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Кампании: "Новый порядок", "Серый Альянс", "Поиски Истины"
Трейлер №2 кампании "Дыхание Пустоты": https://www.youtube.com/watch?v=XkHKXk5BctA&ab_channel=%D0%90ndrei_21
1) I captured 6 orc outposts, but where is the 7th one?
2) I can't attack the orc town. Does the script prevent me from attacking until I capture all the outposts?
I have 2 questions about the 1st mission:
1) I captured 6 orc outposts, but where is the 7th?
2) I can't attack the orc town. Does the script prevent me from attacking until I capture all the outposts?
2. There is an altar there, and no one is guarding it. Visit it; you will need to perform a ritual, and all the resources on the map are available.
I downloaded the Campaign, but I got an error: "map lost or corrupted." I looked at the Campaign through an archiver and saw that the maps are just inside the archive. They won't be read this way, and this error will appear. Here's how to fix it: You need to take the missions from your Campaign and open them with any archiver. Then, unpack all the folders from there to any location. After that, add this to the Campaign file. Important: in each map, inside the Maps folder, there is a SingleMissions folder, and only in it is the root file of the map (it's there under the name of your map). In order for everything to be read, you need to add these root folders of all five missions inside the Campaign file to the Khans Path folder (you need to use the name of the Campaign) and add this folder to the UserCampaigns folder. I understand that I didn't explain it very thoroughly, but this is how the Campaign will be finally polished. I also advise you to look at the structure of the Campaigns from Mastera and RedHeavenHero. It's easier to work with a ready-made example.
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Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Well, I don't know... it launched fine (without any complicated procedures)... even EWA wasn't a problem (the map wasn't processed by the mod at startup).
I wouldn't leave a non-functional campaign and force everyone to tinker with it. I asked Hottabych to help, and I adjusted some bonuses. Look at the Master's campaign; he has 10 versions of maps with corrections. (This isn't bad; it's just that changes in files are a frequent occurrence, especially at the beginning when almost no one played and didn't test it much.)
But please tell me, I don't even know if this is a feature or not, but in the first campaign, the altars didn't give any experience (they do in the second)... and all the chests contain 100 coins and no experience at all... I doubt this is a feature.
P.S.
Please tell me, I don't even know if this is a feature or not, but in the first game, altars didn't give experience (in the second one, they do)... and all chests contain 100 coins and no experience at all... I doubt this is a feature.
P.S.
Well, just remove the Illuria scenario from the maps, and everything will be fine...
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Well, basically, remove the Illuria scenario from the maps, and everything will be fine...
P.S. Even without it, there's enough experience on the map... there's no need to kill everyone; you reach the experience cap too quickly.
You get a level 10 hero, let him become level 14, and give him the Armor of the Forgotten Hero.
The army consists of a bunch of infantry and very few ranged units.
You need to clear a territory full of crossbowmen, monks, and griffins, while somehow maintaining combat effectiveness.
The hero is just completely useless. Well, he has stats, even good ones: 13-9-7-6, considering the armor (which is supposedly not bad).
But all he can cast with his own hands are two spells that are just useless garbage.
In the first mission, I removed everything except for 1 point in Strength for the wolves; there were too many. On the first location, there are 3 obelisks, one of which is buried so deep that you can't reach it. First, you fight goblins, and luckily, you manage to recruit most of them. Then, trappers join, and only then can a decent hero fight imps, because there's simply nothing else.
On the second location, I destroyed the city, but there are 2 obelisks, one under the griffins and the other under the monks. It seems like you can't go back there, and where will you get troops after these battles?
Even a battle with infantry swordsmen results in a 1-5 goblin loss in the best-case scenario. How is this supposed to work, or is it not meant for Heroic difficulty?
At least give him a decent spell, or a Factory, or do I have to replay the first mission and get Defense and Luck along with the existing Attack, and preferably with Luck as well? This is if we don't take into account that from the very beginning, one loot slot is occupied by a useless anti-summoning item.
The hero seems good, but without spells, without machines, without an army, and with practically only infantry, he's clearing the location, and every minor battle is a manual fight, and you have to replay if you lose.
The hero is just completely useless. He has good stats, even excellent ones: 13-9-7-6, considering his armor (which is pretty good).
But everything he can attack with from his hand, the two spells, is just useless garbage.
It can be passed quite normally.
Мой канал по King's Bounty - "Remix Play"
Моя группа по героям 5 - Здесь отвечу быстрее
Nevertheless, I still have to find the Grail randomly. I took all the obelisks, except for the bugged one at 8-5, which is inaccessible, and the map isn't revealed. There are also bugged Crystals of Knowledge that can't be collected, in the first mission near the Druids, and in the second mission at 47-61.
Added after 14 hours 28 minutes
In the third mission, there's a thing: if you retake an Orcish town, the buildings in it will still be destroyed. In principle, this can be useful for re-acquiring spells, for example, I don't have "Wrath of the Horde" and "Word of the Chieftain" from the two starting towns.
Added after 49 minutes
And there's another thing in the third mission: I manage to build up a decent army, but the computer-controlled armies constantly run away. This makes the game easier, of course, but in some other maps, there were some restrictions that prevented the computer from running away; that would be helpful. I do have Shackles, but since I've reached the experience limit, it doesn't matter whether they run away or fight – I might occasionally grab some artifacts. I won't go out of my way to use Shackles, firstly because my luck will drop from 2 to 0, and secondly, I'll have more losses, and why would I want that if I've already reached the experience limit?