Posts from [1x1] The Last Stand
When will the castle battle be added? (It was planned, right?)
Yes, it is planned, but when or in which version is still unknown. There are several unresolved issues with the siege ideas, the main one being the balance issue.
It will be quite difficult to balance the sieges; if the heroes are at the same stage of development, the defending side will have a significant advantage. For now, I am only conceptually considering how to level the playing field. The first thing that comes to mind is to give the defending side a penalty to the army's stats (initiative, HP, speed, etc.), or reduce the stacks by a certain percentage, or any other nerf. There is also a second, opposite option in the form of a buff for the attacking side, for example, increase the hero's level, or simply give them perks to choose from, or again, give a bonus to the army's stats (all the same initiative, speed, HP, and other stats).
All of this requires a large number of tests; for now, I don't have the time for it.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
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Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
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Please create a map for version 3.0 so that the AI mod by Quantomas works. I've been looking everywhere for a map for the final battles so that I can use this mod, because without it, the AI is very unintelligent. I think many people would download such a map.
Of course, the mechanics can be implemented in another way, but this will be very clumsy, and the map will lose a lot of convenience, and some "features" will have to be abandoned altogether. In general, I consider this undertaking to be completely impractical.
On the other hand, it would be much more logical to port the AI mod to version 3.1, but apparently Quantomas has certain difficulties that prevent him from doing so. Although there were rumors that he managed to add some scripting functions from version 3.1 to version 3.0. I don't know how true this is, but if he does add everything necessary, then the problem of compatibility between the map and the mod will disappear on its own...
AZAZEL, version 3.0 lacks some scripting functions that are actively used in this map, without which it will be problematic to create a similar one.
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
Version 3.1 - Release dated 15.10.21
Change list:
- Added creature upgrade options in the "Fort on the Hill" object:
-Upgrade creatures to grades only.
-Upgrade creatures to alt-grades only.
-Upgrade creatures to a random line. - The "Imps" creature is excluded from generation in the inter-faction army.
- Fixed a bug where it was possible to leave the starting zone before the duel preparation began.
- Fixed a transformation bug; previously, the player's starting artifact was not preserved when using this function.
- Fixed a bug with the "Challenge to a Random Battlefield" object; previously, it would not trigger if the "Stone Halls" arena was randomly generated.
- 5 random artifacts are now generated after the start of duel preparation, rather than at the map start.
- It is no longer possible to attack an opponent in the battlefield selection room. To attack an enemy hero, you must use the "Challenge to a Duel" or "Challenge to a Random Battlefield" object.
- To access the "Infernal Forge," it is now necessary to visit not only the "Experience Generator" but also the "Arbitrator."
- To access the "Elven Arena," it is now necessary to visit not only the "Army Generator" but also the "Experience Generator" and the "Arbitrator"; furthermore, using this object will cause the following changes:
-The Mentor will become unavailable until the end of the game.
-Artifact shops will become unavailable, and all unequipped artifacts will be removed.
-All heroes except for the main one will be removed. - Now, when using the "Portal from the Starting Zone," a resource limit for using runes will be set for players of the "Fortress" faction; the limit is determined by the stage of the game. This change does not apply to AI.
- Expanded functionality of the "Faction Bonus Generator" object:
For the "Academy" faction, the "Mini-Artifact Forge" function is performed. The hero gains the ability to create mini-artifacts to strengthen creatures; the resource limit depends on the stage of the game. When using this object, the following changes will occur:
-The Mentor will become unavailable until the end of the game.
-Artifact shops will become unavailable, and all unequipped artifacts will be removed.
-All heroes except for the main one will be removed.
-Until exiting the mini-artifact creation mode, the hero cannot leave the city zone. - The "Artifact Forge" building is now unavailable from the start; temporary access can only be obtained through the "Faction Bonus Generator." This change does not apply to AI.
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Added after 16 minutes
A test version of the map has been released: 3.1 (А).
The main change is a recalculation of the number of generated creatures for all factions and at all stages of the game.
The goal of this change is to bring growth closer to more realistic levels in terms of the player's turn-based development.
A poll has also been opened regarding which calculation system should remain on the map.
Details and poll: https://vk.com/club176978884?w=wall-176978884_254%2Fall
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
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Version 3.2 - Release date: 03/25/22
List of changes:
1) The growth rates of creatures for all Factions have been recalculated for all stages of the game. The main goal of this change is to bring the growth rates closer to more realistic values, from the perspective of the player's turn-based progression.
2) The functionality of the "Faction Bonus Generator" object has been expanded:
For the "Necropolis" Faction, the "Temple of the Underworld" function is performed. The hero gains the ability to resurrect creatures from the "Necropolis" Faction. The resource limit depends on the maximum amount of "Dark Energy," the stage of the game, and the presence of the "Amulet of Necromancy" and "Pendant of Mastery" artifacts, as well as the "Master of the Dead" skill. When using this object, the following changes will occur:
- The Mentor will become unavailable until the end of the game.
- Artifact shops will become unavailable, and all unequipped artifacts will be removed.
- All heroes, except the main one, will be removed.
- Until the resurrection ritual is completed, the hero will not be able to leave the Temple of the Underworld zone.
The AI is also capable of using this functionality.
3) The bonus to creature growth in the standard Necropolis army, which was previously created to compensate for the "Necromancy" racial skill, has been removed.
4) The functionality of the "Faction Bonus Generator" object has been expanded:
For the "Haven" Faction, the "Training Halls" function is performed. The hero gains the ability to train lower-tier troops into higher-tier troops. The resource limit for retraining depends on the stage of the game and the hero's level. The cost of retraining is affected by the level of the "Counter Strike" skill and the presence of the "Experienced Commander" skill. When using this object, the following changes will occur:
- The Mentor will become unavailable until the end of the game.
- Artifact shops will become unavailable, and all unequipped artifacts will be removed.
- All heroes, except the main one, will be removed.
- Until the hero exits the training mode, they will not be able to leave the training halls zone.
The AI is also capable of using this functionality.
4) The display of the name and description of the "Faction Bonus Generator" object with the "Mini-Artifact Forge" function has been corrected for Player #2.
5) The resource limit for the "Academy" and "Fortress" Factions has been increased.
6) Minor changes to the interface of the Army Generators, Hill Fort, and Transformation Crystal.
7) All objects for learning spells are now linked. Using any of them will also use the remaining available spell objects for the player, except for the spell library.
8) The following heroes have been removed from generation: Rutger, Alastor, Kaspar, Wingael, Irbet, Jalib, Sveyya, Haggeesh. Now each Faction has 7 heroes.
9) The heroes "Argat" and "Winrael" now receive 1 additional level when visiting the "Experience Generator".
10) The functionality of the "Mentor" has been expanded; now it is possible to set a limit on skill changes.
11) All creatures from the "Dungeon" and "Inferno" Factions in battle against the "Stronghold" Faction will receive a bonus to health (only for the standard army). The bonus is activated when exiting the portal of the starting zone.
12) A bug has been fixed where using the "Elven Arena" did not block the "Mentor"
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
