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#646
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Here's what the block responsible for skills looks like. To remove a skill, it's enough to make it so that it never drops. To do this, in the SkillType field we set SKILLTYPE_SPECIAL_PERK, in HeroClass we set HERO_CLASS_NONE, and in SkillsPrerequisites we remove all Item blocks. That should help.

		<Item>
<ID>HERO_SKILL_BARBARIAN_ANCIENT_SMITHY</ID>
<obj>
<Texture>
<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy_grey.xdb#xpointer(/Texture)"/>
<Item href="/Textures/HeroScreen/Feats/Knight/DestructiveMagic_AncientSmithy.xdb#xpointer(/Texture)"/>
</Texture>
<CommonTexture/>
<NameFileRef>
<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Name.txt"/>
</NameFileRef>
<CommonNameFileRef href=""/>
<DescriptionFileRef>
<Item href="/Text/Game/Skills/Common/DestructiveMagic/AncientSmithy/Description.txt"/>
</DescriptionFileRef>
<CommonDescriptionFileRef href=""/>
<SkillType>SKILLTYPE_SPECIAL_PERK</SkillType>
<HeroClass>HERO_CLASS_NONE</HeroClass>
<spellBuffs/>
<BasicSkillID>HERO_SKILL_SHATTER_DESTRUCTIVE_MAGIC</BasicSkillID>
<SkillPrerequisites>
<Item>
<Class>HERO_CLASS_BARBARIAN</Class>
<dependenciesIDs>
<Item>HERO_SKILL_CORRUPT_DESTRUCTIVE</Item>
<Item>HERO_SKILL_MIGHT_OVER_MAGIC</Item>
<Item>HERO_SKILL_POWERFULL_BLOW</Item>
</dependenciesIDs>
</Item>
</SkillPrerequisites>
<AIRacesValues>
<Haven>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Haven>
<Sylvan>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Sylvan>
<Academy>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Academy>
<Dungeon>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Dungeon>
<Necropolis>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Necropolis>
<Inferno>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Inferno>
<Fortress>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Fortress>
<Stronghold>
<CommanderValue>0</CommanderValue>
<CollectorSupplierValue>0</CollectorSupplierValue>
<FreelancerValue>0</FreelancerValue>
</Stronghold>
</AIRacesValues>
<PresetPrice>0</PresetPrice>
</obj>
</Item>
С уважением, }{0TT@6bI4
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