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RTF is a global modification that replaces all towns in the game.
I accidentally created an awkward situation – now the Dwarves have cavalry, which means they are quite ready for combat in open spaces... logically, they should also develop long-range firearms, but we already have a cannon that ignores armor, which makes close-combat infantry useless, so we need to justify why firearms haven't replaced melee fighters....
After all, in our world, cavalry existed as regular troops until the mid-nineteenth century.
Cavalry is faster than infantry; it can set up ambushes, flanking attacks, and raids on supply convoys... And if you need to justify the presence of bear riders in large-scale battles, the Dwarves could use the following tactic: first, they bombard the enemy infantry to break their formation, and then they finish off the scattered soldiers with bears. Besides, at the time of its appearance, firearms were extremely unreliable and required a long reload time – melee fighters were essential.
I'm concerned about Altgreid; he is armed with a one-and-a-half-hand sword. In my opinion, it would be more convenient to use a saber or an axe/hammer when riding a bear. But a sword... Knights certainly used swords, but those were knights, and here we have Dwarves... In general, if it looks good in the animation, then that's great, but if not, it's better to replace it with something like a runic battle axe.
But the runic riders – bravo, there is something aesthetically pleasing about them. I wonder what their abilities are? You are still doubting the infantry, but in the 16th-17th centuries, the Spanish fought with pikemen and musketeers. The musketeers shoot, and the infantry protects against cavalry.