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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3658
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The first version of the dwarf heroes is ready! There are a couple of points that should be clarified just in case: 1) The dwarf heroines have replaced the standard heroines so that on various maps, some storyline dwarf girl doesn't change gender. The heroine who replaces Swei has received Erling's special ability. 2) Erling/Dittmar now has an imitation of a special ability - his specialization is called "Veteran" - this hero is simply better than everyone else from the start. He has attack and defense increased by 1, and 2 additional skills: ballista, cart, and rune of battle rage. In the later stages of the game, he will be worse than other heroes, but a big plus is that he starts with "defensive hird" already learned - a skill required for the super-skill. 3) There is a machinist hero with the special ability Delebe, but he doesn't know how to control the ballista because his primary role is enchanting ammunition. 4) Now all dwarf heroes start with 1-2 runes, except for the archery specialist - he starts with a blessing.
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#3659
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>>>DOWNLOAD<<<

Now all the mods for the Dwarves are combined into one pack.

Here you will find units, heroes, and building modifications; the only thing missing is alternative icons.

Among the new additions are a cannon for the Tower and a building model for the Kneckhts on the map, as well as a bug fix and rebalancing of the Rune Riders.

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#3660
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[email protected]

>>>DOWNLOAD<<<

Now all the mods for the Dwarves are combined into one pack.

Here you will find units, heroes, and building upgrades; the only thing missing is alternative icons.

Among the new additions are a cannon on the Tower and a building model for the Kneckhts on the map, as well as a bug fix and rebalancing of the Rune Riders.

Cool, the cannon on the Tower is just what it needs!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3663
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Honestly, your models are really cool.
С уважением, }{0TT@6bI4
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#3664
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}{0TT@6bI4
Your models are really cool, honestly.
Thanks, it was a lot of fun working on this unit – it's based on an unfinished flagship and a praetorian from the ncf, but in the end, I just threw away all the old models and replaced them with new ones... And I should also mention that this unit was inspired by a similar armored unit from Chaos Theory, only there it's in steel armor.
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#3665
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You see, this unit looks like a swordsman, not a cartoonish blue tin can with the ugliest face.
С уважением, }{0TT@6bI4
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#3667
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I'm approaching the final stage, and the Vikings are looking good... although I'm a bit worried that they look similar from a distance – both tiers are just guys in full armor, but on the other hand, the archers only differ in their skirt and mask, so my armored units might also fit in.
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#3669
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I haven't played Skyrim, but I can immediately recognize a steel armor and wouldn't mistake it for anything else!
С уважением, }{0TT@6bI4
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#3670
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So, the beta version of the 4th level is ready. It's just a beta because I haven't finished the visuals, and the stats could be tweaked further.

I want to see what happens next – I'll make an archer and a mage.

Maybe I'll be inspired to create barbarians – then I'll adorn the berserker with bones, claws, and maybe even add tusks to his shoulder pads.

If I'm feeling lazy, and the overall design remains medieval, then the berserker will also need to be adapted to the knight style... although I'm not sure – the idea of barbarians becoming knights is pretty cool.
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#3671
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So, the beta version of the 4th level is ready; it's just a beta because I haven't finished the visuals, and the stats could be tweaked further.

I want to see what happens next – create an archer and a mage.

Maybe I'll be inspired to create barbarians – then I'll adorn the berserker with bones, claws, and maybe even add tusks to the shoulder pads.

If I'm feeling lazy, and the overall design remains medieval, then the berserker will also need to be adapted to the style of the knights... although I'm not sure – the idea of barbarians becoming knights is pretty cool.

Oh, I had a similar image (in that pose) in mind for the bone legionnaires (Tier 3, level 3) =)
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#3672
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Waterfall_13

Yeah, I imagined the bone legionnaires (Tier 3, Level 3) to look something like this.
My knights are somewhat similar to undead, but not skeletons – they have too much flesh on their legs and arms, but a possessed ghost as armor would work well.

Added 6 minutes later
There was a similar unit in the game about Iratus.
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