Posts from Ad aspera
Where do we end up when we save the world?
Reputation is not needed; it's better for an expedition leader to be as quiet as water and as low as grass, and not stand out...
What are the strength requirements for weapons? Otherwise, I'll create a character who won't be able to lift them.
On average, it's about +/- a couple of units:
One-handed: swords 12, axes 15, maces 18, spears 15.
Polearms: spears 15, halberds 18.
Two-handed: long sword 15, axe 18, hammer and great sword 22.
Long bows: 16
Short bows 12
Crossbow 8.
Light armor about 10.
Medium from 15 to 20
Heavy from 20
Do the specializations of different one-handed weapons stack for Vidur? And what about identical ones?
Is Acer intended to be played with allies, kiting/controlling the berserker while the other allies finish off hard-to-reach enemies? Or do the allies also need to be defeated to end the battle?
The dragon's stat checks are tripled – is this essentially just saving throws against resistances, and maybe some other checks during peacetime, and that's it?
Do different one-handed weapon specializations stack for Vidur, and do identical ones?
Or do you also have to finish off allies to end the battle?
Both weapons work with the default special ability and have their own specific characteristics. That is, with an axe in the right hand and a sword in the left, both will receive bonuses from the one-handed weapon skill ranks, plus the sword will receive bonuses from the sword skill tree, and the axe will receive bonuses from the axe skill tree.
But does the bonus to hit chance from swords stack up to a total of x3 when parrying?
But does the accuracy bonus from swords stack up to a total of x3 when parrying?
Added 3 minutes later
Is there a way to unlock the Specialists somehow?
Uh, no. Everyone gets the bonus only once. You won't get 10% damage instead of five and 600% damage from two axes, and parrying with swords will still be 1.5. And in general, parrying won't change at all; it's still one roll and the same number of attempts per round.
What about two daggers? The ability for a critical hit that stuns is obvious, but will both of them have +1 attack from the I ability?
And what about two swords? Does the double bonus to stats from the I ability of perception + dexterity apply? And is parrying no longer enhanced?
Or are all these meaningless speculations, because bonuses from the same weapon still don't stack, and it's assumed that you'll use different ones?
We have two hands. The first one always works the same, regardless of the second.
The second hand. The number of attacks is fixed in the ability for dual-wielders. In this case, we have it written that at the first rank, there is one attack, and at the second, there are two. That's it. Neither dagger 1 nor a one-handed weapon with two attacks will change anything here.
What does the stat bonus mean? It's based on the first rank of the default one-handed weapon, sword 1, etc. This is a bonus that is assigned to the character under a certain condition – the condition that the main hand, for which the basic skill is responsible, has a specific weapon. If he takes another one just like it, he won't get the bonus again, but the character's stats, improved by skills, will apply to the second weapon. The same goes for parrying – it's a character property, not a weapon property, and what's in the second hand doesn't matter at all.
What does this mean in practice? The dagger 1 skill is useless when the dagger is in the off-hand. Skill II works for both hands. The sword 1 skill works for both hands because the sword in the off-hand will hit more accurately than an axe.
Didn't I explain it well? In short, yes, perhaps in the depths of metagaming, a mace/axe might be a better option for a dual-wielder. But, to be honest, I'm not too concerned about it. Because if there's something wrong with the dual-wielder, it's a very minor part of the mechanics, one of twenty optional choices. The dagger was introduced specifically for all sorts of tricksters and synergy with paralysis effects.
Specialization: Longbow
I. +1% damage per point of Perception [5]
II. Critical hits paralyze the opponent [5]
Specialization: Shortbow
I. Ability to move and shoot in one turn. Speed is halved. [5]
II. Additional attack. [5]