the hero who caused the emergency. What? Fear of not being able to handle the other side, are you kidding, are you playing on Ironman mode, not… Oh!

4 years ago
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maddayman
Awesome, thanks! I knew the author actually explained everything very clearly, and the things that break the entire map's mechanics are definitely not for a normal playthrough.

-----------------------------

Another interesting thing on the map:

There's an enemy hero, Gundula, level 868:

But nearby, there's a Pandora with 20 million experience points. If you open a guard for Gundula and a guard for the Pandora (without touching the Pandora herself), Gundula will take her...

...and in the end, you'll get a level 0 hero :


As I understand it, it's more beneficial to use a hit-and-run tactic on Gundula, so that her Azure Dragons and/or Phoenixes burn through the Titans and other stacks, which will greatly ease the battle. Although the plan with the Pandora also looks good.
4 years ago
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maddayman
Great, thanks!


Just in case, I'll leave this here)

Decoder - http://foxtools.ru/Text
1 - copy the gibberish
2 - choose a clear option
3 - submit
4 - copy into the translator


And the translator - https://www.deepl.com/translator
in my personal opinion, it's better than Google or Yandex

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In reply to Nik 1
4 years ago
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I uploaded my new map here:

/topic/15518/

and here: https://www.maps4heroes.com/forum/opinions.php?map_id=2105&game=3

and I also attached the file.

It's relatively simple, with no particular puzzles; the gameplay consists of balanced head-to-head battles. There are three in-game difficulty levels to choose from.

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In reply to Marlo_Stanfield
4 years ago
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Marlo_Stanfield
Campaign Title: Rising from Hell
Author: Maxuta-Phoenix
Downloaded: from this post

Could you please tell me how this battle went?
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4 years ago
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T/W, hello. If it's still relevant, I passed the battle using Berserk. If you position yourself directly in front of the berserked dragon with a two-tile creature (in this case, a cavalry unit), the dragon will skip its turns until the berserk effect wears off, i.e., for 255 rounds.
In reply to Marlo_Stanfield
4 years ago
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Marlo_Stanfield
T/W, hello. If it's still relevant, I passed the battle using Berserk. If you stand directly in front of the Berserk dragon with a two-tile creature (in this case, a cavalry unit), the dragon will skip its turns until the Berserk effect wears off, i.e., for 255 rounds.

Hello. Thank you, it's still partially relevant – I cleared the box and several guards on wood, but again, I used the blocking tactic with Berserk on 2 stacks (randomly searching for a position where the dragons skip their turn). And I cleared the box in 2 attempts – 1 with archers + power field, and 2 by simply finishing it off with skeletons, dealing a little less than half the damage. In the end, I had about 40,000 skeletons on the magic garrison with tents.
In reply to Marlo_Stanfield
4 years ago
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Marlo_Stanfield
If you stand directly in front of a berserk dragon with a two-tile-sized creature (in this case, a cavalry unit), the dragon will skip its turns until the berserk effect wears off, i.e., for 255 rounds.

Thank you very much, I checked and it WORKS!!! So, this turns out to be a huge BUG after all!!! Wow!!! I didn't know, I didn't know... I wonder if map creators intentionally design BATTLES like this, knowing about this bug??? Here's another one I found in the HotA patch notes: Fixed a bug where a flying creature would skip its turn when trying to attack an enemy within range but blocked by obstacles. I wonder if this is what I'm thinking of, i.e., did they fix this bug in HotA???

Added 6 minutes later
By the way, here's another question, sorry for the off-topic, but it's a similar bug: it concerns the bug with "fake burning" of dragons, which I've heard about. No matter how many times I've tried to do a fake burn myself, I've never been able to do it. So, the question is, how do you actually do this fake burn, so that you can use a single unit and then the main stack, and the dragon will only burn the single unit, while the main stack will be affected by the burn?)))
4 years ago
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Hi everyone! Does anyone know if Nautilus has finished developing Rise of the Sun King? Or maybe someone has fixed the bugs? Is there a playable version?
In reply to Jesus_Milan
4 years ago
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Jesus_Milan
Hello everyone! Does anyone know if Nautilus has finished working on Rise of the Sun King? Or maybe someone has fixed the bugs? Is there a playable version?
It seems not, the author plans to finish it by the end of 2021, according to Ed.
In reply to artem dovbyk
4 years ago
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artem dovbyk
It seems not, the author plans to release it by the end of 2021, according to Ed.
Let's hope that this has nothing to do with Paragon version 3.0, because we've been waiting for so long...

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