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Hello! I'm having a problem with the game. I purchased the game distribution through the licensed publisher "Buka." I downloaded, installed, launched it, entered the license key, created a game profile, created a map, and started playing. But! The game doesn't save the gameplay – neither manually nor with autosave. And there's a problem with the game profile. Everything is shown in the video.
I wish you all the best and good health to your families and yourselves!
P.S.: The game is activated through this system – https://support.securom.com/
Dear }{0TT@6bI4!
Windows 10 is to blame with its overly protective features, specifically: "Controlled folder access"
Windows was blocking the writing of files.
And due to my own lack of knowledge regarding such "subtleties," I spent a long time incorrectly phrasing queries in the web browser search engine until I found what I needed.
After reading the information on the Windows site https://support.microsoft.com/ru-ru/windows, I did as described and voila, everything in the game started working properly.
I would like this information regarding the solution to be added to the FAQ section.
Thank you!
Hello everyone! So many questions... But first of all, if this section is being viewed, I want to ask two important questions:
1. How do I replace the logo on the game's main splash screen? Let's say I have a build/localization from Buka. I want to see "Heroes of Might and Magic" on the logo instead of "Герои меча и магии" (for example, like in the build/localization from 1C). It seems like a small thing, but it really bothers me. In other words, how do I find the path to this icon so I can replace it with another one? By the way, I would also like to replace Zehir's portrait in the same way (the correct one, the one from Lords of Chaos, with the one from the original game (the incorrect one)).
2. How do I extract the "skill wheel" from the game? I'm not sure if this is a correct question. I mean that for each skill, there are three basic abilities. They are displayed as "gray," "inactive" icons when hovering over the skill (provided that the ability is not currently available, i.e., the hero has not learned it). How do I remove all other abilities from the game?
In principle, these are solvable issues, but access to a computer and an editor is needed so that I can tell you the paths to what needs to be changed.
Good evening. Is this a response to my questions? If so, is it possible to resolve this? I don't understand what kind of access is being referred to. And what editor will be needed for this?
The texture in the menu is located at: /data/data.pak/UI/MainMenu2/Logo.(Texture).dds
Please clarify your request regarding the abilities; I didn't understand. In general, all ability links are in /data/data.pak/GameMechanics/RefTables/Skills.xdb
I mean that for each skill, there are three basic abilities, the icons/images of which are displayed when you hover over and right-click on the skill's icon/image.
For example, if it's a light magic skill, the three basic abilities are: "granting protection," "granting blessing," and "righteous wrath."
"Guardian Angel" and similar abilities (e.g., forest fury, silent stalker, plague tent) are what I really want to get rid of. Essentially, these are the abilities used to acquire a super-ability. The question is, how can I extract them from the game (block or delete them) so that when a hero levels up (or visits a tree that grants a skill/skill growth/ability to the skill), they are not among the four possible options (more accurately, the two possible options, which are the abilities themselves).
P.S. I replaced the logo. It looks great! Thank you very much!)
I remembered something else. Maybe you can help me with this too. What is the screen resolution in the original game (version 1.6)? Is there a way to stretch the image to fill the entire screen without making it look stretched? Or is this only possible in the latest expansion?
), I'll send a sample of what needs to be done.
Here's what the block responsible for skills looks like. To remove a skill, it's enough to make it so that it never drops. To do this, in the SkillType field we set SKILLTYPE_SPECIAL_PERK, in HeroClass we set HERO_CLASS_NONE, and in SkillsPrerequisites we remove all Item blocks. That should help.
<Item>
<ID>HERO_SKILL_BARBARIAN_ANCIENT_SMITHY</ID>
<obj>
<Texture>
<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy_grey.xdb#xpointer(/Texture)"/>
<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy.xdb#xpointer(/Texture)"/>
</Texture>
<CommonTexture/>
<NameFileRef>
<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Name.txt"/>
</NameFileRef>
<CommonNameFileRef href=""/>
<DescriptionFileRef>
<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Description.txt"/>
</DescriptionFileRef>
<CommonDescriptionFileRef href=""/>
<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
<HeroClass>HERO_CLASS_NONE</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
<SkillPrerequisites>
<Item>
<Class>HERO_CLASS_BARBARIAN</Class>
<dependenciesIDs>
<Item>HERO_SKILL_CORRUPT_DESTRUCTIVE</Item>
<Item>HERO_SKILL_MIGHT_OVER_MAGIC</Item>
<Item>HERO_SKILL_POWERFULL_BLOW</Item>
</dependenciesIDs>
</Item>
</SkillPrerequisites>
<AIRacesValues>
<Haven>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Haven>
<Sylvan>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Sylvan>
<Academy>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Academy>
<Dungeon>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Dungeon>
<Necropolis>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Necropolis>
<Inferno>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Inferno>
<Fortress>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Fortress>
<Stronghold>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Stronghold>
</AIRacesValues>
<PresetPrice>0</PresetPrice>
</obj>
</Item>
Thank you very much! It's quite complicated, which isn't surprising, but I really appreciate it! I'll give it a try.
Added 23 minutes later}{0TT@6bI4Try placing the types.xml file from a2p1-data.pak (from the Tribes of the East version) into the data folder of the original version. It might help.
In Skills.xdb, you need to find all the skills and set their number of classes to zero. I'll send you a sample later () showing what needs to be done.
Replacing the file didn't help. Unfortunately. I once heard from Anton V. that such a possibility doesn't exist in principle (that the image wouldn't look stretched with the resolution set to the entire modern screen) or didn't exist at that time. Too bad. But still, thank you!