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there's some inconsistency with the prototypes.
One of the important differences between high-tier and regular units is the lack of retaliation; it's missing here.
Also, the initiative of 12 is extremely high; these are the fastest creatures. Here, they only get a slightly higher initiative than the Paladin, which is very little.
There's also no morale boost, at the very least.
It shouldn't be able to defeat a Dracolich; in the third game, the Dracolich is a level 9 unit, on par with Azure Dragons – the Altar of Transformation doesn't affect them. It's not just an ordinary archer, but one with block, resistance, and poison.
As for the magical abilities, that's more a matter of taste, but it seems like it should have them.
According to the prototype, as shown in the picture (it knows Enhanced Armageddon, God's Wrath, and general divine power, and can resurrect 3 times).
One of the important differences between high-tier and regular units is the lack of retaliation; it's missing here.
Also, the initiative of 12 is extremely high; these are the fastest creatures. Here, they only get a slightly higher initiative than the Paladin, which is very little.
There's also no morale boost, at the very least.
It shouldn't be able to defeat a Dracolich; in the third game, the Dracolich is a level 9 unit, on par with Azure Dragons – the Altar of Transformation doesn't affect them. It's not just an ordinary archer, but one with block, resistance, and poison.
As for the magical abilities, that's more a matter of taste, but it seems like it should have them.
According to the prototype, as shown in the picture (it knows Enhanced Armageddon, God's Wrath, and general divine power, and can resurrect 3 times).


