The number of creatures generated depends on the area of free cells on the map and the type of creature.
You can generate creatures using the GenerateMonsters function.
I apologize, but where can I find this function?
New here? I'm Roha — want a quick tour?
The number of creatures generated depends on the area of free cells on the map and the type of creature.
You can generate creatures using the GenerateMonsters function.
This is a script function. It is used in Lua scripts; you can find it in the Novice's Guide.
Could you also answer another question if you know? How can I change the amount of resources that a mine produces daily? For example, if a gold mine produces 1000 daily, can I change it to 2000?
How can I prevent the death animation from playing in a scene and have the unit immediately lie dead?
Thank you very much.Could you also answer one more question, if you know? How can I change the amount of resources a mine produces daily? For example, if a gold mine produces 1000 daily, can I change it to 2000?
Script: SetObjectPosition.
SetObjectPosition(hero_name, x, y, flor)
Dungeon level 1
If you want the "main" part of the dialogue to take place in the dungeon (this is if you are creating a video on your own map), then when creating the map, the HasUnderground parameter should be set to true.
So, this is how it's done. For some reason, I thought he needed to do it after the scene in the dungeon.
Grigory, all of this is described in more detail in the video guide by }{0TT@bI4. There's a lot of interesting stuff there.
To make the default level in the video a Dungeon, you need to manually find the xdb maps, open them with Notepad, and find the line "InitialFloor" at the top, changing its value from zero to one. Important: if the map doesn't have a Dungeon, it will crash.
Grigory, creating a new hero will not (negatively) affect the state of the game.