Auto-translated
Excellent. Open the advanced map editor (a quick Google search will show you how to switch to advanced mode), select the Table_DBArtefact_ArtefactEffect table in Resource => Select Tables. In the new window, open the GameMechanics => RefTables => Artifacts folder. Double-click to open and go to the properties. Expand the list by clicking on the +, and look for artifacts numbered 173-250, expanding each one with a plus sign. There you will find the properties. I think they are fairly intuitive. In Shared, you will need to create a new shared resource (click on a row => new), and in the properties of the shared resource (after creating it, click on a row => three dots), select a model, animation (if needed), and effect – these will be displayed in the game and the editor.
In Icon, create a new texture with the settings Texture Type TEXTURE_2D, Convert Type CONVERT_ORDINARY, Texture Format TF_8888. In SrcFile, select a texture from the game folder/Complete/, and after selecting it, right-click on the texture name on the left in the file tree and click Export. The rest, I think, doesn't require further explanation.
In Icon, create a new texture with the settings Texture Type TEXTURE_2D, Convert Type CONVERT_ORDINARY, Texture Format TF_8888. In SrcFile, select a texture from the game folder/Complete/, and after selecting it, right-click on the texture name on the left in the file tree and click Export. The rest, I think, doesn't require further explanation.
С уважением, }{0TT@6bI4
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________
_________________
Группа картостроителей
Там ответы на вопросы, руководства, гайды и прочее
Discord-сервер "Герои 5: S.T.A.L.K.E.R"
Сервер по модификации "Герои 5: S.T.A.L.K.E.R"
_________________