Skip to content

Ad aspera

User Avatar
#104
Auto-translated
It seems we're not quite on the same page.

We have two hands. The first one always works the same, regardless of the second.
The second hand. The number of attacks is fixed in the ability for dual-wielders. In this case, we have it written that at the first rank, there is one attack, and at the second, there are two. That's it. Neither dagger 1 nor a one-handed weapon with two attacks will change anything here.
What does the stat bonus mean? It's based on the first rank of the default one-handed weapon, sword 1, etc. This is a bonus that is assigned to the character under a certain condition – the condition that the main hand, for which the basic skill is responsible, has a specific weapon. If he takes another one just like it, he won't get the bonus again, but the character's stats, improved by skills, will apply to the second weapon. The same goes for parrying – it's a character property, not a weapon property, and what's in the second hand doesn't matter at all.
What does this mean in practice? The dagger 1 skill is useless when the dagger is in the off-hand. Skill II works for both hands. The sword 1 skill works for both hands because the sword in the off-hand will hit more accurately than an axe.

Didn't I explain it well? In short, yes, perhaps in the depths of metagaming, a mace/axe might be a better option for a dual-wielder. But, to be honest, I'm not too concerned about it. Because if there's something wrong with the dual-wielder, it's a very minor part of the mechanics, one of twenty optional choices. The dagger was introduced specifically for all sorts of tricksters and synergy with paralysis effects.