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I'm playing as the Castle faction. I decided to focus on water magic and cloning. My primary goal was to reach the center of the map, where the Armageddon Blade and the City Portal spell are located. When I finally got there, it was probably around the fourth month. The AI had already looted everything. As soon as I approached the center, hordes of creatures started emerging from the ground. Luckily, I cast a spell, and the AI retreated. I learned the Portal spell and escaped. The AI gave the Armageddon Blade to a "Loshka" hero. "Loshka" has all stats 30+, but his army consisted of 1000+ skeletons, knights, and devils. I managed to blind the devils and, with explosions (I reached level 5 and teleported near my castle), angels, knights, and monks with a sniper bow, I defeated him. I recovered using cloning and archmages.
"Loshka" always circles around the neighboring islands. In general, the AI is acting strangely. It's already the eighth month, and it hasn't threatened my main castle with any of its heroes. It only raids the neighboring islands. It has the Portal spell and can walk on water. I'm slowly taking out its secondary armies. I'm not considering the other opponents, as there haven't been any major problems since I got the Portal and the Armageddon Blade. I acquired the Shackles (all the undead are running around with Shackles) and the Armageddon Blade. I'm visiting all the upgrade locations; my magic power is 60+, and I have the Fireball spell with a +50% power bonus. In the Dungeon, there are 2 level 7 dwellings for each castle. In the quest huts (on the islands), they give a pair of Azure Dragons for resources and gold. Resurrection is also available in the huts. Later, I captured two more dwellings with Azure Dragons in the center. Now, I have 18 Azure Dragons, and I'm waiting to encounter the AI's main hero. I captured the neighboring dwellings, and I collected the Legion Statue from the artifacts, which significantly increased my growth rate. I solved the gold problem by capturing a lot of cities and treasuries from the Rampart faction. I formed an army of 350 Phoenixes and about 450 Psionicists. That's how I fly around the map. I have 2 sets of Cursed Armor. In the end, I put the Armageddon Blade aside; the mass slow effect with all its consequences and Armageddon from the book doesn't work on the Phoenixes and Psionicists (not just on them, but there are enough of them for now, and I have single units to deal with retaliation). I found many main heroes with level 30 and above in the tavern. The Berserker's Amulet is useful; the AI often uses it in battles. Again, I raided and took all the Necropolis castles from the AI. It only has surface dwellings left (from what I can see, not the entire map is revealed) and periodically takes island dwellings from me. In the Dungeon, the gates were easily broken. Wherever I could use magic, the Armageddon Blade and Cursed Armor, along with the Phoenixes and Psionicists, finished off what was left. Where there was a ban on magic, I brought in knights, archmages, monks, and Azure Dragons. Again, the Cursed Armor ignores the ban on magic, and everything is dealt with with minimal losses. The AI only has its main hero left. He has about 3000 Liches, the same number of Vampire Lords, over 10,000 Skeletons, 1000 Bone Dragons, knights, zombies, and I don't remember how many other units, but there are a lot of them. His stats are almost as good as mine, his defense is worse, his attack is the same, and I'm superior in magic.
I need to clear the bottom of the map; there should be many more training locations there, while the AI lets me roam around. I'll have better stats. Given the large number of dwellings and connected castles on the map, the main army will probably be formed from them. I'm buying all the newly appearing Dragons, Knights, Liches, and Vampires in all the captured castles so that the AI's army doesn't replenish. I already have 800 Liches, and they might also join the army. After a terribly depressing 7 months, when there was no hope in sight, a clear shift has occurred due to the AI's immature approach to the game.
Difficulty: 160%.