Posts from ⚔️Serberia
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In Tamfan, I buy two indestructible flowers from the florist (-100 selics).
1. Eir, she absolutely must be included, and there's no debate about it. She's the strongest member of the group.
2. Renold is also, in my opinion, an essential member of the team. While he doesn't quite reach Eir's level, he's still extremely strong.
3. Rohei is the third essential character in the group. We can argue endlessly about his usefulness as a combat unit, but he's definitely not weak. Moreover, he's the only healer in the group, which makes him necessary.
4. Anders should be taken along, at least because Elheim is his homeland, and he should know what's what here. Besides, he's one of the few ranged characters, with paralysis and elemental damage as a nice bonus. And he has a cat.
5. Here, things get much more complicated, as there are several good candidates. Anselm's ability to inflict AoE paralysis and simply provide buffs to allies speaks in his favor. He increases the reward from quests, has a chance to upgrade his healing skill and become a backup for Rohei, and can also support the Mirai with prayers. However, he's quite fragile and not very useful as a warrior. And Aretz is a coward and is unlikely to want to go on a dangerous mission. Alessia is even more fragile, but she can act as heavy artillery, leaving only charred remains of enemies, allies, and other Rainers. Kalentia, on the other hand, is a decent and relatively strong combat unit, with access to the same paralysis and the ability, like Anselm, to support Rohei with prayers. She doesn't bring anything particularly interesting, but unlike Anselm and Alessia, there's no need to protect her. I might even get AoE paralysis on auto-attacks if I decide to take "Cyclone" instead of "Discipline".
Obviously, because she was there and an experienced amant.
In Tamfan, I buy two indestructible flowers from the florist (-100 seliks).
where is this written..? I thought she was just a slave..
In Tamfane, I buy two indestructible flowers from the flower seller (-100 selics).
— What are you talking about? — said one of the arena fighters passing by, — this is a city of warriors, not noble maidens...
Where is that written? I thought she was just a slave.
Gulveyg fails to find the desired store, and when she asks the townspeople about it, they reply that it never existed. — Well, what are you doing? — said one of the arena fighters passing by, — this is a city of warriors, not noble maidens...
Where do we end up when we save the world?
Gullveig couldn't find the shop she was looking for, and when she asked the townspeople about it, they replied that it had never existed.
— Well, what can I say, — said one of the arena fighters passing by, — this is a city of warriors, not noble maidens...
"... Mother, I hope that flower seller is doing well, wherever she is now."
-- Yeah, I don't have a wedding gift. Congratulations, Gullveig.
People walked in crowds back and forth, laughing, discussing the bloody entertainment in the arena, and expressing a desire to go for a beer after work. Not so long ago, their world had one more bright moment than usual, but no one remembered it anymore, and no one cared about it. Arterianka was still completely sure that good deeds and people would definitely leave a mark on others, but here, to be honest, this confidence wavered for a short time.
For a short time, because the girl remembered Vergil. "If it weren't for him, I would have remained that way," she thought. -- "I'm only starting to truly realize my mistakes now, but before, no one really cared about me except myself. Of course, I tried to take an example from other guys and from the baron and do something good, but... I never succeeded. In general, as far as I can remember, not once. And in the end, I just got angry with everyone around me, angry that I was destined to sit on my father's neck for the rest of my days... It was so terrible. And then he came. He smiled, asked what my name was... I realized that this was something completely different, in that very moment."
People kept walking around, paying no attention to the thoughtful girl, slowly walking a little away from the largest crowd.
"Mother, I hope the same thing doesn't happen to me. I'm probably still selfish and thinking about myself, afraid of losing all the good things I have..." -- a mental shrug. -- "But well, my memory will definitely last for a few months, longer than that of fish or a typical resident of Tamfani."
"No. Whatever happens next, I will never forget. Mother, never."
In the end, Gullveig decided that books would be a good gift. Unfortunately, it was difficult to guess what Teia would like, but she still tried to find something suitable at the market, based on the tastes of the women of Baldr she knew (Almandina, Claudia...). It was easier with the teacher; she constantly glanced at the covers of what he was reading, so she simply picked out something similar at the market. After that, the girl hurried back to Gungnir.
- Buva... - Veserod frowned. - Who?.. Another woman? Why is she under his command?
— Our school, — the teacher corrected her, — but yes, you've grasped the essence correctly. Now, let's go over the styles. I remind you that mine is the "Path of the Star", the rarest of all! This, by the way, is an extra reason to remember me every time you look at the night sky.
— Thanks for the idea, of course, but I'll pass. Let's get back to the styles instead.
Path of Metal
Foundation of Creation - 5000 exp
Normal attacks deal only 75% damage; critical attacks always deal normal damage.
Corrosion - 5000 exp
Being nearby (1+2) to a character degrades the quality of enemies' equipment by 20%. This effect also applies to their attacks (melee, ranged, spells).
Blood Tax - 5000 exp
All melee damage is converted into health (may exceed limit until equipment ends); ranged attacks convert only 50%, while spells convert 30%.
Metal Rune α: +15% critical damage chance (0.1% chance to activate with each attack).
Metal Rune β: +2 damage resistance (any) for each unit of endurance; actual damage taken is lower by (endurance)% (1% chance to activate when receiving an enemy attack).
Metal Rune γ: +3 Strength, +3 Endurance, +3 Intelligence (10% chance to activate after completing a quest).
Path of Flame
Inferno - 5000 exp
Character attacks cause burn; in melee they deal +100% fire damage, in ranged +50%, and fire spells deal double damage.
