Posts from Is diplomacy necessary?
Diplomacy on a map with many castles and opponents is simply essential (you need to keep someone in the castles for defense). For Inferno heroes, it increases the number of fleeing creatures: what's wrong with that, especially since the commander's specialty is that?
It's not a given that there will be the right creatures near the castles, and it's not necessary that there will be enemies near neutral castles (especially if there are many castles). In the early stages, mega-units won't join, and a bunch of weaklings will ruin the morale, even in the castle, and in the later stages, even stronger enemies might appear; they will kill that unit in the castle, even if it's a strong one... they might kill it, and by that time, you can build a castle: it will be better for defense... IMHO:smile17:
So you fall at his feet hes the one who betrays you
Its the servants devotion for the decay
Stand up
There are no flowers on your grave
There are no chains
There I keep chanting for the forgotten name © Amorphis
And since we are talking about Heroes 3.5, the Inferno commanders, with their diplomacy skill, can lure a lot of creatures to your side, and if you attack dwellings of level 7-8, in addition to the creatures you can hire, a considerable number of their guards will join you for free:smile49:
That's absolutely correct! And not only when attacking level 7-8 hiring halls, but also when attacking ordinary units that are blocking your way... their numbers decrease significantly. And the artillery skill is simply indispensable for Inferno, and here's why: having expert diplomacy and artillery, I attacked 100-249 hobgoblins and ended up with 44 of them in my army, and 60 were simply shot down by ballistae before the battle even started! And we have a clear 50% reduction in neutral creatures. :smile23:
And in general, at the tournament in Krasnoyarsk in 2002, diplomacy was prohibited, and if you had to choose between "Eagle Eye" and "Diplomacy," you had to choose "Eagle Eye":smile10:
:smile16: Спикер клана "Рыцари Апокалипсиса" :smile16:
But (this has already been mentioned), if you have a choice between Diplomacy and Eagle Eye (keen sight), estates, mysticism, literacy, artillery, first aid, fire magic, I would personally choose diplomacy, because it at least has some use!
So, it is needed! It wasn't invented for nothing, was it?!
Diplomacy is a useful thing; you can even avoid entering a castle. Just gather an army along the way, as long as you have leadership, otherwise, they'll make fun of you, or at least they'll complain.
However, it's a different story if you gather such an army at the beginning of the game and go to capture mines or resources guarded by mediocre monsters. But in this case, the hero is unlikely to have the diplomacy skill that allows monsters to join him (especially if their strength is only slightly less than yours...).
Gathering creatures from different castles (the first ones you come across on the way) and attacking the enemy without visiting a castle to acquire skills is simply tactless.


