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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#3628
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So, the people left the faction of the mountain folk, and the military class of the dwarves strengthened their positions! Now, on level 4, there will be bears, and their abilities will be the same as in the original, with some minor changes, because they at least have suitable animations, although the paw strike could be given to griffins; I need to think about that.
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#3629
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I accidentally created a problem – now the Dwarves have cavalry, which means they are quite ready for combat in open areas... so, logically, they should also develop long-range firearms, and we already have a cannon that ignores armor, which makes close-combat infantry useless, so we need to justify why firearms haven't replaced melee fighters....
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#3632
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I agree with Ment, it turned out great!
С уважением, }{0TT@6bI4
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#3633
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I'm late again with the news.
No matter what elemental I come up with for the dwarves, it doesn't look like a dwarven unit at all, but rather some kind of demon or genie.

Now the dwarves will have a cannon! But instead of firing cannonballs, it will fire "Greek fire," so I need to attach a couple of tanks to the sides, and it will look good.
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#3635
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I sense a question... and where is the promised cannon? The answer will disappoint you – it will be placed on the towers. I don't like that I can't create a proper death animation – the cannon remains standing on the battlefield as a huge piece of scrap metal. Also, I'm disappointed that the cannon has turned into a self-propelled, unmanned flamethrower tank...

At level 6, there will be old giants from the dark dwarves mod, but these will focus on magic.

And now I will write descriptions and balance the units for combining them into a pack.
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#3636
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fktifzobr@mail.ru
I accidentally created an awkward situation – now the Dwarves have cavalry, which means they are quite ready for combat in open spaces... logically, they should also develop long-range firearms, but we already have a cannon that ignores armor, which makes close-combat infantry useless, so we need to justify why firearms haven't replaced melee fighters....
After all, in our world, cavalry existed as regular troops until the mid-nineteenth century.
Cavalry is faster than infantry; it can set up ambushes, flanking attacks, and raids on supply convoys... And if you need to justify the presence of bear riders in large-scale battles, the Dwarves could use the following tactic: first, they bombard the enemy infantry to break their formation, and then they finish off the scattered soldiers with bears. Besides, at the time of its appearance, firearms were extremely unreliable and required a long reload time – melee fighters were essential.
I'm concerned about Altgreid; he is armed with a one-and-a-half-hand sword. In my opinion, it would be more convenient to use a saber or an axe/hammer when riding a bear. But a sword... Knights certainly used swords, but those were knights, and here we have Dwarves... In general, if it looks good in the animation, then that's great, but if not, it's better to replace it with something like a runic battle axe.
But the runic riders – bravo, there is something aesthetically pleasing about them. I wonder what their abilities are?
You are still doubting the infantry, but in the 16th-17th centuries, the Spanish fought with pikemen and musketeers. The musketeers shoot, and the infantry protects against cavalry.
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#3637
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In addition to what has been said, one can recall the successes of the tercios in the 16th century! Furthermore, I think a bear is much lower in height than a horse (saddle level), so it would be easier to "slash" with a sword.
С уважением, }{0TT@6bI4
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#3638
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regarding "Might and Magic," I'll say this: these are dwarves, true gods of blacksmithing! if they need a blade for hacking, they'll simply adjust the center of gravity, and sharpening this blade on both sides is child's play for them.

Added 5 minutes later
as for the variety of troop types, I decided to explain it this way: these are troops from different clans, the most effective units from all over the country! bears are bred in the clan of dwarf-druids, infantry comes from the privileged nobility (they exist everywhere), archers are trained by the gunpowder clan, golems come from the mechanical city, and so on.
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#3639
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Hectopascal
Indeed, in our world, cavalry existed as regular troops until the mid-nineteenth century.
Well, not the 19th, but the 20th!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#3640
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Some time ago, I was planning to add a griffin to the Dwarves and chose a model from Heroes 7 as a base... that was a mistake - the texture is complex, and I also had to change the mask; I just ended up getting depressed((( But now I've gone back to the model from Heroes 5 - it's a pleasure to paint!
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#3641
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Khorn, for his "chaos theory" mod, created a reskin of the Heroes 5 griffons based on the Heroes 6 texture. In my opinion, it turned out very well in some places.


https://www.moddb.com/mods/homm-5-chaos- ... imagebox

Maybe this texture will be useful to you. Ask him, I think he won't refuse.
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