writes that downloading is prohibited, even though a 1.7 GB archive was downloaded. By the way, it didn't start downloading on the first try.
That's strange; no one has reported this before. Of course, you can try again.
But it's better to wait a bit; I hope to upload the new version tomorrow!
Added 11 hours 13 minutes ago
The new version has been uploaded to Google Drive CLICK HERE
The distribution policy is changing (you will no longer be able to download the ready-made game folder and run it immediately). Now you download parts of the folders that contain changes for the mod, but to play, you will need a purchased version of Heroes 5.
The phrase "It was better before" is more relevant than ever, but it needs to be done this way to avoid violating copyright.
There is also a positive side to this situation: now you will download 3 GB instead of 5 GB.
So now, after downloading the archive and opening it, you will see a file that explains how to correctly install the Armageddon's Blade modification on your existing Heroes 5 version 3.1:

Changes:
1) The ability "Resilience" has been added to Greater creatures (it prevents the abilities "Slicing Sword" and "Grasping Strike" from killing 1 creature).
That is, if you buy a Greater creature for 14,000 gold and 7 units of the corresponding resource, you can be sure that some Tier 6 creatures will not devour your unit.
2) Demonesses have received the spell "Wall of Fire" at level 0 magic (MASTERY_NONE) and 16 mana to cast it.
3) The animation speed of Alaric's movement has been increased by 2 times.
4) New heroes have been added to the Duel and Tactics modes: Ilfina, Ossir, Brand, Adel, and Razazak; all of them are level 40 with an annual creature growth rate.
I'll say right away that duel heroes are primarily created for the "Tactics" mode because 1v1 heroes are very different, and some easily counter others, others counter the third, and the third counter the first. Therefore, in the tactics mode, where you have 3 heroes, they reveal themselves in the best way. By alternately replacing them during the match, you can use interesting tactics. Light and dark specialists mix well. And in general, from my experience in battles in tactics, I have derived a golden rule for myself: "always have one light hero with divine might, and always have a dark hero with enslave" (and preferably also with Sandro's cloak).