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Posts from Mods by fktifzobr.

5.0 (3 ratings)
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5 years ago
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fktifzobr@mail.ru
Okay, I replaced the faulty heads and enabled shadows on all objects. Maybe I don't know something about the version from Manulli, and if this causes any bugs, please let me know, and I'll fix them.
Awesome! They look really great!
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5 years ago
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Here's a new mod for building icons, along with a set of textures that I used – this is just in case you want to rework something (many of the textures are in PDN format, which can be opened in paint.net).

08/17/21
V1.1
The fort icons in the human city have been fixed; now the fort has the number 1, not 3, and the other forts have been fixed as well.
This bug comes from the game itself – the fort uses the castle icon, the citadel uses the fort icon, and the castle uses the citadel icon... it's very strange. There are also incorrectly numbered unit buildings, where witches are listed as level 5 and hydras as level 6 (the same goes for ents and unicorns). It's clear that at some point the levels changed, but the buildings only changed on the construction plan, but in the human fort, only the icons were changed; there was no change in the buildings themselves.
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5 years ago
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fktifzobr@mail.ru
Here's a new mod for building icons, along with a set of textures that I used – this is just in case you want to rework something (many of the textures are in PDN format, which can be opened in paint.net).
Well, it's perfect for newcomers... and even for those who haven't played in a while... that is, chess, it's also a pretty good option!
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5 years ago
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psatkha
Well, it's perfect for newcomers... and even for those who haven't played in a while... meaning chess, it's a pretty good option!
Yeah, the idea came about when I was playing with my sister (she plays Heroes of Might and Magic III more) - she would sit and read about each available building, and then ask, "where are the minotaurs?"... now it will be easier to play with her).

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5 years ago
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The idea of using icons is very good. I don't like the implementation 100%, but that's a matter of taste. The main thing is that, in essence, it's an improvement compared to the vanilla version, because the old icons were not only less informative, but it was also practically impossible to make out the buildings on them.

P.S. Zobr, maybe you should change the topic title somehow? It's a bit misleading.
In reply to zahar0z
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5 years ago
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zahar0z
P.S. Zobr, maybe the topic title should be changed somehow? It's a bit misleading.
Ideally, yes, for example, rename it to "mods by Zobr". I think only a moderator can do that.
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5 years ago
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Done; let me know if anything needs to be changed.
In reply to Remix
5 years ago
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Remix

I am very skeptical about various mods, but this mod is great. It adds exactly what the game was missing.

Review of this mod: https://youtu.be/jKolZhUY8PE


Thanks for the review, I'll check it out now. But in my opinion, the game needed the changes in mod 5.5 much more.
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5 years ago
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Ellmore, we all know that you really love version 5.5, and yes, there are many things to appreciate about it, but it's not necessary to mention this mod in every single post wink
In reply to }{0TT@6bI4
5 years ago
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}{0TT@6bI4
Ellmore, we all know that you really love version 5.5, and yes, there are many things to love about it, but it's not necessary to refer to this mod in every single message you post wink
I just wanted to ask if this mod is compatible with 5.5, sorry.
In reply to Элеммор
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5 years ago
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Elemorr
I just wanted to ask if this mod is compatible with version 5.5, sorry.
Oh, so it was a question... I thought it was a belittling of my mod compared to the greatness of 5.5 XD

Anyway - the mod is definitely compatible because it doesn't replace icons, but recolors them - retextures rarely conflict

I think it might also work with Armageddon's Blade, but the icons for the 2nd grade buildings will either remain old or look like the 1st upgrade.
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5 years ago
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Author
the game was significantly lacking those changes that are present in mod 5.5.
The original method of asking about compatibility.
In reply to fktifzobr@mail.ru
5 years ago
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fktifzobr@mail.ru
Oh, so that was a question... I thought it was a belittling of my mod compared to the greatness of 5.5 XD

Anyway, the mod is definitely compatible because it doesn't replace icons, but recolors them - retextures rarely conflict.

I think it might work with Armageddon's Blade as well, but the icons for the 2nd grade buildings will either remain the old ones or look like the 1st upgrade.
No, no, of course, no belittling. Especially if it's a graphical mod. And in 5.5, the graphics haven't changed much. Your mod is great!)

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