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I don't have the NHF heroes in the mod; I did everything as the author wrote, patched it, etc., but only the heroes added by this mod appear, but not the NHF heroes. Please advise if anyone has encountered this problem; thank you in advance.
I know how to fix it; if you need help, write to me, and I'll tell you what to do.
Dzhoman Demon
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Good day. Could you please tell me how to add new artifacts to the editor?
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Starting from scratch on the vanilla version or in the MCCS version? I haven't downloaded the latest MCCS update, so I'm not sure which IDs are available.
Updated the mod to version 0.3.2. You will need to re-download and reinstall the mod using the link in the first post. This update was not originally planned until version 0.4.0, but since there has been progress in fixing old problems that have existed since the first versions of the mod, I decided to release this intermediate version.
Changes. General.
- Numerous fixes to existing scripts for optimization.
- All previously removed modifications that the map patcher added have been restored (standard maps are already patched as usual, custom maps will need to be re-patched).
- Added some code to support future updates, expanded debugging capabilities.
NHF.
- Fixed bugs with the special abilities of Thorefin and Nibros - now the bonuses of the special ability are correctly updated after battles.
NAF.
- The previously removed Mirror of Splitting Entities has been added back to the list of possible artifacts to generate.
Start from scratch on the vanilla version or in the MCCS version? I haven't downloaded the latest MCCS update, so I'm not sure which IDs are available.
Excellent. Open the advanced map editor (a quick Google search will show you how to switch to advanced mode), select the Table_DBArtefact_ArtefactEffect table in Resource => Select Tables. In the new window, open the GameMechanics => RefTables => Artifacts folder. Double-click to open and go to the properties. Expand the list by clicking on the +, and look for artifacts numbered 173-250, expanding each one with a plus sign. There you will find the properties. I think they are fairly intuitive. In Shared, you will need to create a new shared resource (click on a row => new), and in the properties of the shared resource (after creating it, click on a row => three dots), select a model, animation (if needed), and effect – these will be displayed in the game and the editor.
In Icon, create a new texture with the settings Texture Type TEXTURE_2D, Convert Type CONVERT_ORDINARY, Texture Format TF_8888. In SrcFile, select a texture from the game folder/Complete/, and after selecting it, right-click on the texture name on the left in the file tree and click Export. The rest, I think, doesn't require further explanation.
due to new artifacts, the hero's stats obtained from buildings are reset after battle. Attachment 66168 I checked it on 2 maps, playing as Dwarves with the hero Inga. I only tested the amulet and scepter
I've updated the mod to version 0.3.2. You'll need to download and reinstall the mod using the link in the first post. This update wasn't originally planned until version 0.4.0, but since there's been progress in fixing old issues that have existed since the early versions of the mod, I decided to release this intermediate version.
Changes: General. - Numerous fixes to existing scripts for optimization. - All previously removed modifications that the map patcher added have been restored (standard maps are already patched as usual, custom maps will need to be patched again). - Added some code to support future updates, expanded debugging capabilities.
NHF. - Fixed bugs with the specializations of Torefin and Nibros - now the bonuses of the specialization are correctly updated after battles.
NAF. - The previously removed Mirror of Splitting Entities has been added back to the list of possible artifacts to generate.
I found an interesting mod that changes the balance: it improves skills, slightly hinders progression, enhances spells, and changes some units. As I understand it, it will not be compatible with your project? The mod is called: extra
I found an interesting mod that changes the balance: it improves skills, slightly hinders progression, enhances spells, and changes some units. As I understand it, it won't be compatible with your project, right? The mod is called: extra
Balance mods are compatible with MCCS, but in the case of the mod mentioned above, I would recommend changing its extension from h5u to pak and placing it in the data folder, after which you should run a file scan so that the mod's scripts can recognize the changes.
Added 20 minutes later I have updated the mod to version 0.3.3. You can download it through the launcher, or download this archive and extract it to the main folder of your game.
Changes. General. - Fixed a bug that caused the game to crash during AI turns.
Map patcher. - Now disables creature weeks on maps of size "Huge" and "Incredible", which should prevent crashes and increase game stability on maps of this size.
NHF. - Vikonia's special ability now works correctly.
NAF. - The "Imperial Codex" artifact has been temporarily disabled (the artifact remains in the generation list so that you can collect the set, but it will not work for now).
Balance mods are compatible with MCCS, but in the case of the mod above, I would advise changing its extension from h5u to pak and placing it in the data folder, after which you should run a file scan so that the mod's scripts can pick up the changes.
Added 20 minutes ago I've updated the mod to version 0.3.3. You can download it through the launcher, or download this archive and extract it to the main folder of your game.
Changes. General. - Fixed a bug that caused the game to crash during AI turns.
Map patcher. - Now disables creature weeks on maps of size "Huge" and "Incredible," which should prevent crashes and increase game stability on maps of that size.
NHF. - Vikonia's special ability now works correctly.
NAF. - The "Code of the Empire" artifact has been temporarily disabled (the artifact remains in the generation list so that you can collect the set, but it won't work for now).
Thank you, and what about visual mods like Phoenix Vision?