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⚔️Serberia

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— So, uh, to summarize... — Air was the type who preferred moving her body rather than sitting in one place, and thus the abundant flow of new information had made her head like a boiling kettle, ready to explode at any moment due to its tightly closed lid. — So, our entire world consists of eight elements: metal, fire, water, wind, wood, sun, moon, and star, and your school is a way to interact with them.
— Our school, — the teacher corrected her, — but yes, you've grasped the essence correctly. Now, let's go over the styles. I remind you that mine is the "Path of the Star", the rarest of all! This, by the way, is an extra reason to remember me every time you look at the night sky.
— Thanks for the idea, of course, but I'll pass. Let's get back to the styles instead.

Path of Metal

Foundation of Creation - 5000 exp
Normal attacks deal only 75% damage; critical attacks always deal normal damage.

Corrosion - 5000 exp
Being nearby (1+2) to a character degrades the quality of enemies' equipment by 20%. This effect also applies to their attacks (melee, ranged, spells). 

Blood Tax - 5000 exp
All melee damage is converted into health (may exceed limit until equipment ends); ranged attacks convert only 50%, while spells convert 30%.

Metal Rune α: +15% critical damage chance (0.1% chance to activate with each attack).
Metal Rune β: +2 damage resistance (any) for each unit of endurance; actual damage taken is lower by (endurance)% (1% chance to activate when receiving an enemy attack).
Metal Rune γ: +3 Strength, +3 Endurance, +3 Intelligence (10% chance to activate after completing a quest).

Path of Flame

Inferno - 5000 exp
Character attacks cause burn; in melee they deal +100% fire damage, in ranged +50%, and fire spells deal double damage. 

Gigaflash - 5000 exp
Character attacks apply the burn and blindness effects to all enemies on adjacent (+2) cells, bypassing resistance. 

Nuclear Fusion - 5000 exp
Resistances (but not immunity) and other forms of damage reduction against fire attacks are ignored. Attacks deal permanent damage. 

Fire Rune α: +30% damage (unique modifier) (0.1% chance to activate with each attack).
Fire Rune β: immunity to fire (1% chance to activate when receiving an enemy attack).
Fire Rune γ: +3 Strength, +3 Endurance, +3 Charisma (10% chance to activate after completing a quest).

Path of Water

Storm - 5000 exp
Character attacks slow (3); in melee they deal +100% water damage, in ranged +50%, and water spells deal double damage. 

Ataraxia - 5000 exp
Immunity to negative effects. 

Life-Giving Circulation - 5000 exp
Regeneration of 50% health at the start of the turn. 

Water Rune α: +100% experience (10% chance to activate after completing a quest).
Water Rune β: immunity to water (1% chance to activate when receiving an enemy attack).
Water Rune γ: +3 Speed, +3 Intelligence, +3 Spirit (10% chance to activate after completing a quest).

Path of Wind

Squall - 5000 exp
Character attacks cause the blindness effect; in melee they deal +100% wind damage, in ranged +50%, and air spells deal double damage. 

Freedom - 5000 exp
+2 event points.

Deflection - 5000 exp
Immunity to ranged attacks; accuracy-based spells deal 50% less damage. 

Wind Rune α: +15% universal dodge (1% chance to activate when receiving an enemy attack).
Wind Rune β: immunity to air (1% chance to activate when receiving an enemy attack).
Wind Rune γ: +3 Agility, +3 Perception, +3 Speed (10% chance to activate after completing a quest).

Path of Wood

Touch of Nature - 5000 exp
Character attacks cause two random negative effects; in melee they deal +100% wood damage, in ranged +50%, and wood spells deal double damage. 

Propagation - 5000 exp
+2 to attack range and spell radius; the character's attack is copied to enemies located on cells adjacent to the primary target.

Sylvan Horror - 5000 exp
Confusion effect: enemies must pass a will check against a roll of '20' or they will be unable to attack the character.

Wood Rune α: +5 and +5% health for each unit of endurance (1% chance to activate when receiving an enemy attack).
Wood Rune β: immunity to wood (1% chance to activate when receiving an enemy attack).
Wood Rune γ: +3 Endurance, +3 Spirit, +3 Faith (10% chance to activate after completing a quest).

Path of the Sun

Celestial Luminary - 7500 exp
Character attacks in melee deal +150% sun damage, in ranged +100%, and solar spells deal double damage. 

Radiance - 7500 exp
By a twist of fate, the character receives two followers created by the GM. If something happens to them, new companions appear in their place.

Royal Presence - 7500 exp
In all operations not related to trade and gambling, the character receives twice as much money (in group quests, they must be appointed as the team representative). 

Sun Rune α: +1000 selics and +3000 exp (0.1% chance to activate with each attack).
Sun Rune β: immunity to sun (1% chance to activate when receiving an enemy attack).
Sun Rune γ: +3 Spirit, +3 Faith, +3 Charisma (10% chance to activate after completing a quest).

Path of the Moon

Lunar Crescent - 7500 exp
Character attacks in melee deal +150% moon damage, in ranged +100%, and lunar spells deal double damage. 

Eclipse - 7500 exp
50% chance to avoid a negative action against oneself (unique effect).

New Moon - 7500 exp
-1 to action cost; successfully hitting an enemy accelerates the character (+1). 

Moon Rune α: +1 experience for each unit of damage dealt (0.1% chance to activate with each attack).
Moon Rune β: immunity to moon (1% chance to activate when receiving an enemy attack).
Moon Rune γ: +3 Agility, +3 Speed, +3 Beauty (10% chance to activate after completing a quest).

Path of the Star

Comet Fall - 10000 exp
Character attacks paralyze the enemy; in melee they deal +150% star damage, in ranged +100%, and stellar spells deal double damage. 
Penetration - 10000 exp
The character can determine the intentions of those around them, but only in general terms, as well as see the characteristics and skills of enemies. 
Omniscience - 10000 exp
Enemies cannot dodge, block, or parry the character's attacks. 

Star Rune α: +12 to random characteristics (0.1% chance to activate with each attack).
Star Rune β: immunity to star (1% chance to activate when receiving an enemy attack).
Star Rune γ: +3 Faith, +3 Beauty, +3 Intelligence (10% chance to activate after completing a quest).

— In general terms, that's how it looks. — The teacher's long explanation finally ended... Or did it? — But that's not all! Firstly, one person can study only one style, and secondly, the learning speed depends on individual affinity for a particular element.
— How so?
— Well, for example, in your case it works out like this:

Metal: -14% (-6% for endurance, -5% for combat specialization knowledge, -3% for each weapon mastery)
Fire: -36% (-25% for patronage of the fire spirit, -6% for strength, -5% for knowledge of fire magic)
Water: -6% (-6% for intelligence)
Wind: -13% (-13% for speed)
Wood: -16% (-10% for blessing of the wood spirit, -6% for spirit)
Sun: -7% (-7% for charisma)
Moon: -5% (-5% for beauty)
Star: -0% (-0% for faith)

Стартовый пост - Квенты - Разное - Список НПС -
Резара - Аксель - Орвальд - ЭмилияСтэфания - Амвросий - ЛестерАльсираАлария