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Posts from An arena for unprecedentedly accurate skill assessment – a skill test.

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The Angel Alliance is also probably unnecessary. With such stats, you'll be invulnerable and one-shot any attacking creature with any spell. And with the alliance, you'll have 200+ mana.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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baratorch
Why reduce the influence of the native land?
If the opponent has a unit in their army for which this land is native, the game prohibits the use of a minefield. It's an unnecessary restriction on an already rarely used spell. Sand (or wasteland) helps in this regard.

Added 4 minutes ago
baratorch
Added an event for +3 morale.
The whole point of the skill test is that your units move with -3 morale.

The original version of the map was already almost perfect, IMHO. That's why it was so popular.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
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Xocenk
The whole point of the skill test is to make your units move with -3 morale.
So, even with these +3 morale, they mostly move with the same -3 morale. In the original skill test, you get -6 morale, but here it's -3. Okay, if -6 morale is the essence of the skill test, then what's the point of leadership, artifacts, and spells that boost leadership? You could remove the event that gives +3 morale, but then you'd also have to remove leadership, artifacts, and spells related to it.
Xocenk
If the opponent has a unit in their army for which this terrain is native, the game prevents the use of the minefield spell. This is an unnecessary restriction on an already rarely used spell. Sand (or wasteland) helps in this regard.
So, the situation with -6 morale and the spell doesn't bother you? What is the actual chance of a scenario where the minefield can significantly affect the outcome? It seems strange to me to try to balance such a minor thing in something that is already incredibly random, where one player might have four upgraded 7th-level and 3 6th-level creatures + stats + powerful magic, while the other has only 1-2 level creatures with 0 stats + completely useless spells. In my version, the same crazy randomness exists, but situations where you loot something that is fundamentally impossible to use on the map instead of something that can at least be used are eliminated. When you loot something that is at least somewhat applicable, it's not as frustrating as looting something completely useless.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
In reply to baratorch
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Leadership and morale/anti-morale artifacts are not useless. There have been battles with morale differing greatly from -3, even with +1. It all depends on the refugees; some useless units are removed specifically to improve morale.

It has happened more than once that the spellbook only contained a minefield spell (even with fire expertise). And the game wouldn't let me use it. The spell itself provides a lot of content. It's unclear what's wrong with a neutral terrain.
ICQ - 703804372
Discord - Xocenk#2473
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if the opponent has the Expert Hypnosis spell, they win. I had 3 of my units under hypnosis, and the enemy army could attack them, but they couldn't retaliate, and of course, I couldn't move. It's overpowered.  smile01
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Remove heroes with 4th-level spells; otherwise, those heroes will only have good spells (this is for those who will complain about randomness).
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to ДаУ
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I wanted to make some changes, and it turned out so well that I created my own version.

The battle takes place on a random map. Useless and overpowered (in the author's opinion) artifacts, spells, skills, and heroes have been removed (chain lightning, armageddon, explosion, earth and fire elementals, slow, haste, etc.).

Approximate game plan:
1. Gather an army and artifacts, choose one stack of Tier 7 units (taking into account the possibility of upgrading them), visit shrines (wisdom is not needed for now).
2. Upgrade the army in a fort, which removes the morale penalty.
3. Check the magic in the Level 3 and Level 4 shrines. Decide if we need wisdom, gain experience; 30k is enough to reach Level 14.
4. Go to the tent, then through the shrines and the guard post to the well (in the process, remove/equip the necessary/unnecessary artifacts), end the day.

Elunka Arena for city battles; I balanced all the cities purely based on my opinion, so Swamp and Inferno are not underdogs.

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Hello everyone. I made a new skill test. https://drive.google.com/drive/my-drive
In reply to numOne
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Where is the latest file? The link doesn't work, and there's no file to download. Help, please.

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