Gigaflash - 5000 exp
Character attacks apply the burn and blindness effects to all enemies on adjacent (+2) cells, bypassing resistance.
Nuclear Fusion - 5000 exp
Resistances (but not immunity) and other forms of damage reduction against fire attacks are ignored. Attacks deal permanent damage.
Fire Rune α: +30% damage (unique modifier) (0.1% chance to activate with each attack).
Fire Rune β: immunity to fire (1% chance to activate when receiving an enemy attack).
Fire Rune γ: +3 Strength, +3 Endurance, +3 Charisma (10% chance to activate after completing a quest).
Path of Water
Storm - 5000 exp
Character attacks slow (3); in melee they deal +100% water damage, in ranged +50%, and water spells deal double damage.
Ataraxia - 5000 exp
Immunity to negative effects.
Life-Giving Circulation - 5000 exp
Regeneration of 50% health at the start of the turn.
Water Rune α: +100% experience (10% chance to activate after completing a quest).
Water Rune β: immunity to water (1% chance to activate when receiving an enemy attack).
Water Rune γ: +3 Speed, +3 Intelligence, +3 Spirit (10% chance to activate after completing a quest).
Path of Wind
Squall - 5000 exp
Character attacks cause the blindness effect; in melee they deal +100% wind damage, in ranged +50%, and air spells deal double damage.
Freedom - 5000 exp
+2 event points.
Deflection - 5000 exp
Immunity to ranged attacks; accuracy-based spells deal 50% less damage.
Wind Rune α: +15% universal dodge (1% chance to activate when receiving an enemy attack).
Wind Rune β: immunity to air (1% chance to activate when receiving an enemy attack).
Wind Rune γ: +3 Agility, +3 Perception, +3 Speed (10% chance to activate after completing a quest).
Path of Wood
Touch of Nature - 5000 exp
Character attacks cause two random negative effects; in melee they deal +100% wood damage, in ranged +50%, and wood spells deal double damage.
Propagation - 5000 exp
+2 to attack range and spell radius; the character's attack is copied to enemies located on cells adjacent to the primary target.
Sylvan Horror - 5000 exp
Confusion effect: enemies must pass a will check against a roll of '20' or they will be unable to attack the character.
Wood Rune α: +5 and +5% health for each unit of endurance (1% chance to activate when receiving an enemy attack).
Wood Rune β: immunity to wood (1% chance to activate when receiving an enemy attack).
Wood Rune γ: +3 Endurance, +3 Spirit, +3 Faith (10% chance to activate after completing a quest).
Path of the Sun
Celestial Luminary - 7500 exp
Character attacks in melee deal +150% sun damage, in ranged +100%, and solar spells deal double damage.
Radiance - 7500 exp
By a twist of fate, the character receives two followers created by the GM. If something happens to them, new companions appear in their place.
Royal Presence - 7500 exp
In all operations not related to trade and gambling, the character receives twice as much money (in group quests, they must be appointed as the team representative).
Sun Rune α: +1000 selics and +3000 exp (0.1% chance to activate with each attack).
Sun Rune β: immunity to sun (1% chance to activate when receiving an enemy attack).
Sun Rune γ: +3 Spirit, +3 Faith, +3 Charisma (10% chance to activate after completing a quest).
Path of the Moon
Lunar Crescent - 7500 exp
Character attacks in melee deal +150% moon damage, in ranged +100%, and lunar spells deal double damage.
Eclipse - 7500 exp
50% chance to avoid a negative action against oneself (unique effect).
New Moon - 7500 exp
-1 to action cost; successfully hitting an enemy accelerates the character (+1).
Moon Rune α: +1 experience for each unit of damage dealt (0.1% chance to activate with each attack).
Moon Rune β: immunity to moon (1% chance to activate when receiving an enemy attack).
Moon Rune γ: +3 Agility, +3 Speed, +3 Beauty (10% chance to activate after completing a quest).
Path of the Star
Comet Fall - 10000 exp
Character attacks paralyze the enemy; in melee they deal +150% star damage, in ranged +100%, and stellar spells deal double damage.
Penetration - 10000 exp
The character can determine the intentions of those around them, but only in general terms, as well as see the characteristics and skills of enemies.
Omniscience - 10000 exp
Enemies cannot dodge, block, or parry the character's attacks.
Star Rune α: +12 to random characteristics (0.1% chance to activate with each attack).
Star Rune β: immunity to star (1% chance to activate when receiving an enemy attack).
Star Rune γ: +3 Faith, +3 Beauty, +3 Intelligence (10% chance to activate after completing a quest).
— In general terms, that's how it looks. — The teacher's long explanation finally ended... Or did it? — But that's not all! Firstly, one person can study only one style, and secondly, the learning speed depends on individual affinity for a particular element.
— How so?
— Well, for example, in your case it works out like this:
Metal: -14% (-6% for endurance, -5% for combat specialization knowledge, -3% for each weapon mastery)
Fire: -36% (-25% for patronage of the fire spirit, -6% for strength, -5% for knowledge of fire magic)
Water: -6% (-6% for intelligence)
Wind: -13% (-13% for speed)
Wood: -16% (-10% for blessing of the wood spirit, -6% for spirit)
Sun: -7% (-7% for charisma)
Moon: -5% (-5% for beauty)
Star: -0% (-0% for faith)
2. Renold, in my opinion, is also a must-have member of the squad. Although he doesn't quite reach Eyr's level, he is still extremely strong.
Ah, I have a feeling I'll have to write a sad epilogue...
I don't understand why such a complex event was hidden at the end of the list with a vague description in the middle of a week full of events; let the GM's characters entertain themselves.
Where do we end up when we save the world?