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Posts from All castles in Heroes 3.

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In reply to РУХ-ЧУДИЩЕ-ОГР
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РУХ-ЧУДИЩЕ-ОГР;120981
only the units of the Elves are strong, and in general, magic doesn't work well on them.
It's not very clear what you meant by that. Blessing magic from your hero affects the Rampart army no worse than any other (and much better than the Necropolis army), and attack magic hits an elf, centaur, dendroid, or pegasus just as hard as any goblin.
It's a different matter if the hero develops Resistance - then unicorns, pegasuses, and dwarves will add significant difficulty for the enemy mage.

Perhaps your "magic doesn't work well on them" meant something like that? We're just guessing...
РУХ-ЧУДИЩЕ-ОГР;120981
show me someone who carries level 1 units with them in the late game!!!! That's ridiculous!!!
I do... I like that the computer so naively and diligently switches to destroying them; it makes it easier for me to resurrect my army - I don't have to waste slots on a bunch of dead units. And, in general, they shoot - and when the hero is level 25+, even gremlins hit very hard (besides, there are already several hundred of them).
What is this habit of arguing your position with the words "ridiculous" and increasing the number of exclamation marks?.. It's almost Neanderthal...:smile19:
РУХ-ЧУДИЩЕ-ОГР;120981
It's better to take someone who is really needed at the moment instead of them, for example, if you need a strong :smile25: heavyweight :smile25: to protect the archers (and no one at level 1 can claim this), I usually take either a minotaur, an ogre, or a dendroid. They will protect the archers and help the main forces in battle, and if it's ogres, they can also cast Bloodlust.
Where do you get ogres, minotaurs, etc., on demand if you're playing as the Tower? But even if you found such castles, did anyone raise the population there for you from day one? Covering the archers with the 500 centaurs or halberdiers accumulated at the beginning of the game seems much more promising than 10-12 ogres or minotaurs that you scavenge in a captured enemy castle.
РУХ-ЧУДИЩЕ-ОГР;120981
The Titans have their own trump cards against the Rampart, but the Rampart has even more of them, and the Rampart will give any castle a big advantage, perhaps except for Conflux and the Dungeon (these castles are the most inconvenient for those playing as the Rampart).
All this, of course, sounds incredibly convincing, but can you name these "trump cards" of the Tower and tell us more about the "advantage"? It seems like we're discussing tactics here, not stating axioms.
In reply to Феанор
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Feanor;121049
I was just about to write the same thing :D
But the greyed-out centaurs still have a speed of 8, while the dendrites have 4.

Yeah, I forgot something about the terrain... (without it, it's 8 and 4).
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Guys, your opinions are undoubtedly correct to some extent, and I can't disagree with them, but I can argue with some of them. I won't do it now because I'm not in the mood. I'll answer tomorrow. And if anything, you can run the tests yourselves.
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Okay... I promised... Let's start with the fact that I mainly play as the Stronghold, and I don't take anyone on request; I just capture the second Castle and have an army from it. If there aren't enough of these warriors, I use level 1 creatures as cannon fodder and free up space for these very warriors. To Exegutor: Yes, I don't deny that level 1 creatures are very useful in the first few weeks, firstly because of their numbers, and secondly, because only a few level 5 creatures can guard the mines closest to the Castle, and level 1 creatures are suitable for this. But in the later stages of the game, I don't have many level 1 creatures left, because Hobgoblins are not Gremlins, and unlike Gremlins, they get more experience. If someone has a lot of level 1 creatures left, it means they are saving them, but then they have fewer of someone else, because that someone else gets experience not only for themselves but also for the level 1 creatures. To Ley: Regarding the fact that someone slows down the hero more, I was speaking in general terms. And besides, I wrote that I take whoever is most needed at the current stage of the game, and I gave the example of a warrior to guard the archers. Regarding the destruction of small enemy forces, I wrote about it in the topic: "Is diplomacy needed?" There is an approximate answer to this if you are asking about what I think. I'll talk about the Conflux and the Dungeon later. To Slonysh: Yes, yes, that's exactly what I meant about magic. They are good at using useful magic, but enemy magic either doesn't affect most of them at all or, if it does, it's not very effective. Regarding taking level 1 creatures in the later stages of the game, you wrote that at hero level 25 and above, Gremlins hit hard, but do you think that Minotaurs, which I used as an example for replacement, hit worse? Hmm... I apologize to everyone for the "nonsense." Regarding the fact that I take someone on request, I capture a Castle and wait for the monsters that I need to become stronger than the level 1 creatures from my Castle. I'm not saying that I immediately replace the level 1 creatures; I think that would be very stupid. I will also talk about trump cards later. With respect to everyone. I hope I have answered some of your questions. Good luck to everyone!
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Well, in the later stages of the first tier, there are so many units that they are, in principle, comparable in strength to the second tier, which has fewer units. One tier relies on quantity, while the other relies on quality. I think that's how you can describe the first three tiers – they differ in the strength of individual units and in quantity, which, to some extent, balances them out. You shouldn't forget about this. Besides, the first tier is really good cannon fodder, although, of course, there are units from other tiers that perform this role even better.
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If you compare the Rampart and the Tower, much depends on whether you are playing with 200% resources or less. If all your resources are at zero, the Rampart has an advantage: High Elves are built faster, and they are good warriors. And it's much more pleasant to use Centaurs as cannon fodder later on. Also, the first level of the Conflux is good in the early stages of the game.
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Firstly, I think it's better to discuss the game with a person – that's for sure. Also, I wouldn't say that centaurs are cannon fodder; they are a very strong and fast unit of the first level, which is very helpful in the early battles, so it definitely can't be called cannon fodder.
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I’m not saying that Centaurs are bad; on the contrary, they are faster, so they can be used effectively to protect archers and counterattack.
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In my opinion, the best units for defending aren’t necessarily the fastest, but the most durable. For example, for the Elves, Dendroids would be suitable for this purpose.
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No, you're wrong. Based on what you said, does the answer require level 7? Wouldn't it be easier to replace one group of Centaurs with two or more smaller groups and use them to get the answer?
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Oh, sorry, I gave you incorrect information about the dendroids. Gnomes do exist! And centaurs are needed to quickly counter archers or to draw the enemy's troops away.
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You're right, although I think that for closing in and delivering a quick response, faster creatures are preferable.
In reply to Er@ser
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Er@ser;122813
You're right, but I think that for closing in and dealing damage, faster creatures are preferable...

It depends on who you're up against... If it's against slow units, then your slow units will also have time to reach them. But if it's against fast units, then the fast units will come to you, most likely right into the range of your dwarves (for example). And I usually use a large number of fast units to kill archers, and then I see who else is wandering around the field, and if there are few of them, I just place them near the archers without attacking.
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I meant that sometimes the terrain is difficult, and slow units can't keep up with other slow units to occupy strategic positions... although Centaurs occupy two squares, which isn't ideal when opening with ranged units.
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Yes, that's true, but on the other hand, it's easier to completely block a passage that way. But there's the "remove obstacle" spell, which is sometimes very useful, but I think it's only helpful when your army significantly outnumbers the enemy's, and you need to defeat them with minimal losses. If it's the other way around, then the terrain helps a lot. Damn, that's a stupid spell... I'm talking nonsense.
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